|
|
|
A Nintendo community by the fans!
|
|
|
∧ |
Forum main |
|
|
Donkey Kong Country: Tropical Freeze Discussion (Nintendo Wii U) [game]
|
|
|
|
|
|
|
02/21/14, 19:42 Edited: 02/21/14, 19:46
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
I'm on world 5 now and my enjoyment has taken a downturn, I'm starting to get really frustrated and find that I'm not really having fun anymore, I feel slightly annoyed and angry when I'm playing and I'm not enjoying the atmosphere of the world I just want to get through levels so I'm closer to the end of the game. I've thought about the reasons this might be (frustrating swimming controls, the ever-bizarre "physics" (for lack of a better word) of the barrel-ride sections, the trial and error nature of some of the harder auto-scrolling sections) but it I think it really boils down to this: The check-points are spaced too far apart.They tend to place something really tricky right before you reach the checkpoint so if you die you're sent way back and have to go through several challenging sections again just to get back to the place you died, only to die again, 2 or 3 or 5 times until you figure out what to do or just get the timing right on a particularly hard jump. I'm all for challenge but at some point replaying the same long sections of a level over and over just gets annoying, especially if that involves picking up a KONG pice along the way. Solution: make the levels shorter or double the number of checkpoints, I don't want them to dumb the game down or make it less hard, but why punish the player by making them defeat several challenges they're already defeated in order to retry the one that they keeping dying on? Anyway, maybe I'm just a wimp and I'm used to games that punish you less for dying, but I don't want to be "punished" if that means making me do things that aren't fun. |
|
|
|
|
|
|
|
|
|
|
|
|
@ludist210I mean, yeah I have 90 lives, I'm not worried about running out, I guess I just have a low tolerance for repeating things. There's one level in particular that made me really angry, 5-3 I think, there's a section where you have to swim around all these giant spike-balls in the strong currents, and then loop back around to get the KONG letter and swim through them again, and then after that there are like 4 sections of mega-man style platforms that essentially appear and disappear and you have to learn all the patterns and when to jump, all while stuff is falling from the sky on you and other stuff going on, followed by a couple sections where you have to shoot through some barrels but get the timing right and not hit a jumping shark, all within one checkpoint. Maybe if you are super good you won't die in any of the jumping parts, but if you're an average player like me you're going to die at least a few times, and every time you die you have to go back and do the slow, tedious swimming part, b-b-but why??? Why not just start you a few screens previous to where you died, why make you go all the way back to the swimming section? Grrrrr!!!! I hate the swimming! |
|
|
|
|
|
|
|
|
|
|
|
|
@deathly_hallowsI personally really enjoyed the challenge level as well, although your complaint is understandable with the level you were referring to. 5-4 (Panicky Paddles) is one of the hardest stages in the game, and the last stretch is a beast, particularly for the KONG letters. It's tougher than most of the game's stretches after that, in fact, so I don't think it's a very accurate representation of the full game's checkpoint system. I like the atmosphere in world 5 a lot though. Not sure if you're all the way through it, but I love how that stage works on a macro level. Like, 5-1 has them harvesting the fruits, 5-2 involves them being shipped to the factory, 5-3 involves them being cut up, 5-4 has you swimming through the juice, and it progresses like that for a pretty clever end result with the last stage and boss. |
|
|
|
|
|
|
|
|
|
|
|
|
@Mop it upYeah sometimes the boss battles can seem to go on forever, kinda like Metroid Prime haha, but so far *knock on wood* none of the bosses have been very hard so I haven't had to repeat them more than 2 or 3 times. I think I'd go mad if I kept dying at the end of a 10-minute boss battle. @TriforceBunYes, 5-4! That was the one. So hard, there's a part at the very end where for the life of me I couldn't figure out how to get the last letter, the timing was so hard and you can't stand still to get the lay of the land because they platforms you're standing on are spinning and will drop you into spikes or bottomless pits. I died like 10 times and had to go wayyyy back through all the swimming stuff, it was driving me nuts I'd try to go fast through that section and end up dying before I even go the part I was trying to solve, grrr.... Finally I gave up and just abandoned the idea of getting the last KONG letter which made it much easier, but is kind of sad because I had originally planned on 100%ing this game, but much like that other thread at what point does 100%ing start to become more not-fun than fun? For this game the answer is world 5-4! It is a really cool world though, like a big organic fruit factory, and it's also neat how it gets progressively more frozen. Finally, I'm getting to the FREEZE! Hinph said:One thing I dislike about the boss fights in this game is that they are only really challenging in the last phase... but you have to replay through all of the easy stuff over and over to get back to it. That's what I'm getting at in a nut-shell, but with the standard checkpoints, there will be a long section of stuff that is relatively easy (but still requires you to be on your toes) and at the every end there will be one really hard thing that happens all of a sudden or is just a pain in the ass, and if you fail you have to do all the other stuff over again. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
∧ |
Forum main |
|
|