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Donkey Kong Country: Tropical Freeze Discussion (Nintendo Wii U) [game]
 
9.29/10 from 26 user ratings

Welcome to the official discussion thread for Donkey Kong Country: Tropical Freeze on the Wii U!

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Just picked this up at the store, going to probably get started tonight. Anyone else getting this today?

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Posted: 02/21/14, 19:42:06  - Edited by 
 on: 02/21/14, 19:46:07
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Toys 'R Us deal: Buy Donkey Kong Country Tropical Freeze and get 40% off any additional Wii U or Wii games, up to maximum of 3. Add DKCTF to the cart before adding the other games.

I'm not sure if this deal is in-store, but it does work for in-store pickup at the least.
Posted: 02/23/14, 23:46:20
@canonj

I have a friend who loved to hate on Returns because of said blowing mechanic. I was never a fan of it myself, though it was never something that hurt my overall experience too much... but I sure am glad that it is gone. Miyamoto was plain wrong on that nonsense.
Posted: 02/24/14, 00:00:59
TriforceBun said:
2-1 is when this game goes to the next level.

Truth.

Stopping at 2-3 for today, but those last two levels were great (both in terms of the actual level and the music).
Posted: 02/24/14, 00:11:11
TriforceBun said:
@VofEscaflowne

At the risk of sounding bitter, GameSpot's review was complete garbage. It read like a blog post, with a bunch of negative language being thrown around and no backing it up. It's like claiming The Incredibles has a childish story with no overarching themes--if you're going to make a statement like that that completely goes against the norm, you better bring some evidence with you. Indeed, Tropical Freeze might very well have the LEAST "dull and uninspired" stages I've ever seen in a platformer.

And yeah, 3-1 was awesome.

Agreed. I mean, I'm usually pretty forgiving if someone hates on something I like. If the guy just isn't digging Tropical Freeze and gives it a 6, hey, that's like, his opinion, man. But to call these levels bland? What crack is that guy smoking?

So far the only real complaint I have isn't really a complaint: This game is damn hard, particularly in two player mode with a less experienced player. But that's not MY complaint because I'm glad that it's damn hard and wouldn't want it any other way. It doesn't ever feel cheap - like Battletoads or something. It feels like it's hard because it's designed to be hard. And it's elegantly designed to be hard! When I fail, it's because I failed and should try again, not because the game ripped me off. And I have the option of buying stuff at Funky's (which I haven't been doing because... I LOVE PAIN!) so that mitigates the difficulty a bit.

In fact, I was going to say that I think they should give us a few more lives in 2 player but, really, I could give myself more lives if I thought it was necessary. So that's not really a valid complaint.

I mean... look... we're Nintendo fans and we can all talk about how Mario is for hardcore players as much as it is for casuals. And we mean it. But this game? Damn, this is the one game that Nintendo's made for the Wii U that I feel was absolutely made with me in mind. My hat is off to them.

I'm still working on it, but it could be a perfect 10 for me. Probably the best game I've played since Galaxy.

EDIT: And this coming from a guy who doesn't particularly love the Rare Kongs. Go figure.
Posted: 02/24/14, 00:53:14  - Edited by 
 on: 02/24/14, 00:54:50
@Hinph

Yeah, what was Miyamoto thinking? The new pulling mechanic is better.
Posted: 02/24/14, 01:47:48  - Edited by 
 on: 02/24/14, 01:48:00
Man I need to play this game soon.
Posted: 02/24/14, 03:03:03
Why'd people hate the blowing so much? Was it the motion controls or the gameplay aspect of it? Neither bothered me. The pull is essentially the same idea, only this time you press a button.

Can't wait for DKCTF vs SM3DW thread...
Posted: 02/24/14, 04:26:41
@carlosrox

Slightly less reliable than a button press when doing speed-runs I think... that's the only reason I felt it could be annoying but in the end I'm not that interested in speed.
Posted: 02/24/14, 04:41:45
Beat temple 5 and made it halfway through world 6. World 5 kicks the difficulty up a notch and is very interesting thematically. It has the easiest, yet best boss yet. World 6 is a bit easier and takes an interesting approach to DK Island.

This game is great, pure and simple. My high expectations have been far surpassed. This makes Returns, one of my favorite 2D platformers and Wii games, look like child's play. Tropical Freeze is on a completely different level from almost any other 2D platforming game I've played. Everything in the game comes together so well. The music, the graphics, the level design, the visual design. They all compliment each other perfectly and serve to enhance your enjoyment of the whole package. I expected this game to be great, but Tropical Freeze has something special that pushes it to a level that is beyond even the best of its brethren.

