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The Legend of Zelda: A Link Between Worlds Discussion (Nintendo 3DS) [game]
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9.37/10 from 44 user ratings |
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Welcome to the official discussion thread for The Legend of Zelda: A Link Between Worlds on the 3DS!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
Reviews:
The latest entry in Nintendo's famous adventure series, The Legend of Zelda, is just about upon us! This game takes place in the same "world" as the classic SNES game, A Link To The Past, following a new Link on a new adventure through Hyrule, and an alternate kingdom, Lorule. Time to grab the Master Sword once again, adventure fans. The world needs a hero, will you answer the call? URL to share (right click and copy)
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11/13/13, 15:39 Edited: 11/13/13, 15:50
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@Mop it upI can't speak for others, but I can certainly say nostalgia has nothing on me for this game. A Link To The Past is one of my least favorite games in the franchise, and I was honestly not excited at all to be returning to the "same world" in this new entry. But the game has won me over, with the new abilities, tools, presentation, and...wow. The music. So good. IMO, it's the best Legend of Zelda music I've heard in-game yet. Just excellent. And actually? When a new Zelda comes out, it's usually hated, and the previous release is suddenly seen with rose-tinted glasses and seen as the better game. That's the *usual* cycle I've seen, anyway. We Zelda fans are a fickle bunch! |
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deathly_hallows said:One more sage to go... oh man, is it just me or is the dungeon design in this game simply FANTASTIC?
How did they do this? How did they make it so perfect, so fun? I feel the same way, but the funny thing is, I don't think it actually has to do with the dungeon design itself. None of them were stinkers, but there's really only one dungeon where I remember thinking "Hey, this design is really clever!" (the ice dungeon). Yet I was having a wonderful time in them all anyway. I think it's just the game's many little tweaks adding up to make the dungeons feel more cohesive and intuitive. The dungeons feel less disorienting than previous 2D Zeldas on account of less repetitive visuals and having the map from the get-go. The map itself is wonderfully detailed and always at the ready, rather than buried in a menu. Link's fast movement speed makes backtracking a breeze in the sensibly sized dungeon floorplans. And the mix of the top-down view, vertical emphasis, and silky-smooth 3D give you a better mental layout of each room than the traditionally flat visuals of 2D Zelda. I think that's the big takeaway of this game. There's no one gimmick or improvement to point to as its standout feature (other than the wall-merging, which was definitely one of the better Zelda gimmicks without being as in-your-face as I expected from the marketing angles). It's just that there's so many little adjustments that make this 2D Zelda feel more inviting than the classics without losing much (if any) of their appeal. |
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For me, the biggest flaw of the game has been how closely it sticks to Link to the Past. I find that there's very little sense of discovery; between the two worlds being essentially the same, most of the mechanics the same, magically having every dungeon map somehow, and most items handed to you from the start, I already feel like I know nearly everything about the game. Even though most of the secrets are switched around, I still feel like I know where they all are, I feel like I already know how to tackle most tasks, and there's nothing interesting to find in most dungeons since nearly all the items are given to you on a silver platter. They don't even have heart pieces, they're just full of boring ol' rupees! The dungeons themselves are very well designed and easily the best part of the game. And hey, it's frickin' Link to the Past, so of course it's enjoyable. But it certainly isn't everything it could have been, and doesn't have quite a bit of what I want from a Zelda game. @GameDadGrant I've always wanted to try Four Swords but have never had the opportunity. I already have the SNES cartridge of Link to the Past and no one I know got the GBA version, so I had no reason to get the GBA game myself. I actually do have two GBAs so I could get the GameCube game and a couple of link cables, but it's never been a priority and kind of pricey for how limited I would be in playable options. The DSiWare game is a similarly problem of no one else having it, and it can't even be downloaded anymore. If there were one Nintendo game that needed online play, it's Four Swords. |
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