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Donkey Kong Country: Tropical Freeze Discussion (Nintendo Wii U) [game]
9.29/10 from 26 user ratings

Welcome to the official discussion thread for Donkey Kong Country: Tropical Freeze on the Wii U!

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Just picked this up at the store, going to probably get started tonight. Anyone else getting this today?

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Posted: 02/21/14, 19:42:06  - Edited by 
 on: 02/21/14, 19:46:07
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I'll be waiting on this one. My sister didn't seem interested in the E3 trailer, and without plans for co-op there's little reason for me to get it now. I'm also a little disappointed that it looks like they didn't improve the multiplayer.

Maybe I should show a more recent trailer, though...
Posted: 02/22/14, 22:33:34
@Mop it up

Personally I felt the trailers only got better and better. Might be worth a shot.
Posted: 02/22/14, 23:11:29
Caved after seeing that my bag of coins was thirty bucks. Game rocks so far. No issues with the controls at all (see Tokyo team? You can have analog controls in a game like this).

I'd love retro to do a Mario game. Or any game reall. Give them a new IP!
Posted: 02/22/14, 23:12:13  - Edited by 
 on: 02/23/14, 00:02:35
I booted the game up today and used the D pad on the gamepad again. I don't know what happened between then and now, but I am having no problem with the controls anymore.

Also, I am in love with this game.
Posted: 02/23/14, 01:28:00
The music in this game is beautiful, emotional composition.

Alpine Incline. The definition of the 'Rare Sound' in every sense of the meaning.
Posted: 02/23/14, 01:33:58
Alpine Incline.

Wise' best track ever? Signifies the return after 20 years.

This music will stay with my soul like Aquatic Ambiance has all these years.

Alpine fucking Incline.
Posted: 02/23/14, 01:35:27
So.... went out and bought this tonight. Could. Not. Resist. I look forward to cracking into it tomorrow.
Posted: 02/23/14, 04:18:09
Finished up world 4 and beat temple levels 1 through 4. The fourth world might be the low point of the game. It's still very fun, but the high concentration of underwater levels doesn't lend itself well to variety. More could've been done with the above water tropical stuff.
Posted: 02/23/14, 04:22:33
Played through most of the second world. Still really enjoying the game.
Posted: 02/23/14, 04:29:15
lol...1% downloaded and 5 hr 26 min left (estimate). Damn slow-ass download! I'm just begging for Cranky to tell me how back in the day we just bought our games in physical format.
Posted: 02/23/14, 04:58:55
I came in here to say the same thing. Underwater levels should be more evenly spaced so world 4 was a little tiresome.

Beautiful music, though!
Posted: 02/23/14, 05:34:50
Picked this game up today... yay b-day money from last month!

I'm only on World 2...and I haven't unlocked all the levels yet in World 1... finding some of the portals are proving tougher then I thought it would be.. Also the wife is playing with me for most of it so (no offense) but it slows the pace down a bit. However, she is getting really good with Dixie Kong and I made a rule that if she climbs on DK's back, to not jump off until I tell her to do so.. Saved our gaming relationship with that one.

Wii mote/Nunchuk combo for me.. Having fun so far, World 2 really stepped it up - there is a ton of polish put into this game. I'm not wowed like I was by DKCR, but so fa I'm enjoying it. The satisfaction you get when you complete a level in this game is so much more intense then Mario 3D World and even Rayman...although I do believe Rayman's level design, so far, is simply better to run non stop. Makes to a more left to right speed game.
Posted: 02/23/14, 08:13:09  - Edited by 
 on: 02/23/14, 08:13:44
Up to World 3. Man the game is so fun. Only thing is I wish they would have made things like grabbing vines automatic rather than holding ZR or whatever other button you hold. I've died a few times from being slightly slow to press the button again after letting it go.

Also I love Dixie in the game. So useful.
Posted: 02/23/14, 12:23:37

Dixie seems to be my favorite so far as well... thought it would be Cranky for sure before playing.

I kind of like the feeling of holding down a button to grab things. It's oddly satisfying for some reason, though I too have died several times because of it.
Posted: 02/23/14, 12:40:53
Damn, 3-1 was absolutely incredible. I love how everything seemed so full of life in that stage. I don't understand how Gamespot gave this game a 6.0 and one of their criticisms was a bland art style. What?? This shot at the end was so nice and the rest of the stage was just amazing as well. It was something else to see it in motion
Posted: 02/23/14, 17:52:26
carlosrox said:
I cannot believe how amazing this game is.

Holy fuck. Seriously.

I...didn't expect this.

Retro fucking Studios. An hour on the first two levels playing with bro. We are mind blown.

Can't wait to get my hands on it!
Posted: 02/23/14, 20:08:38
I've got nothing but praise for the game aside from the fact that I don't like how rolling works, which is a complaint I had with the first game. I wish it was a little more forgiving. It's also a little frustrating when you roll (and of course when you roll you REALLY roll) but you just meant to pound the ground. I think it should just be like it used to be where you must hold down in order to pound the ground.
Posted: 02/23/14, 20:46:37  - Edited by 
 on: 02/23/14, 20:47:12

At the risk of sounding bitter, GameSpot's review was complete garbage. It read like a blog post, with a bunch of negative language being thrown around and no backing it up. It's like claiming The Incredibles has a childish story with no overarching themes--if you're going to make a statement like that that completely goes against the norm, you better bring some evidence with you. Indeed, Tropical Freeze might very well have the LEAST "dull and uninspired" stages I've ever seen in a platformer.

And yeah, 3-1 was awesome.
Posted: 02/23/14, 21:26:11
Played through the first world this morning, about to get started on World 2. Very solid so far.

The hidden exits seem to be hidden really well...I've gotten all of the KONG letters and puzzle pieces in the first world, and I felt like I explored every stage to the fullest, but apparently not. Though I didn't go back through them all with each character, I'm guessing that's probably what I need to do. I think I'll save those for after beating the game.

Haven't had any issues with the controls. I'm using the game pad and the analog stick config, it feels good.

EDIT: I love the rotating camera they've implemented in the mine cart levels that gives it that 3D-ness. It adds an extra "oomph" to those stages.
Posted: 02/23/14, 21:27:40  - Edited by 
 on: 02/23/14, 21:36:05
I've got to say, I'm really enjoying this game. I wasn't hyped before its release. In fact, I wasn't even sure I was going to buy it right away. But the amount of detail in the levels is amazing. Retro took everything about the first game and have improved upon it. Better graphics, better music, new playable characters, no stupid blowing mechanic, better time attack mode (with leaderboards and replays!). And I'm only at world 2! I can't wait to see what lies ahead!
Posted: 02/23/14, 23:45:56
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