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Zelda shootout! [roundtable]
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So I have a pet theory, regarding the wildly schismatic nature of the Zelda fanbase: People probably aren't disagreeing on the relative qualities of each game. My theory is that they just have different priorities, so they prefer different entries. I mean, is ANYONE going to say that Wind Waker has better puzzles than Twilight Princess? So let's rank every Zelda game (that we've played) in these key categories: 1) Combat:2) Puzzle Design:3) Overworld (exploration):4) Dungeons:5) Mini-games and sidequests:6) Controls:7) Graphics:8) Music:9) Economy:10) Game Balance (puzzle challenge vs. combat challenge vs. economy):11) Flow:12) Length (Too short, Just right, Overstayed it's welcome):13) Story (and characters):14) Overall Grade:If I missed any key categories, let me know. I'm thinking we can assign a score of 1 to 5 for each (5 being the highest). If you desire, you can explain your rating briefly. Keep in mind, the 1 to 5 scale I'm suggesting is RELATIVE to other Zeldas, not all other games. So a 1 means that it would be among the worst in that category in the Zelda series. 5 means one of the best. I'm going to use .5s for the overall grade, too, but only for the overall grade. And you don't have to do them all at once. Feel free to tackle one or two at a time. Then, at the end, maybe some statistics nerd ( *cough*Zero *cough*) can compile the results and check the deviation in each category, or whatever. URL to share (right click and copy)
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05/03/14, 16:22 Edited: 05/03/14, 16:36
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Man, I'd love to do this if it wasn't so much work and/or my memory wasn't so bad. I mean, you've got us rating the economies against each other? That's really hard to remember if you didn't play the games just last week or whatever. I do remember Wind Waker's seemed pretty broken, but I don't remember which ones had good economies.
So I'll just say my three favorites are Wind Waker, Link to the Past and the Original, in that order. I value exploration, first and foremost, and don't really love being stuck 4 levels deep in a dungeon and lighting torches in a particular sequence to get the next door to open. If that's what makes Zelda great, then I guess that explains my more idiosyncratic tastes.
I've never had more fun in a Zelda game than just floating my boat and uncovering portions of the map on Wind Waker. That's where the fun was for me. ("What is that landmass in the distance? It's some sort of volcano! Awesome! I wonder how I get into that?")
I loved exploration in the original, too. LTTP isn't quite the same on that score, but it feels tightly-wound. It's a game that has no fat in it, so it's just pure Zelda through and through.
I just got Link Between Worlds, so I have no opinion on that, yet. I never finished Skyward Sword or Twilight Princess (though I got far in TP) and, while I enjoyed both, there must have been some reason I didn't come back. (I think in the case of TP it was competing with the unexpected and inexplicable wiles of Excite Truck.) But my memory is positive on both of them. Ocarina of Time was a bit of a slog all the times I played it, though it had moments of charm and undeniable excellence. I've talked all about that in many threads.
Then there are the handheld games, which I never seem to complete even though they were mostly all good.
Oh, and Adventure of Link, the deserved black sheep, which I'm proud to have finished and will never play again.
Plus Majora's Mask, the one I've never started.
My relationship with Zelda is weird. I could do this a lot more easily with Mario. |
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@JargonThat's one of the things I love about the original Zelda, too. Sure, you have the dungeon number right on the screen, but there were times when I first played it where I was thinking, "Okay, this dungeon is two levels higher than the last one, but since I don't know where the others are yet, let's just go for it." And that was fun every time! I know we've discussed this before, but I'd really like to play a Zelda that's as inscrutable as the original, again. Especially nowadays, with communities like ours, I think it'd be fun to have a game just full of near-impossible secrets and discoveries everyone was sharing with each other. |
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