As the seventh console generation comes to a close, I've been looking back over all the "Best Games of the Generation" lists to see if there are any important games that I just never played. I think, for the most part, I'm pretty good. The only blemishes on my record are that I never played Heavy Rain and Dark Souls. Of course, I haven't played EVERYTHING; I know that the GTA and Elder Scrolls games are really great, but they just don't appeal much to me.
So I thought I'd ask: are there any games that you absolutely adored this generation that a good chunk of people might not have gotten around to? Whether they're personal favorites that aren't for everyone (BIT.TRIP COMPLETE!) or really important industry-defining games that might not have gotten as much attention as they deserved (Spelunky?). Obviously we've all played Super Mario Galaxy and Bioshock; I'm looking for the Lost Odysseys (was that game any good?) and Burnout Paradises of the past generation.
To start off, I'll throw in Rhythm Heaven Fever. I think Guillaume said it once on the podcast: that game is a thirty-dollar disk of pure joy. And it isn't even thirty dollars anymore! You can get it for dirt cheap! Seriously though, this might be the single most fun game I've ever played. Not everyone will adore it as much as me, but if you've ever been into rhythm games or WarioWare, definitely check it out. I guarantee it will make you smile.
Your turn! Best overlooked games of the past generation? Anything goes.
Seems I missed out on a lot of great action-RPGs from last gen. I've always wished that games like Animal Crossing and Harvest Moon had a bit more of a grand goal to them, so this might be right up my alley.
I'll add another one: Wii Play Motion. Most motion-control games are designed with the intent of smooshing a real-life activity into the controller. Wii Play Motion approached motion controls from the opposite direction, assessing the controller's strengths and weaknesses and building off-the-wall game mechanics from them. The result is a collection of the most creative uses of the Wii remote in the system's life. "Teeter Targets" in particular is the most intuitive and tactile motion control experience I've had. I'd gladly pay full price for a lengthy platforming adventure with its control setup.
@X-pert74 Good call on Alpha Protocol. Still my favorite conversation/affinity system in a game, where each character you interact with has distinct likes and dislikes, and knowing what they do/don't know is helpful when trying to bluff. And I really enjoyed how that system tied into the espionage drama, trying to endear yourself to some characters by speaking their language, or provoking others by being a smartass. And all the while, you're guessing allegiances and hidden motives and sometimes figuring things out before your character does (especially when you find the hidden dossiers, those were sweet).
And while the gameplay was definitely nothing special, I liked that stealth was so easy. Usually I get frustrated in stealth shooters because the game rules aren't clear. Alpha Protocol was very clear about most of its stealth mechanics, and even when it wasn't, it was usually very lenient. I do think the shooting system was a tad too dependent on stats, but it wasn't a gamebreaker.
Honestly, I enjoyed Alpha Protocol a lot more than its closest analogues this generation (Mass Effect, Deus Ex).
@GameDadGrant@Zero I know this is blasphemy to a lot of people but I try to avoid Wii games that use the IR or motion, it's my Gold Goldeneye classic controller all the way for me! (or the Wiimote turned on it's side, that's a good one)
Stylus is a whole nother matter, many of my favorite DS games (Ninja Gaiden Dragon Sword or Phantom Hourglass for example) are controlled primarily via the stylus. I find it to be very precise and consistent whereas the Wii IR was always jumpy and jittery and awkward for me.
I too loved a lot of Wii games. I think 2009 was a huge year for overlooked Wii titles, in fact: Rune Factory Frontier, Little King's Story, ExciteBots and Silent Hill: Shattered Memories are all must-plays, IMO…and even Punch-Out (one of the best games of the year) was a bit overlooked too! And Shake It was probably the best late-2008 Wii game, since that was the limpest Nintendo holiday season in…well, ever?
Well ideally you'd have someone with a similar level of experience, just with CC.
Honestly it's not even a contest. I've used both and I *know* I'm faster and more accurate with the pointer. These little challenges I throw out are just my way of trying to convince sadly mistaken doubters like you and Stephen
Personally I've never really cared for the DS' touch screen, but I love the Wii's motion and IR controls. I wish there were more games like Resident Evil 4 or The Crystal Bearers that truly utilized them to their full extent.
Monster Hunter 3 U - True, online co-op. I think people are used to fighting against other people a lot, or competing against (ie: Mario Kart, Smash Bros., shooters, etc.), but MH3U puts you on the same team, and for 20-50 minutes, you've got a solid goal that you can work towards together. Survival of everyone is beyond important, and a single faint dings your entire team.
Zombi U - Great implementation of the Wii U GamePad. Truly immersive. Play with the lights off, lose weeks of sleep.
I don't play ANY games where you SHOOT SOME HOOKERS. What the F.
And a lot of the puzzles I took issue with in Zack and Wiki don't have to do with the "thought provoking nature," but rather the "hit detection" and "poor implementation / success of Wii remote inputs."