So does it surpass DKC 2? I'm going to need some time and possibly a replay of that game to be certain. But I think the answer is yes.
Posted: 02/24/14, 04:51:26  - Edited by 
 on: 02/24/14, 04:53:27
This game gets hard as balls by World 2. I suppose that's been confirmed already, but I wanted to add to the pile, I guess.
Posted: 02/24/14, 04:56:57
World 5 is just....my god, it's so awesome. 5-2 in particular blew my mind.
Posted: 02/24/14, 06:03:02
People that are far: rank the islands!

I'm still early on in the (very promising) third island. I thought Lost Mangroves was fun enough, but Autumn Hills was awesome. I'm trying to pace myself through this one by doing puzzle piece runs and time trials…but man, maybe my skills are rusty or something because I'm having a heck of a time reclaiming those shinies. I have a couple gold and only two shiny golds thus far: Busted Bayou (1-B) and Twisted Trunk (1-4).
Posted: 02/24/14, 07:15:14
I honestly don't know which world is my favorite. I haven't played world 6 yet (I'm a little over halfway through world 5) but every single island has been full of amazing moments. I honestly think this is the most beautiful game I've ever seen. It looks absolutely stunning in motion on my plasma TV.

This game has solidified Retro as my favorite developer in the industry. I just cannot believe how good TF is. Unless world 6 is a massive disappointment compared to the rest of the game, I'm pretty confident in calling this my personal favorite game of all time.
Posted: 02/24/14, 08:19:03  - Edited by 
 on: 02/24/14, 08:20:07
Are you guys checking out the replays for those at the top of the leaderboards? I kinda want to... but at the same time, it takes away from the satisfaction of discovering these tricks by yourself. But then on 1-1, I think I've done pretty well and then see that the #1 still has a 8 second lead on me. 8 seconds! I don't even understand how to cut off that much time.
Posted: 02/24/14, 15:39:59
Really enjoying this game so far. I think Dixie has the lead in terms of best buddy, Diddy seems like the weaker option of the hovers, and Cranky's can lead to some bad times quick.

This game is tough. Coming off of Mario 3D World where it babies you for the first few worlds, it was surprising to hit one level in World 1 where I died 20+ times. I'm talking about 1-K. Fuck that level. I am glad that Retro adopted (it may have been in Returns, can't really remember) the policy of having puzzle pieces "held" even after you die. I could only imagine the struggles I'd be facing if I had to collect all the pieces and essentially 100% the run. Does feel a little cheap, but oh well.

Beat World 1 last night, started 2-1 and the game took a brutal turn. You lose your little buddy and that level becomes a nightmare around the N area.

Time Attack I suck at. Did 1-1, thinking it's gotta be easy, and I barely got the Bronze.
Posted: 02/24/14, 16:48:17
The difficulty makes me happy. Even when I'm yelling "god dammit... god dammit!" I'm smiling on the inside.
Posted: 02/24/14, 18:03:16
So I finally got to play for an hour last night, only played the first two stages plus some time trials, and colour me impressed! I enjoy the visuals and the music (some cool nods here and there), plus the great gameplay I've come to known from DKC titles. I'm not exactly comfortable with the gamepad controls, I might just switch back to the wiimote/nunchuck. I don't really enjoy pressing ZR to pick up and throw barrels. I haven't even played as Cranky yet, looking forward to digging in a bit more tonight.
Posted: 02/24/14, 20:47:26
Third world boss may very well be the best designed boss fight ever.

Holy shit.

Fourth world is just jaw dropping in every way.

I think I'm with Orbital here, this may be my favorite looking game yet on any platform. It's stupidly beautiful. It's insane I compare the best looking games I've seen to THIS, as in this is my high water mark for visuals.

Sheer combination of tech and art alone, I'd say this game is up there with Bioshock Infinite. So freaking gorgeous.
Posted: 02/24/14, 21:02:25  - Edited by 
 on: 02/24/14, 21:06:10
@kriswright

Yeah, I played the last one, but I played it by myself. The game doesn't feel as fair when you're denied being able to switch to the appropriate buddy kong in a level, or when one player is slower than the other and platforms crumble shortly after being touched. It really doesn't feel balanced for co-op.

I can't imagine you guys are going through the temple levels without the second player just attaching to DK and only using the peanut gun, or whatever.
Posted: 02/24/14, 23:41:42
TriforceBun said:
People that are far: rank the islands!

Good idea!

1. Autumn Heights
2. Juicy Jungle
3. DK Island
4. Bright Savannah
5. Lost Mangrove
6. Sea Breeze Cove

Number 1 and 2 are super close. Number they could switch places on any given day. And I feel bad putting DK Island at number 3. It's so great! And talking about these worlds has me wanting to replay the whole game.
Posted: 02/24/14, 23:43:31  - Edited by 
 on: 02/25/14, 06:54:44
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