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The Top Ten Best Nintendo Wi-Fi Connection Games [top ten]
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05/21/14, 01:06 Edited: 05/21/14, 01:05
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Pokémon Platinum/HeartGold/SoulSilver |
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It might seem a bit like cheating to have not one, not even two, but three games as one entry, but the reason for it is that the online portion is the exact same for all three, and all three could link up with one another. Although Diamond and Pearl were the first to bring the Pokémon series online and were a good start, these three games brought it to the next level by including the Battle Frontier, which is by far the most fun thing about Pokémon. In it, there were five different modes in which to team up with a friend and tackle all the hardcore trainers. As every match was a double battle, planning with my teammate was vital, ensuring that our moves compliment each other and don't cause any hindrances, and I had a lot of fun doing so. Combined with the usual trading and battling options made it the complete package.
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Animal Crossing City Folk |
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Animal Crossing is a series I never paid attention to, because it sounded exceedingly boring. When a friend of mine had to take a few months off work to recover from surgery, she told me about a game she had bought to help pass the time, and that it had online play. This game, of course, turned out to be Animal Crossing City Folk. Despite it sounding uninteresting, I decided to buy the game to help her out. It ended up making for the perfect format to talk and hang out, and we had a lot of fun showing off our clothing and houses, and sharing our discoveries of fish, gyroids, and other such things. It's the kind of game that is shaped completely by the people with whom it's played, and those few months were some of the best gaming I've experienced.
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The venerable kart racer zoomed to the Wii in style, bringing with it a robust online as part of its list of additions and alterations. I've never been a fan of this series, but this one stood out way above the rest to me for various reasons, one such part being the online. Upping the total racer count to twelve, there was never a dull moment on the road, with a large assortment of items flying about. Win or lose, I just loved the unpredictability of it all, having to be ready for anything that rocketed my way. With both regional and worldwide options, it was always easy to find players. I joined the GameFAQs board for the game for a few years, and joined in many creative private rooms that set up a lot of great races. And though I typically placed in the back ranks, it was still a tonne of fun. Even battle had its fun moments as I aspired for 9999BR, and the new team setup worked well for online. The leaderboards gave me a glimpse of how my friends were faring in time trials, and we could even exchange ghosts to show each other tactics and shortcuts. The twice-a-month tournaments also helped provide even more reason for popping in the game again and again. Out of all these games, this is the one I'm truly sad to see go. For my taste, it just got nearly everything right, which was far from the case with every other Mario Kart game. At the same time though, it's tough to complain about the value this game brought from six years of free online.
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Some honourable mentions include: Battalion Wars 2, Bomberman Blast, Call of Duty Modern Warfare Reflex Edition, Conduit 2, Dr. Mario Online Rx, Endless Ocean Blue World, Fortune Street, Goldeneye 007, The Last Story, Picross 3D, Tetris DS. Farewell to Nintendo Wi-Fi. I hope that Nintendo Network gets some replacements for these games soon!
URL to share (right click and copy)
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05/21/14, 01:06 Edited: 05/21/14, 01:05 |
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@GameDadGrant I did play Bomberman Land Touch a few times online, though the lag was unbelievable. I played maybe five or six matches and it wasn't even playable. For me, the top WFC games for each platform were also the first: Mario Kart DS and Mario Strikers Charged*. Ironically, snaking is what kept me coming back to Mario Kart DS online: the races were terribly boring with just four players, 100cc, and the more interesting tracks nixed. Snaking kept races a lot more interesting, I thought. I obviously preferred "pure" Mario Kart racing with friends scattered around the living room, each with their own screen, but the online snakery was a decent substitute. And then Mario Strikers Charged came along and was so good that it basically ruined Mario Kart for me forever. That was just a magnificently balanced and action-packed game, and the online play was surprisingly smooth. I rarely noticed any latency issues, and they usually took the form of slowdown rather than objects skipping around. Unfortunately, where Mario Kart DS's snaking actually saved online play for me, the exploits people managed to find in Strikers just ruined the game. Mario Kart Wii is up there too, even though I'd soured on MK by then. That game had some pretty solid online features. And I did my best to enjoy SSB Brawl and Tatsunoko vs Capcom online, but the lag was always so frustrating in those games. And I put some decent hours into Metroid Prime Hunters when that launched, played some buddies from IGN's DS boards. And there were a few games with leaderboards that I occasionally enjoyed, mostly Sin & Punishment 2 and MotoHeroz. * I think Pokemon Battle Revolution came first on Wii, but that was turn-based so whatev |
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