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What is your LEAST favorite post-N64-era console mainline Zelda game? [poll]
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The Legend of Zelda: The Wind Waker (17/44 votes) |
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The Legend of Zelda: Twilight Princess (13/44 votes) |
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The Legend of Zelda: Skyward Sword (14/44 votes) |
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01/28/14, 19:50 Edited: 01/28/14, 19:50
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Probably the Wind Waker. The ocean was vast and beautiful, and it felt truly adventureous traversing it at first, but I was disappointed by the amount of empty space compared to the more traditional fields, and having to adjust the wind direction was kind of annoying in the long run. The dungeons and bosses were a bit on the easy side, and there was too much recycled music in the game overall, for me. Some of it made sense as references to places from other games, but even in some of those cases the arrangements weren't all that creative, I thought.
I still like the game a whole lot, though. The art style was plenty awesome to me, the marine themes were cool, the new compositions were pretty, the general gameplay fantastic as usual, and the ending is one of my favourite Zelda endings of all time. |
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I think Wind Waker really got the story and themes right. TP and (to a lesser extent) SS had plot lines that I felt were generally messier and not as well thought out. In TP, for instance, the story that kicks off the adventure (Ilia and the kids getting kidnapped) makes absolutely no sense in the grand scheme of things, and no reason for the bad guys suddenly showing up to steal them is ever given. It's just an arbitrary way to get Link to venture outside of his home.
Compare this to TWW's intro. His relationship with his sister is clearly established, then she gets swept away by a giant bird (so far, this is similar to TP). However, we learn later the exact reasons why this development happened, and it makes sense with the game's main villain and the central storyline of the game, rather than being this throwaway moment that is all but forgotten about.
It's arbitrary story moments like these that made TP feel a little more like a collection of ideas without a cohesive whole, and that's something that hurt the game in the long run to me. It did have some excellent dungeons, but in general it was all a little too familiar without adding that element of something new and fresh enough.
SS had its own problems, but I found it charming and "different" enough to still be a worthy game and one of the better Wii titles. |
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