There is *just* enough time to jump when you see the obstacles, if I recall correctly. My issue was that I kept falling off the back. I got it working consistently by jumping and hold forward then back real quick which would at least keep me on the missiles.
@Guillaume I remember feeling like I had to memorise that part yeah. I also remember feeling like I had to get the screen to scroll a certain way to get things to happen properly. Or that may have been a different part of the level. Either way, it didn't feel like the stage was designed as well as it could have been.
Shoot, I remember that there was a specific thing to do here...like, crouch without moving or something? Sorry I can't be of more help, but for some reason I remember there being some type of trick to it.
@TriforceBun I feel like it's some of the best art direction ever, I wonder if they hired new people or if this is still mostly the folks who made DKCR and the just got really good from working on the first game, they really raised the bar and the creativity and charm. I think it's even better than the recent Mario games, al least much better than the New games.
EDIT: this game pretty much proves I'm a graphics whore, I do think it plays great and I love the analog control via the Pro Controller, but the thing that's really blowing me away is the world.
I'm on world 5 now and my enjoyment has taken a downturn, I'm starting to get really frustrated and find that I'm not really having fun anymore, I feel slightly annoyed and angry when I'm playing and I'm not enjoying the atmosphere of the world I just want to get through levels so I'm closer to the end of the game. I've thought about the reasons this might be (frustrating swimming controls, the ever-bizarre "physics" (for lack of a better word) of the barrel-ride sections, the trial and error nature of some of the harder auto-scrolling sections) but it I think it really boils down to this:
The check-points are spaced too far apart.
They tend to place something really tricky right before you reach the checkpoint so if you die you're sent way back and have to go through several challenging sections again just to get back to the place you died, only to die again, 2 or 3 or 5 times until you figure out what to do or just get the timing right on a particularly hard jump. I'm all for challenge but at some point replaying the same long sections of a level over and over just gets annoying, especially if that involves picking up a KONG pice along the way. Solution: make the levels shorter or double the number of checkpoints, I don't want them to dumb the game down or make it less hard, but why punish the player by making them defeat several challenges they're already defeated in order to retry the one that they keeping dying on?
Anyway, maybe I'm just a wimp and I'm used to games that punish you less for dying, but I don't want to be "punished" if that means making me do things that aren't fun.
I never felt the space between checkpoints was an issue. I think you're just being a wimp.
I get why you feel that way, but it wasn't an issue for me personally. I had a stockpile of lives and really, since you keep your puzzle pieces (but not your letters, which did stink), dying was of little consequence even if it wasn't near a checkpoint (or right in front of one).
@ludist210 I mean, yeah I have 90 lives, I'm not worried about running out, I guess I just have a low tolerance for repeating things. There's one level in particular that made me really angry, 5-3 I think, there's a section where you have to swim around all these giant spike-balls in the strong currents, and then loop back around to get the KONG letter and swim through them again, and then after that there are like 4 sections of mega-man style platforms that essentially appear and disappear and you have to learn all the patterns and when to jump, all while stuff is falling from the sky on you and other stuff going on, followed by a couple sections where you have to shoot through some barrels but get the timing right and not hit a jumping shark, all within one checkpoint. Maybe if you are super good you won't die in any of the jumping parts, but if you're an average player like me you're going to die at least a few times, and every time you die you have to go back and do the slow, tedious swimming part, b-b-but why??? Why not just start you a few screens previous to where you died, why make you go all the way back to the swimming section? Grrrrr!!!! I hate the swimming!
I didn't have a problem with checkpoints either, and I played this monster in 2-player and had to use Donkey Kong by himself which is an unfortunately huge handicap. In fact I felt like this game was more generous with checkpoints than DKCR, or maybe I was just used to the mechanics from the original game and was better here. The only time where I felt like something dragged on too long was all the boss battles, they went way overboard with them and not in a good/fun way.
I personally really enjoyed the challenge level as well, although your complaint is understandable with the level you were referring to. 5-4 (Panicky Paddles) is one of the hardest stages in the game, and the last stretch is a beast, particularly for the KONG letters. It's tougher than most of the game's stretches after that, in fact, so I don't think it's a very accurate representation of the full game's checkpoint system.
I like the atmosphere in world 5 a lot though. Not sure if you're all the way through it, but I love how that stage works on a macro level. Like, 5-1 has them harvesting the fruits, 5-2 involves them being shipped to the factory, 5-3 involves them being cut up, 5-4 has you swimming through the juice, and it progresses like that for a pretty clever end result with the last stage and boss.
That polar bear took me way too many tries to beat just now. One thing I dislike about the boss fights in this game is that they are only really challenging in the last phase... but you have to replay through all of the easy stuff over and over to get back to it.
Anyway, finally on the last world. I took way too long of a break on this game for whatever reason, but it's just as fun as ever to pick it back up.
@Mop it up Yeah sometimes the boss battles can seem to go on forever, kinda like Metroid Prime haha, but so far *knock on wood* none of the bosses have been very hard so I haven't had to repeat them more than 2 or 3 times. I think I'd go mad if I kept dying at the end of a 10-minute boss battle.
@TriforceBun Yes, 5-4! That was the one. So hard, there's a part at the very end where for the life of me I couldn't figure out how to get the last letter, the timing was so hard and you can't stand still to get the lay of the land because they platforms you're standing on are spinning and will drop you into spikes or bottomless pits. I died like 10 times and had to go wayyyy back through all the swimming stuff, it was driving me nuts I'd try to go fast through that section and end up dying before I even go the part I was trying to solve, grrr....
Finally I gave up and just abandoned the idea of getting the last KONG letter which made it much easier, but is kind of sad because I had originally planned on 100%ing this game, but much like that other thread at what point does 100%ing start to become more not-fun than fun? For this game the answer is world 5-4!
It is a really cool world though, like a big organic fruit factory, and it's also neat how it gets progressively more frozen. Finally, I'm getting to the FREEZE!
One thing I dislike about the boss fights in this game is that they are only really challenging in the last phase... but you have to replay through all of the easy stuff over and over to get back to it.
That's what I'm getting at in a nut-shell, but with the standard checkpoints, there will be a long section of stuff that is relatively easy (but still requires you to be on your toes) and at the every end there will be one really hard thing that happens all of a sudden or is just a pain in the ass, and if you fail you have to do all the other stuff over again.
I guess I have less of a problem with it in the levels. I still feel like I'm at fault the majority of times that I die in the game, and the platforming is generally more fun than the bosses... though there does seem to be a little bit of trial and error annoyances in the later levels.
There's a lot of swearing at my television going on pretty much at all points in these games, and my neighbor probably thinks that I have some serious issues (I don't dispute that), but it's all a lot of fun.
@Hinph Haha, well maybe getting mad at this game is just part of the process, for the first couple worlds I was so happy, like a little kid, now every time I play I'm usually pissed off and frustrated after 20 minutes, swearing at the screen and ranting to myself haha. I even noticed that my hands get sweaty, that never happens to me!
I'm on 6-5: Forest Folley and it's such a cool level, but I just lost 10 guys in the space of 5 minutes, some of the jumps are so hard because you have to execute perfectly-timed rolling jumps from moving platforms that aren't much wider than DK himself*... I might have to go back and restart the level with Dixie...
Anyway, getting close to the end!
*Edit: Actually that's not true, I was being an idiot and didn't realize that you were supposed to slap the platform (on a spring) to shoot yourself off, it was just confusing because they also had grass that you had to cling too and it threw me off, derr....