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Donkey Kong Country: Tropical Freeze Discussion (Nintendo Wii U) [game]
 
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Just picked this up at the store, going to probably get started tonight. Anyone else getting this today?

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Posted: 02/21/14, 19:42:06  - Edited by 
 on: 02/21/14, 19:46:07
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HOLD THE DAMN PHONE!!!? You can hold down the button to get boost on the barrel ride sections? I thought you had to tap? I mean at the beginning the barrel won't launch unless you tap really fast so I always took that to mean you had to tap to keep the engine going. My whole life I've been playing these games wrong. It's so much easier if you just hold the button!!!

Wow, I've done some dumb things in my life but this is really up there.
Posted: 03/15/15, 19:39:25  - Edited by 
 on: 03/15/15, 19:39:46
I finally beat the game yesterday. I enjoyed it, but I've probably never run into more frustrating parts with a DKC game since the original. The buddy barrel and checkpoint barrel sparseness towards the end of the game were especially big issues.

Overall I think I rank the DKC games:

2 > Returns > 3 > Tropical Freeze > 1
Posted: 03/15/15, 20:03:19
@V_s
I finished the main game and I'm starting to mop-up all the secrets and "K" levels, which are especially hard, damn. I just have to be in the right mood to play, and after an hour I get so frustrated and angry I have to stop. It's great in short burst but it's almost like it was engineered to get a rise out of me, haha, so I have to quit before I throw the controller at the screen. Funny practically no other game does this to me, I finished Wolfenstein The New Oder on uber recently which was one of the hardest things I've ever done but I never got angry, it's weird.
Posted: 03/15/15, 20:47:02
@deathly_hallows

My frustration levels for the game as a whole were probably worse because I did all of the secrets and K levels as I went along rather than saving them all for the end like you did, but on the other hand, doing them all at once would definitely make me frustrated faster, I think.
Posted: 03/15/15, 23:03:07
deathly_hallows said:
HOLD THE DAMN PHONE!!!? You can hold down the button to get boost on the barrel ride sections? I thought you had to tap? I mean at the beginning the barrel won't launch unless you tap really fast so I always took that to mean you had to tap to keep the engine going. My whole life I've been playing these games wrong. It's so much easier if you just hold the button!!!

Wow, I've done some dumb things in my life but this is really up there.

I had completed the game before I figured that out. I think my 3-year old tried it or something first. I bet a ton of people tap A repeatedly at all times.
Posted: 03/15/15, 23:07:34
That's an interesting point. I've always held the button down with the rocket barrel, but now that it's been mentioned, it does seem odd how you have to tap the button to start it up.
Posted: 03/15/15, 23:51:32
I kind of saw the tapping as representing like having to rev up the engine a bit first and then bam... it starts up and you can just hold the gas peddle down.

Um, metaphorically speaking.
Posted: 03/16/15, 01:30:18
@deathly_hallows

This is pretty funny! Maybe this is why so many people have such a hard time with the rocket barrel stuff...? Or maybe the prevalence of Angry Birds has polluted everyone's minds in how to play games like this.

I didn't mind this game's challenge level at all, although I love challenging platformers. I think I'd be a lot more frustrated in a challenging shooter, for instance.
Posted: 03/16/15, 03:09:54
Holy damn.

Why wouldn't you people even try holding it down to see if it worked?

Shiet.
Posted: 03/16/15, 08:19:02
@Cubed777
I'm glad I'm not the only one!

carlosrox said:
Holy damn.

Why wouldn't you people even try holding it down to see if it worked?

Shiet.
I guess it's because of the starting thing, if you hold down B at launch it just putters out, but if you start tapping the engine goes, so the formula is "tap to go", only it's not... as Zero said it's probably supposed to represent stating the engine, then once it's going you can just hold.

That's my theory anyway, either that or when I was a kid I saw my friends tapping and just did what they did, either way it's pretty ridiculous that I've done this wrong for literally decades.... haha.
Posted: 03/16/15, 13:17:47  - Edited by 
 on: 03/16/15, 13:18:08
What the hell is this???

