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The Legend of Zelda: A Link Between Worlds Discussion (Nintendo 3DS) [game]
 
9.37/10 from 44 user ratings

Welcome to the official discussion thread for The Legend of Zelda: A Link Between Worlds on the 3DS!

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The Legend of Zelda: A Link Between Worlds Review (Nintendo 3DS) (9.9)  by  

The latest entry in Nintendo's famous adventure series, The Legend of Zelda, is just about upon us! This game takes place in the same "world" as the classic SNES game, A Link To The Past, following a new Link on a new adventure through Hyrule, and an alternate kingdom, Lorule.


Time to grab the Master Sword once again, adventure fans. The world needs a hero, will you answer the call?

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Posted: 11/13/13, 15:39:36  - Edited by 
 on: 11/13/13, 15:50:53
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@Secret Tunnel

For the FIRST time?? reggiewhatswrongwithyou.gif
Posted: 12/02/13, 00:53:45  - Edited by 
 on: 12/02/13, 00:56:56
@legendofalex

I kept thinking that I needed the boots to catch that guy, so I just couldn't figure out how I was supposed to get them.
Posted: 12/02/13, 01:51:37
@carlosrox

Haha, usually when I walk into a dungeon, I'm calm and confident, but when I first went into the Dark Palace, I was all, "Wait... just what is going on here?"
Posted: 12/02/13, 02:09:05
V_s said:
@legendofalex

I kept thinking that I needed the boots to catch that guy, so I just couldn't figure out how I was supposed to get them.

Yup. I made the same assumption until I got too far into the game without yet obtaining them and realized there must be another way. I guess that's us thinking about a game from a designer's perspective rather than a player, eh? Think it happens when you've been playing games so long.

The boots don't seem as essential in ALBW because Link is already so swift and you get the quick travel option quite quickly. It's great.
Posted: 12/02/13, 02:55:55  - Edited by 
 on: 12/02/13, 02:58:16
Anyone who complains about the game's graphics must be nuts. It runs at a silky smooth 60FPS even with 3D on and it has some really great lighting -- some of the best I've seen on the 3DS so far, especially with the bump-mapping or pseudo-bump mapping they do on dungeon tiles, really gives an incredible sense of depth.
Posted: 12/02/13, 03:42:16
@Xbob42
Agreed, it's impressive, the scene when you first enter Lorule on the brigde with the lightning flashing and casting shadows, it's pretty amazing. The effects on ice and snow are pretty ridiculous as well.
Posted: 12/02/13, 03:57:04
Yeah game looks great. No complaints about the visuals here.
Posted: 12/02/13, 04:02:47
I think the complaints are less about the graphics and more to do with the art direction.
No question, the game runs silky smooth and the lighting effects work a treat but some folks think it's all a little .... plain.

Not me, though. I am in a deep and powerful luuurve with this game. Think Nintendo pitched it perfectly.... and Ravio is just the best evaar!
Posted: 12/02/13, 09:59:30
Has anyone else been using the Milk Bar for the music? Did you run into... well, something special that made you laugh incredibly hard? I just did and holy crap

They were playing the Death Mountain theme in Lorule and the one playing the flute... I don't know what, maybe he had a bit too much milk to drink but wow, he went absolutely berserk on the flute section and it was nuts. I couldn't stop laughing cause I heard this theme played before but it definitely was not like this. Wow
Posted: 12/02/13, 23:39:56
@VofEscaflowne

Haha, I'm gonna have to check that out! I've listened to them a couple times.
Posted: 12/02/13, 23:40:58
@Secret_Tunnel

I've spent over 200 rupees so far in there in one go. This is after beating the game so I imagine more tunes open up then. I'm still laughing at how unexpected that was.

EDIT: I got the song again and it was perfectly normal. No psychotic outburst
Posted: 12/02/13, 23:42:59  - Edited by 
 on: 12/02/13, 23:54:02
Hero's Mode is pretty dern enjoyable. It reminds me of the original Zelda game in the sense that you really have to be careful how you approach combat, and you feel a bit of relief every time you get a health upgrade. The team seems to have even designed the first several bosses around the fact that you die in a couple hits. I didn't care for the Hero's Mode concept in the other games so far because I think that entirely denying the player of replenishment hearts is stupid. Hopefully they do it more like this in the future and also make it an option right from the start... or preferably a couple difficulty options right at the start and then a really tough Hero's Mode unlockable.
Posted: 12/03/13, 00:58:27
I've not read ANY posts for fear of spoilers, but I just wanted to come in here and state how much I am loving this game and its open-ended design. It is really making me use my noggin to figure out how to reach the game's conclusion, and it is letting me do it however I feel like taking the challenge on. DAMN REFRESHING!!!

