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What overlooked games of this generation should EVERYONE play? [roundtable]
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I kind of think Heavy Rain isn't really a must play. It was ok but it sort of falls apart and the ending is pretty silly. Hmm. I don't know that anything is "everyone" must play but here are a few of my picks...
Sin & Punishment: Star Successor - It's a bit like smashing together a SHMUP and Star Fox. Not sure why this isn't instantly appealing to EVERYONE but it should be.
Valkyria Chronicles - It's kind of like a fully 3D, semi-real-time Advance Wars. Which makes it obviously awesome.
Fluidity - One of the best digital downloads out there, published by Nintendo themselves, and yet almost no one has played it?! What, do you all hate the idea of a Metroidvania / water-based platformer? WHYYYYYYYYYYYY?
BIT.TRIP RUNNER - Not sure that this is really overlooked here, but generally speaking it seems to be overlooked in the gaming world as a whole. Awesome music, tight gameplay, blah blah blah.
Art Style: Orbient - One of the simplest concepts yet awesomest executions. Planets and gravity and such.
Zack & Wiki: Quest for Barbaros' Treasure - One of my favorite puzzle games ever. It's so very clever at times. If this were an indie game with some artsy style and story people would be all over it, but the "kiddie" Wii thing kept people away.
Okami - Maybe this is technically the gen before but I played it on Wii. It's basically the best Zelda clone out there, with an awesome art style to boot.
Guacamelee! - One of the best Metroidvania games that I have played, with a Mexican wrestler running around beating up stuff, and it contains a billion shoutouts to classic NES games as well.
Lone Survivor - An 8-bit 2D sidescrolling Silent Hill type game with a pretty neat story behind it and some beautiful moments thrown into the mix.
Vanquish - It's not so much that I highly recommend this or anything, but if you're not a big fan of most 3rd person shooters this is one that stands out by being a lot more Japanese / SHMUP feeling than the norm.
I could go on, but at a certain point you're just diluting the message when you add too much to your lists... |
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@New FormsGood call. The running clock and sidequests reminded me a lot of Majora's Mask. I actually didn't do a lot of the sidequests when I played through it though, and I hear that they're worth it from a story perspective. It's a shame the game isn't more accessible, because I do think the gameplay gets in the way of what the game could have been. @r_hjortA Boy and His Blob! That's a game I overlooked. Adding that to my list! Shattered Memories was a really, really great horror romp that you can sit down with and play through over the course of a few nights. I even loved the gimmicky motion controls! If the game was any longer, I'd have gotten sick of it, but it was just the perfect length that everything came together for a really memorable experience. I wasn't a fan of the ending though. @StephenIs that the game with the Christmas scene? That's all I know about it. I'll look into this one! Any of you guys played Sleeping Dogs? I wasn't a huge fan of the world. I remember it had some cool social features though. @ZeroIs Valkyria Chronicles turn-based strategy, then? I'm not good at those. I finally gave Fire Emblem a shot this year and couldn't get into it. Same with X-com. I haven't played any of the Advance Wars games either! I wasn't a fan of Fluidity. The art style was bland to me, and I didn't like the controls. Zack & Wiki and Okami both deserve replays from me. Especially Okami, I remember thinking that that was one of my favorite games ever when I first played through it, and now I remember nothing! I'll get around to Guacamelee soon enough. I have a feeling it'll be free for PS+ members someday. I couldn't get into Vanquish. I think I'm just not much of a Platinum Games guy. I would love to put the time into Vanquish and get really good at it though, because it looks like crazy fun once you've mastered it. And Rocco from Mega64 said it had one of his favorite game endings ever. @r_hjortI'm about to start my fourth playthrough of 999, which I've been playing for weeks now (and really enjoying!). I'm about spent when it comes to DS visual novel/point-and-click puzzle games for a while, haha. |
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@ZeroSo it's sort of an action-RPG then? Xenoblade-ish? I beat Fluidity! The game just didn't absorb me. Maybe it wasn't the controls so much as the sort of... disjointed bland feeling I got from the game. There was no style that I could get into. Speaking of Heavy Rain and Vanquish and endings and Rocco Botte, I'm pretty sure I've had Heavy Rain's ending spoiled for me after hearing little bits about the game in the years since its come out... and it sounds like the kind of stupidity that I would love. Like, from what I've heard, the twist makes absolutely no sense whatsoever, and I think I'd love that! Rocco said something similar about Beyond Two Souls: "When the game is good, it's great, and when it's bad, it's laughable. That's a win-win situation!" You can totally list handheld games... I suppose from the DS's launch onward? Handhelds are harder to fit into generations. Even consoles don't match up perfectly either, really. But like you said in your other post, huge lists can dilute things, so don't go too crazy, haha. @PogueSquadronI played the first Professor Layton about a year ago, and that was enough for me. Fun game! Maybe I'll give the second one another chance in, like, ten years. I loved how Halo Wars was able to capture the feel of the Halo games. Warthogs and Ghosts had the same physics and everything... it was great! |
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Mirror's Edge. A first person platforming game based around parkour. It has its flaws and questionable design choices, but is absolutely worthwhile.
Little King's Story. To copy Nintendo Power's description, Little King's Story is one part SimCity, one part Animal Crossing, and two parts Pikmin. You play the role of a newly crowned king and it's your job to build your population, train your citizens, defeat monster, and conquer the world. Don't be fooled by its child friendly exterior.
No More Heroes. A hack and slash game that plays anime and video game tropes to a realistic setting to show how unrealistic they really are. You'll want to keep playing the game just to see what new crazy and intriguing boss will be introduced next.
Kirby's Epic Yarn. Another game that fell victim to its aesthetics. Its detractors complain that Kirby's Epic Yarn is too easy, but that's not a problem. The game is so fun and cheerful, that difficulty doesn't even matter. As you go from one bright and creative level to the next with cheery music playing in the background, it's hard not to have fun. |
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For me, "must-play" usually means the game either goes somewhere weird or at least sets an interesting new standard for the familiar. As much as I want to put Mega Man 9 on here, it merely perfected a well-trod formula. As for overlooked, I guess that depends on what measure of popularity you're using.
Reading over what's already been mentioned, I'll echo Sin & Punishment 2 and Fluidity. Mirror's Edge and Spelunky are a bit of a stretch, as they're both pretty popular (and rightfully so), but I suppose I'd count them, too.
As for my contributions, I'll start with Mario Strikers Charged. I guess it's a bit of a stretch to say any Mario game is overlooked, but most gamers seem to view Mario sports spinoffs as automatic shovelware. But the game was so much more dynamic and balanced than I expected. And much in the same way Spelunky showed me randomly generated levels aren't always just lazy bloat, Strikers showed me that Mario Kart style rubberbanding isn't always merely lip-service to balance. |
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