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Retro Game Club Discussion Thread 22: Super Ghouls 'N Ghosts
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11/01/13, 23:18 Edited: 12/10/13, 01:28
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Played for about an hour, made it to the third boss. Initial impressions: - Cool how there's so many weapons, and that they all upgrade (twice!), but I've definitely got my favorites (knives, arrows) and downers (scythe, torch). - Stage design is very memorable, short and sweet themes that rapidly change several times per level and shake things up really well. - First two bosses weren't bad at all, haven't spent quality time with the third yet. - Lots of slowdown, especially with the upgraded weapons. - Infinitely spawning enemies are super annoying, sometimes pop up in unavoidable places. Especially those pink balls of whatever in the second half of the first stage. Just appearing right in my way after I commit to a double jump. Ghost ship spirits suck, too. - Some surprise hazards that seem nigh-unavoidable the first time. - LADDERS GRUGH always seem to get stuck at the top/bottom of them. - Is it cheating if I give myself 9 lives? It seems like I'm earning continues way faster than I'm using them, too... So yeah, I just played Volgarr the Viking when it launched on PC about a month ago, and it's safe to say it got a fair bit of inspiration from SGnG. Same double jump movement, similar power-stacking upgrades, infinite-spawning enemy waves. If you're into Super Ghouls 'n Ghosts, you should absolutely check Volgarr out, I loved it after the initial "holy crap this is impossible" adjustment period. It's PC-only, but it looks like a Genesis game, so I can't imagine that the minimum specs are that strict... |
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Finished! Total play time: 6 hours, 56 minutes. At least three of those hours were playing Level 7 over and over again, trying to beat it with the bracelet. After that, I beat the final boss on my first try, in about three minutes. Never even got hit. I'd say it was anticlimactic, but after Level 7, I was happy to have a quick finish. And then the game glitched out hilariously during the credits. During the cast roll, CPU Arthur's movements made no sense. He kept running right into enemies (unharmed, I guess he was invincible) and constantly tossing spears at nothing. And during this part (1 minute into the video, if the timestamp doesn't take you there), he walked off the edge, through the spikes, and died! The game even acted like it was a regular player death, going back to the Map screen and coming back to the beginning of the level! The cast roll and credits then continued in total silence, with CPU Arthur clearly drunk. I wish I'd recorded it. Anyway yeah, pretty great game, if sort of dated by its technical hiccups and the occasional unfair choke point (and honestly, other than the Level 7 Bracelet Run, the game was pretty fair, certainly no worse than Ninja Gaiden, Castlevania, or Mega Man 1/2). As much as I liked it, I don't think I'll try any of the other GnG games, since this was apparently the best and least cheap one. What's different on all the difficulty levels? I played on Normal. Arrow >>>> Bracelet > Knife >>>> Axe > Lance >>>> Bladey Boomarang Thing > Scythe >>>> Torch Also gonna plug Volgarr the Viking again because it's great. |
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