After firing this up, I think I really caught the vibe so many of you lucky bastards latched on to the first time you fired up Link to the Past; yes, I thought it was a fine game, academically speaking, but I took it in years after it came out and I was floored by Super Mario 64 at that point, which changed everything. Now, I truly feel like I'm in on the ground floor for this, and it feels great.

One of the best games I've played the last few years, that's for sure. Can't wait to see my kids' faces light up when they fire it up on Christmas morning!
Posted: 12/03/13, 09:05:09
Just beat the game last night, and it was everything I've been waiting for in a Zelda game for the last 20 years. Absolutely outstanding and refreshing to play the game this way. Rarely do I keep playing a game after beating it, but there are a few areas I haven't really combed over yet (damn behind Lorule Castle!). I'm also missing 6 heart fragments (1 1/2 containers), so I'd like to get those, too.

10/10 for me.
Posted: 12/04/13, 13:23:55
Really is neat how this seems to be the most universally loved game in the series since Ocarina... and the budget must have been a fraction of that of Skyward Sword, Twilight Princess, etc. I hope Nintendo is paying attention. The Wii U entry could end up being something very special.
Posted: 12/04/13, 13:45:20  - Edited by 
 on: 12/04/13, 13:46:43
Oh, and the music. I want the soundtrack. So awesome.
Posted: 12/04/13, 15:48:54
@VofEscaflowne

I've only heard a few songs, but those arrangements I did listen to are really good. I'm curious about this "unexpected" song!

I should go back to the milk bar and listen to some more of them.

@deathly_hallows

That area certainly looked cool. Overall, I really the visual design of A Link Between Worlds. I think the dungeons are visually striking since they manage to look colorful and vibrant, yet dark and gloomy at the same time.

@TheOldManFromZelda

The soundtrack is indeed awesome. The Link to the Past arrangements are excellent, and I like the new music too.

@Hinph

During my first playthrough of this game, I was thinking about how intentionally denying Link heart containers could make enemies pose an even greater threat. As it stands, I took a lot of damage in this game and came close to death often even with a bunch of hearts and improved mail. A Link Between Worlds seems like it has a lot of potential for very challenging runs, along with speed runs and casual runs.
Posted: 12/05/13, 01:43:17  - Edited by 
 on: 12/05/13, 01:45:08
Well, I've just started the game. I just obtained the bow from Rovio.

As a side note, the game took about 45 minutes to download to a class 4 sansdisk SD memory card. I hear the game is only 680 MB. I shudder to think how long a bigger game (2-3 GB) might take.
Posted: 12/06/13, 01:07:26  - Edited by 
 on: 12/06/13, 01:08:57
@Tranquilo I downloaded Shin Megami Tensei 4 on mine, which is 1.81 GB or 14k blocks (Seriously, WHY do they still use blocks? SD cards don't say how many "blocks" they are when you buy them, they list how many GB they are, Nintendo seem to LIKE confusing people.) and it took roughly 30-40 minutes. Much longer than on a wired network on a computer, obviously, but still not long enough to really bother me, unlike fucking PSN.
Posted: 12/06/13, 01:18:38
@Xbob42

While we're on the subject, It would have been nice of Nintendo to provide drivers for their Wi-Fi connector in order to extend support. As it stands, now I'm having to track down a machine with Windows XP in order to get that thing to work and be able to 'download' additional puzzles on Professor Layton 3/4.

I tried to create a virtual XP machine on my Windows 7 laptop but I need the Pro or Ultimate editions, as opposed to the Home Premium it has.

How's Shin Megami Tensei IV by the way? I bought the legendary edition a few days ago on a whim; well, not really on a whim since I had been debating whether or not to get it for a while, but at $50 it was a hard pill to swallow. I haven't tried it yet though. My fear is that I wasn't going to enjoy it, although it doesn't have random battles which is a plus in my book. I'm also intrigued by the demon-recruiting mechanic, which is similar to Dragon Quest Monsters. I guess for $30 it's not so bad.
Posted: 12/06/13, 01:35:29  - Edited by 
 on: 12/06/13, 01:37:59
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