I've been tapping the 'button' for those levels since the DKCR - If I hold the button, I just go straight up the screen - I have to let go to go down. I've tried "holding the button" ... arg.

For TF, the 4th world boss is a pain in the banana. These levels are exhausting - I only need to play a couple at a time before I need to move on to something else. The levels are long, and the level design and music is amazing. It's forcing me to just take my time with this game. I'm really hating the timed bonus levels though - It can be tricky enough to gather the bananas and for finding the bonus level in the first place, you don't need to add a timer to it.

I try my very best to get all the KONG letters in my first attempt - then I can then go back and just enjoy finding those puzzle pieces - unless finding those pieces are through the damn bonus levels.

Anywho.. The next time I boot up the game I'm going to have to try and control the rocket levels differently but..man - obviously there is a major error here if many of us have been tapping the button ... hold to move up..let go to move down..tap to stay level..or so.. ..
Posted: 03/16/15, 16:51:09
@Zero This is a videogame though, and so I can now see how someone might mistake that for some kind of tutorial.
Posted: 03/17/15, 00:45:33
"Disconnect the unsupported extension from the Wii Remote."


...so the Classic Controller Pro isn't supported? That's disappointing. I don't have a Wii U Pro Controller and I'm not crazy about any of the other options. I guess I'll have to charge up the Gamepad battery and make do.
Posted: 04/04/15, 20:38:30
It probably plays quite well with the nunchuck, but not everyone likes the shake-to-roll. Gamepad works great even though the 2nd screen isn't used at all.
Posted: 04/04/15, 22:00:19
@nate38
I resisted buying a Pro Controller for a long time based on my feelings that it's too expensive and should have been included in the box (in hindsight it probably should have been the main controller but I don't think Nintendo intended the WUG to not be used in so many of it's best games, so hindsight is 20/20).

But eventually I caved and got one (it was actually Tropical Freeze, and Hyrule Warriors, that pushed me over the edge), and oh boy is it nice, I basically play every game with it now unless I'm playing off-TV, it's so much more comfy than the WUG, and the battery life is like 5X as long so that worry goes out the window, and it's amazing for VC games. Highly recommend getting one! $50 is a lot and yeah it probably should have been in the box but... it's awesome.
Posted: 04/06/15, 17:03:12  - Edited by 
 on: 04/06/15, 17:05:29
@deathly_hallows Yeah I resisted getting the Classic Controller on Wii for a long time, I guess I'm just hesitant to buy controllers that aren't necessary. I finally tried a Wii U Pro Controller for the first time the other day, didn't much care for it with Smash but I'm sure it'd be fine for most games. But the Gamepad is working fine, just have to be vigilant about keeping it charged.

I got started and finished the first two worlds last night. It's pretty much DKC Returns with Cranky and Dixie added so far. And that's perfectly fine with me.

One thing that still bugs me a bit is how the level art isn't as traditionally consistent as something like Mario (due to Retro's wonderful and varied art design, of course) that I still sometimes mistake one type of platform for another, or can't tell if something is a platform or a wall. But this game doles out extra lives and checkpoints generously enough that it's not a big deal when you die.
Posted: 04/06/15, 17:21:09
@nate38
Yep I died at least a few times getting confused about where to jump and what platforms will crumble or disappear whatever, especially in the K levels where there are huge areas that you have to jump through really fast hitting tiny platforms that are few and far between with enemies everywhere, visually it can just get bewildering.
Posted: 04/06/15, 17:35:50
World 3-1, okay wow. Awesome.
Posted: 04/07/15, 01:33:56
@nate38
World 2 is the Lion King one? That's one's pretty cool, but my favorite is World 2: Swiss Alps.
Posted: 04/07/15, 02:03:29
@deathly_hallows

You know, I know we've been using this shorthand for level 3-1 - I may have even used it myself - but isn't it a little irritating that our point of reference for happy animals in an African savannah is always driven back to The Lion King?
Posted: 04/07/15, 03:03:18
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