A Nintendo community
for the fans, by the fans!
Browse    6  7  8  9  10  11  12  
The Legend of Zelda: A Link Between Worlds Discussion (Nintendo 3DS) [game]
 
9.35/10 from 44 user ratings

Welcome to the official discussion thread for The Legend of Zelda: A Link Between Worlds on the 3DS!

To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!

Reviews:
The Legend of Zelda: A Link Between Worlds Review (Nintendo 3DS) (9.9)  by  

The latest entry in Nintendo's famous adventure series, The Legend of Zelda, is just about upon us! This game takes place in the same "world" as the classic SNES game, A Link To The Past, following a new Link on a new adventure through Hyrule, and an alternate kingdom, Lorule.


Time to grab the Master Sword once again, adventure fans. The world needs a hero, will you answer the call?

URL to share this content (right click and copy link)
Posted: 11/13/13, 15:39:36  - Edited by 
 on: 11/13/13, 15:50:53
[ Share ]
 
Why not sign up for a (free) account and create your own content?
 
Is there ever a point where there are like walls closing in to crush you and you can merge onto one to escape it? I think that'd be a great trick/trap and a great use of the merge power. This just came to me reading about the dungeons.
Posted: 11/27/13, 05:46:36
Finished -- 19 hours 20 minutes, 100% complete (I think)

I was skeptical all the way up to when the glowing reviews started pouring out. What a surprise this game was. I loved it. Almost certainly my GOTY and my new favorite game in the franchise. I sincerely hope Nintendo uses it as a foundation for future 2D Zelda games.


And can we make 60-frames 3D a requirement from now on please? Luigi's Mansion's stuttering clip gave me headaches after fifteen minutes, but I never turned the 3D off for Between Worlds and never had a problem with it. Really excellent use of the system's features overall.
Posted: 11/27/13, 07:57:11  - Edited by 
 on: 11/27/13, 07:59:57
@Xbob42

No, but that is really good!
Posted: 11/27/13, 08:01:55
@ploot

YES. I would absolutely love it if Nintendo would set the new Zelda game in a new world. If they could just stop tying themselves down to Hyrule, the Master Sword, and Ganon, I think they could produce an absolutely stunning game. (And two of the three times they have made a Zelda game without any of those elements, it was amazing.)

@VofEscaflowne

It seems there's a few game-generated Shadow Links that everyone gets. (You can look up videos online and these Shadow Links with the same names appear on everyone's games.)

@Xbob42

There is a dungeon where it looks like these two flat wall panels on machinery are supposed to come out at you and try to squash you, but they never do. I was totally expecting to have to do what you mentioned, but the panels never moved...
Posted: 11/27/13, 08:17:40
V_s said:
@ploot

YES. I would absolutely love it if Nintendo would set the new Zelda game in a new world. If they could just stop tying themselves down to Hyrule, the Master Sword, and Ganon, I think they could produce an absolutely stunning game. (And two of the three times they have made a Zelda game without any of those elements, it was amazing.)

Link's Awakening and Majora's Mask, right?

The two DS games were really amazing too, IMO.
Posted: 11/27/13, 17:00:51
We need it set in the far flung future where everyone has jetpacks and laser swords, but Link is like a stubborn old man who got transported through times and insists on using his medieval tools!
Posted: 11/27/13, 20:58:13
@GameDadGrant

You are correct. The third that, IMO, wasn't amazing is Phantom Hourglass, but that game was still pretty good. It just could have been a lot better if it used different controls (thus making combat not so simple/easy and making walking not feel so... impersonal, for lack of a better word) and didn't pretty much copy Link's Awakening's story. (It wasn't exactly the same, but it was extremely similar.) Oh, and it could have benefited from actually having new items in it rather than just recycling a bunch of old ones.
Posted: 11/28/13, 01:45:21
I hated Phantom Hourglass because of that one damn dungeon you had to keep replaying. I hated that dungeon and never finished the game.
Posted: 11/28/13, 02:19:03  - Edited by 
 on: 11/28/13, 02:19:24
I hated Phantom Hourglass because of the stylus controls. It felt like I was telling Link where to go instead of actually controlling him. That was a huuuuge disconnect for me in the game.
Posted: 11/28/13, 02:29:17
some of that was cool, like drawing the boomerang route
Posted: 11/28/13, 02:30:46
There were cool elements, absolutely. Controlling Link (and attacking, UGH) was NOT one of them.
Posted: 11/28/13, 02:44:15
I loved the stylus controls for both DS games. Never felt any kind of "disconnect" or anything of the sort.

You guys are weird.
Posted: 11/28/13, 02:48:18
V_s said:

@VofEscaflowne

It seems there's a few game-generated Shadow Links that everyone gets. (You can look up videos online and these Shadow Links with the same names appear on everyone's games.)

Shadowlinks, EVERYWHERE.


Muahahaha.
Posted: 11/28/13, 05:10:13
GameDadGrant said:
I loved the stylus controls for both DS games. Never felt any kind of "disconnect" or anything of the sort.

You guys are weird.

Yeah, the hand and the stylus blocking a third of the screen, minimum, totally enthralled me!
Posted: 11/28/13, 05:20:45
Early dungeons make me feel like the King of Zelda!

I have to cherish these memories because the later dungeons will make me feel like a Zeldoofus.
Posted: 11/28/13, 17:08:36
@Xbob42

HAHAHA. I hated everything about the Temple of the Ocean King. Sneak around, don't get caught, but omfg you're being timed!!! I hated the pressure. I didn't like being told to rush but also having to tip toe around invincible knights. I honestly think that Temple make PH the worst Zelda of the series. I really feel like they took Wind Waker and pulled out everything that was awesome about it and it gave us PH. I have loved every other Zelda game.... but never played Spirit Tracks because I thought it'd be more of the same.
Posted: 11/28/13, 17:39:06
@Xbob42

Dude, it was awesome. Look into your heart, you know it to be true.
Posted: 11/28/13, 19:03:35
@Wellsy529

Honestly? Phantom Hourglass fixed a LOT that was broken with The Wind Waker. Sailing was far better. Exploration was superior. Challenge was increased. No more stupid, stupid Triforce fetch quest.

Also? Yeah, hi...we can finally go fishing again. How in the world did Nintendo release a Zelda game that took place almost entirely on water and NOT GIVE US THE OPTION TO FISH? Wind Waker am fail.
Posted: 11/28/13, 19:09:53
@Wellsy529

Wrong. In every way possible.
Posted: 11/28/13, 21:02:19
@Shadowlink

Agreed. I knew you'd vouch for the DS game, too. It's so good! It's kind of disappointing not many others really "got it" though.
Posted: 11/29/13, 02:20:57
Browse    6  7  8  9  10  11  12