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Mario Golf is a series that has been around perhaps longer than anyone realizes. In America anyway, the first game released June 30th, 1999 for the N64. Just two months shy of it's 15-year anniversary, Camelot Software is bringing another entry back into the limelight on 3DS. In fact, it's been nearly ten years since the last Mario Golf game (crazy to think about). The original game's tag-line was "Tee Up With Mario and His Friends". Here you'll get to do just that, and this time in glorious 3D graphics.
Mario Golf brought us the mechanics and the initial characters. It brought us the premise and set the bar high. A few months after the N64 release a Game Boy Color title released. Then Mario Golf: Toadstool Tour, a GameCube gem released in summer of 2003, took things farther with higher-fidelity graphics as well as more Mushroom-Kingdom-esque courses. I'll never forget the joy brought to me by that game that summer and for many years there after. Finally, the last time we saw a club-clad Mario and friends was in June 2004 with Mario Golf: Advanced Tour on the GameBoy Advance which expanded things in a specific direction... RPG-like qualities for character building.
In just two short weeks Nintendo fans will finally be able to play the next installment (which receive an initial year-long delay when it was originally intended to be released in Summer 2013). This title looks to expand on the formulas that made it great while finding a middle ground between the two different tiers that have developed over time.
This title looks to have a ton of features in store and a ton of gameplay opportunity. It keeps it's arcade-appeal with the classic Power-Bar which allows you to decide just how far to hit the ball, and if you're savvy enough, it allows you to put some hook, draw, or angle to the ball as well. For those who are less versed in these mechanics or just want a more simplified experience, you can once again choose to automate the latter portion of the swing. This time around, being on 3DS and all, you can opt to use the stylus to tap the screen in leu of using a button and also you can use the stylus to decide how to affect the ball post-launch.
As you can see from the above screenshots, the game has taken a significantly stronger focus on creative levels inspired by the Mushroom Kingdom, which means I should be getting exactly what I want most from the series. It's uncertain who the final roster will be in the game as playable characters but it is known that you can play as your own Mii and do all sorts of cool stuff. By using your Mii, you can engage in a somewhat altered version of the RPG-like qualities of games' past. Customize your Mii with headgear, clubs, pants, and other features which not only change the design of your golfer but the attributes as well. I'm quite excited to have this customized experience.
Check out the game in the Game Database to find all sorts of videos (though I'll post them on page one of this thread as well) and don't forget to add this to your collection come May when the game releases. Also, if you're still finding yourself without a pre-order, Amazon.com still has the game for $29.99 with the pre-order price guarantee. At three-quarters the original price, there's no excuse not to nab this up day one!
Check out the main website at mariogolf.nintendo.com and see even more content. There you'll also find more details on the online-component to this game which better explains the 'world' in World Tour. You'll be able to play matches online against opponents from anywhere on the planet. This key feature should give Mario Golf fans abundantly more play-time from their cart or download. You can also check out this great impressions article from Daan Koopman over at NintendoWorldReport. It'll detail even more about courses and gameplay, etc.
Now that the game is out, it's time to hit the green and find ourselves in some tournaments! Below are the codes for various Negative World Tournaments. I'll do my best to keep up on these as they change.
Probably the putts I guess. I way too often miss the long ones. Just can't get a feel for the proper adjustments to ground I guess! Oh well. I played for about 4 hours over the past week just on the NW tournament and made it much higher, but still not in the leader area. I WILL GET -12 EVEN IF IT TAKES ME 100 YEARS.
It's insane some of the numbers people are putting up in the tournaments(-24). I played the America's Cup twice and ended with a -17, good for a 1000 place finish. I don't think my skills will ever get me to a -24. Does/has anyone know or unlocked Star Power for their Mii? Is it possible?
@TheOldManFromZelda I know! I kept seeing your face in a little bubble, taunting me from the fairway while I was hitting out of a pond! At first, I didn't even understand what that icon meant, but then I figured it out.
It was my first time playing that course, though. That, combined with the gale force winds, made for some tough times.
And I was so proud of myself after crushing the Forest Championship...
@-JKR- Putting is probably the toughest part of golf, period. There isn't too much to do besides practice, practice, practice, but there are still a few tips that might help. I think the main one (which I believe that I gave above) is that more power on your putt means having to worry about the break less. I always try to give my putts a good 5 or 10 feet more power than I need, because it eliminates a lot of the break.
So, um... the tournament didn't end up being very wacky at all. I wanted to give everyone one bullet bill to start, but it turns out for some reason there are no item boxes that appear on the course. Still a fun course to play.
and The Golf Club, both on Steam (Golf Club coming to XBO/PS4 I think?)
I've got a good fix of "silly, crazy golf" with one, and "use your mouse or thumb stick to swing" with the other, I can finally appreciate Mario Golf for what it is. The problem is I wanted what those other golf games offered from it when that's never what it was to begin with. Now I have three VERY different types of golf games and I can enjoy them all!
The Golf Club is particularly interesting because you can build your own courses (and make them utterly insane if you want, you can raise or lower terrain to extreme amounts and add all kinds of crazy obstacles, or make them very serious courses) or have it procedurally generate courses for you, so it has unlimited courses! And while in most games you can tell whether something has been "generated" or "hand built," a golf course is a pretty mathematically heavy thing, so I cannot tell the difference between a course it whips up or one that was built by hand! They did a great job there. Then it has so many courses you can find online from other players, it's exactly the kind of "hard" golf I wanted.
Now I've got the trifecta of golf experiences and I realize I still suck at golf but it doesn't bother me as much anymore! Yay!
Also, I finally learned how to hook my shots properly in Mario Golf, and how to make a lot of the trickier shots, so that helps. The game REALLY needs some visual help, though, some videos or a step-by-step guide on more advanced techniques.