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Mario Golf: World Tour Discussion (Nintendo 3DS) [game]
 
Mario Golf: World Tour on the 3DS
8.47/10 from 10 user ratings

Welcome to the official discussion thread for Mario Golf: World Tour on the 3DS!

To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!

Mario Golf is a series that has been around perhaps longer than anyone realizes. In America anyway, the first game released June 30th, 1999 for the N64. Just two months shy of it's 15-year anniversary, Camelot Software is bringing another entry back into the limelight on 3DS. In fact, it's been nearly ten years since the last Mario Golf game (crazy to think about). The original game's tag-line was "Tee Up With Mario and His Friends". Here you'll get to do just that, and this time in glorious 3D graphics.


Mario Golf brought us the mechanics and the initial characters. It brought us the premise and set the bar high. A few months after the N64 release a Game Boy Color title released. Then Mario Golf: Toadstool Tour, a GameCube gem released in summer of 2003, took things farther with higher-fidelity graphics as well as more Mushroom-Kingdom-esque courses. I'll never forget the joy brought to me by that game that summer and for many years there after. Finally, the last time we saw a club-clad Mario and friends was in June 2004 with Mario Golf: Advanced Tour on the GameBoy Advance which expanded things in a specific direction... RPG-like qualities for character building.

In just two short weeks Nintendo fans will finally be able to play the next installment (which receive an initial year-long delay when it was originally intended to be released in Summer 2013). This title looks to expand on the formulas that made it great while finding a middle ground between the two different tiers that have developed over time.


This title looks to have a ton of features in store and a ton of gameplay opportunity. It keeps it's arcade-appeal with the classic Power-Bar which allows you to decide just how far to hit the ball, and if you're savvy enough, it allows you to put some hook, draw, or angle to the ball as well. For those who are less versed in these mechanics or just want a more simplified experience, you can once again choose to automate the latter portion of the swing. This time around, being on 3DS and all, you can opt to use the stylus to tap the screen in leu of using a button and also you can use the stylus to decide how to affect the ball post-launch.


As you can see from the above screenshots, the game has taken a significantly stronger focus on creative levels inspired by the Mushroom Kingdom, which means I should be getting exactly what I want most from the series. It's uncertain who the final roster will be in the game as playable characters but it is known that you can play as your own Mii and do all sorts of cool stuff. By using your Mii, you can engage in a somewhat altered version of the RPG-like qualities of games' past. Customize your Mii with headgear, clubs, pants, and other features which not only change the design of your golfer but the attributes as well. I'm quite excited to have this customized experience.


Check out the game in the Game Database to find all sorts of videos (though I'll post them on page one of this thread as well) and don't forget to add this to your collection come May when the game releases. Also, if you're still finding yourself without a pre-order, Amazon.com still has the game for $29.99 with the pre-order price guarantee. At three-quarters the original price, there's no excuse not to nab this up day one!

Check out the main website at mariogolf.nintendo.com and see even more content. There you'll also find more details on the online-component to this game which better explains the 'world' in World Tour. You'll be able to play matches online against opponents from anywhere on the planet. This key feature should give Mario Golf fans abundantly more play-time from their cart or download. You can also check out this great impressions article from Daan Koopman over at NintendoWorldReport. It'll detail even more about courses and gameplay, etc.

Now that the game is out, it's time to hit the green and find ourselves in some tournaments! Below are the codes for various Negative World Tournaments. I'll do my best to keep up on these as they change.

Tournaments
Tournament 3: 64-5705-3846-4942
Tournament 4: 03-0537-2193-5082

Community: 50-3155-4188-2450

Reviews

Nintendo Life - 9 / 10

IGN - 8.6 / 10
NintendoWorldReport.com - 8.5 / 10
Destructoid - 8.5 / 10
Eurogamer - 8 / 10
Polygon - 8 / 10

EGM Now - 7.5 / 10
Videogamer - 7 / 10
Gamespot - 7 / 10

Edge-Online - 6 / 10
DigitalSpy - 3 / 5
Joystiq - 3 / 5

Average Score: 7.51/10

URL to share (right click and copy)
04/20/14, 18:08    Edited: 05/24/14, 23:12
 
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@Zero If the line in Tiger Woods is pointing straight into the hole, then that means the green is perfectly even, and that would be just as easy of a putt in Mario Golf as well. I don't know if they changed things since 2003, I haven't played any others, but the line completely disappears when you go to move the shot indicator. So if it isn't a straight and even path to the pin, you still have to read the green and figure out where to shoot. The line just gives a frame of reference, whereas in Mario Golf, it's basically trial-and-error/guesswork until you make enough putts that you start to get an idea how the ball reacts to the greens.

And before you say "That's how real golf is!" again, dude, Mario Golf isn't supposed to be realistic! If you have that complaint about Tiger Woods, which is supposed to be realistic, that makes more sense to me.

