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Mario Golf is a series that has been around perhaps longer than anyone realizes. In America anyway, the first game released June 30th, 1999 for the N64. Just two months shy of it's 15-year anniversary, Camelot Software is bringing another entry back into the limelight on 3DS. In fact, it's been nearly ten years since the last Mario Golf game (crazy to think about). The original game's tag-line was "Tee Up With Mario and His Friends". Here you'll get to do just that, and this time in glorious 3D graphics.
Mario Golf brought us the mechanics and the initial characters. It brought us the premise and set the bar high. A few months after the N64 release a Game Boy Color title released. Then Mario Golf: Toadstool Tour, a GameCube gem released in summer of 2003, took things farther with higher-fidelity graphics as well as more Mushroom-Kingdom-esque courses. I'll never forget the joy brought to me by that game that summer and for many years there after. Finally, the last time we saw a club-clad Mario and friends was in June 2004 with Mario Golf: Advanced Tour on the GameBoy Advance which expanded things in a specific direction... RPG-like qualities for character building.
In just two short weeks Nintendo fans will finally be able to play the next installment (which receive an initial year-long delay when it was originally intended to be released in Summer 2013). This title looks to expand on the formulas that made it great while finding a middle ground between the two different tiers that have developed over time.
This title looks to have a ton of features in store and a ton of gameplay opportunity. It keeps it's arcade-appeal with the classic Power-Bar which allows you to decide just how far to hit the ball, and if you're savvy enough, it allows you to put some hook, draw, or angle to the ball as well. For those who are less versed in these mechanics or just want a more simplified experience, you can once again choose to automate the latter portion of the swing. This time around, being on 3DS and all, you can opt to use the stylus to tap the screen in leu of using a button and also you can use the stylus to decide how to affect the ball post-launch.
As you can see from the above screenshots, the game has taken a significantly stronger focus on creative levels inspired by the Mushroom Kingdom, which means I should be getting exactly what I want most from the series. It's uncertain who the final roster will be in the game as playable characters but it is known that you can play as your own Mii and do all sorts of cool stuff. By using your Mii, you can engage in a somewhat altered version of the RPG-like qualities of games' past. Customize your Mii with headgear, clubs, pants, and other features which not only change the design of your golfer but the attributes as well. I'm quite excited to have this customized experience.
Check out the game in the Game Database to find all sorts of videos (though I'll post them on page one of this thread as well) and don't forget to add this to your collection come May when the game releases. Also, if you're still finding yourself without a pre-order, Amazon.com still has the game for $29.99 with the pre-order price guarantee. At three-quarters the original price, there's no excuse not to nab this up day one!
Check out the main website at mariogolf.nintendo.com and see even more content. There you'll also find more details on the online-component to this game which better explains the 'world' in World Tour. You'll be able to play matches online against opponents from anywhere on the planet. This key feature should give Mario Golf fans abundantly more play-time from their cart or download. You can also check out this great impressions article from Daan Koopman over at NintendoWorldReport. It'll detail even more about courses and gameplay, etc.
Now that the game is out, it's time to hit the green and find ourselves in some tournaments! Below are the codes for various Negative World Tournaments. I'll do my best to keep up on these as they change.
Cool to see that it's a pretty large amount of holes (three packs, each with 2 18-hole courses) and nice to see the roster get filled out a little more too. The price is a bit on the high side, though, especially for some of it being day-1 DLC.
That said, since the game is already 3/4 the cost of a normal 3DS game, I'm not too miffed about it. Not sure what or how much of the DLC I'll pick up myself yet.
Who, in the entire UNIVERSE, would want to play as Nabbit?
I don't get it. It's bad enough that idiot Baby Bowser is in there. Nabbit needs to link arms with that little fellow and jump into a pit of lava never to be seen again. I remember when Nintendo created compelling INTERESTING characters. Those were the days...
Bowser Jr. Baby Bowser was the Koopa King as a baby, and was excellent in Yoshi's Island. Jr. just happens to look exactly identical to him in every way, except without the stylistic tweaks of YI's great art style. So yeah, he's pretty lame.
I'm ambivalent about Nabbit. He's not terribly interesting, but at least it's another "species" in the Mario series instead of someone like Toadette. (snore)
I'm game. As I stated in the past thread, in the end it's a great value, especially since I'm getting a $10 discount on the game already from normal MSRP. If the MSRP is only $35 as I'm suspecting, it's still money saved and there's so much content in here that it's equivalent to a Wii game at least.
Nabbit is an enemy introduced in New Super Mario Bros. U and a playable character in New Super Luigi U. The name "Nabbit" is a play on the words "nab" and "rabbit". Nabbit is a thief who steals items from Toad Houses and runs away with them in his bag.
The main problem I have with him is the bandanna that shows fake sharp teeth. I believe they did that for Bowser Jr. at some point too. Why do they wear that? B/c they don't have sharp teeth and want to be scary looking?
As for the DLC, its tempting b/c it packs a lot of content but that price will make me wait. The base game should keep me busy for a long while.
I thought it was some Japanese thing, like the masks they wear during those plays (Kabuki or something?). I figured it was some clever thing in Japan and over here it just looked really, really stupid. I hate that bandanna so much.
I'm actually starting to have second thoughts on this now. When I think about it, I'm not sure if I can really justify getting this over just playing Toadstool Tour again. The camera control is much worse (which is a pretty big part of a golf game, to be honest), the visuals are less clear due to the low resolution, the 3D effect doesn't really add anything, you can't get a readout on where striking the ball in different spots will effect its trajectory, and the characters' chatter is pesky. The main additions seem to be the Castle Club mode and online, which are both very tempting…but I'm beginning to wonder if that's enough for me. Especially when I feel like the core golf gameplay might be a step back from TT due to the issues mentioned above.
Dunno what to dooo…it might come down to if the online is really really great.
Patiently waiting for the Amazon automated email too. After playing the demo I'm super excited to get back into this franchise. I'm really looking forward to the online tournaments we'll have and the Mii customization.