Thinking about it some more, I think another problem I have is that the restrictive camera and lower resolution in World Tour make it harder to read the putting grid. Gotta get used to the changes.
05/02/14, 21:15   
Yeah I started with manual right off the bat -- easy was... a bit too easy. Manual reminds me of Kirby's Dream Course, where you had to do some thinkin'. After taking what Zero and you guys said into account, I'm enjoying it a lot more, also helps that I actually went to the Castle thing now instead of the left option which I guess is the equivalent of "quick play," which was just pick a course and a golfer. The Castle has me running around as my Mii talking to people and buying gear and stuff, which made the whole thing feel WAY better.
05/02/14, 22:05   
Played a few rounds with my Mii while at work, and got my handicap down to 0.0.

Man I've missed Mario Golf :D I'd dive into the online tournaments, but can anyone confirm if you can try them multiple times and your best score will override a previous one? If not, I'd rather wait until I have better clothes for my Mii.

EDIT: Got my answer from gamefaqs. You can play a tournament as many times as you want, and choose to override your previous score if you score better. BUT if for example you score -10 and choose to override your previous score of -7, you'll be ranked below everyone who scored a -10 on their first try.

EDIT 2: Though now someone else chimed in saying it's ordered based on time uploaded...so who knows. All I really care about is that we can try them multiple times to improve our scores
05/02/14, 23:12   
Edited: 05/02/14, 23:48
So my practice round, despite scoring a -6, netted me a -9 handicap...hmm. Guess I need to play that down. I did a few of the Star Coin challenges too. This game is a lot of fun!
05/02/14, 23:41   
Also, I'm godawful at putting in this game.

Far too many times already I've fallen like 0.5 short of the stupid hole
05/03/14, 01:11   
@kgtennispro
Go hard or go home, Kenny.

Although overputting has a lot less leeway in this one, it's still the safer choice. These greens are pretty sticky.
05/03/14, 02:07   
Yeah, if you nail the "recommended" putting strength, you will fall short 95% of the time.
05/03/14, 03:44   
I eagled the last hole to reach -5 in the tournament. 3rd place right now, I know I can do better though.

Fink, do you mind putting the tournaments and community up in the OP?

Anyone want to play a few rounds tonight?
05/03/14, 05:25   
Xbob42 said:
Yeah, if you nail the "recommended" putting strength, you will fall short 95% of the time.

Yeah, it's not quite the "recommended" strength so much as the literal distance between the ball and the hole. If you hit that exact number on a completely flat green with no rain, it'd just barely make it in, so it's best to aim a little harder when in doubt. And it's not accounting for slope either, so if it's uphill or you're fighting a side slope (remember, the ball has to travel further when hit against a slope!) you've gotta account for that too.

So in a nutshell, hit it like 10% harder than the initial distance to be safe (or more if it's uphill or raining).
05/03/14, 05:39   
I was one of the people who found the demo to be lackluster.

Regardless, I downloaded the full game and it is a blast! The Mii mode almost feels like portable golf of old, and the presentation is fantastic.

I shall be joining he tourney!
05/03/14, 08:58   
TriforceBun said:
Xbob42 said:
Yeah, if you nail the "recommended" putting strength, you will fall short 95% of the time.

Yeah, it's not quite the "recommended" strength so much as the literal distance between the ball and the hole.

Sure glad the great tutorial taught me th---oh wait there was no fucking tutorial. I get a 7 hour lecture at the start of Skyward Sword which is the simplest game ever, and a 13 second "HERE'S WHAT THESE CLEARLY LABELED BUTTONS DO" crash course for a golf game packed full of crap not everyone knows!
05/03/14, 11:37   
I just noticed that this game does not have your best shots replay feature, and wow that really blows. How could that feature be left out?
05/03/14, 12:14   
@gtarrant

Yeah that was a surprise disappointment. I literally took a 'near eagle' miss that was rather interesting and had to record that video with my phone.
05/03/14, 15:58   
@gtarrant

That's one of the first things that I noticed This is what I don't get about Nintendo's games. You'd think sequels would build upon previous games and add extra features but no, they remove stuff instead.
05/03/14, 16:47   
I got a hole in one! Allowed me to climb to first on the point play leader board. Link
05/03/14, 18:09   
I played through the 2 N64 courses this morning.

So many great memories
05/03/14, 18:09   
@ludist210
I was -8 in my practice round and got a 9 handicap. I was -12 without the handicap in the handicap tournament including a hole in one, a chip-in eagle and barely missing a second hole in one. I guess that's the beginner course, so I hope it doesn't stay quite that easy.
05/03/14, 18:18   
Tried one of the online tournaments... got -7 and thought hey, not bad. Then I see the #1 spot is -15. Yeah I'll never get anything from online tournaments
05/03/14, 19:44   
@VofEscaflowne

I believe you get items just for joining in, so at least there's that!

-----

I'm having a hard time putting this game down....
05/03/14, 19:48   
Yeah I'll enter them for that but won't expect to place high.

The ball landing mechanics are really weird in this game. It shows where it lands and where the ball should stop rolling... but I had one show it'll land on the green and then supposedly stop rolling more than halfway across it for no reason. Safe to say I had to totally ignore what it told me and place my own shot to not end up way too far from the hole.
05/03/14, 19:56   
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