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Phoenix Wright: Ace Attorney: Dual Destinies Discussion (Nintendo 3DS) [game]
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10/01/13, 21:26 Edited: 10/01/13, 21:27
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So how are you guys doing?
I thought case 1 was a pretty strong intro case, with an appropriate number of twists and some neat contradictions. The breakdown was way above average too.
Case 2 was a little clunkier-feeling to me. The events in it never quite added up entirely, and I was a bit bummed that they revealed the killer at the beginning. It did have a great stand-out character, though: Filch!
I'm almost at the end of case 3. And boy, something about this case just really clicks for me. I really like all the characters (really, all the new characters here are excellent) and it's had some of the funniest moments of the whole series. And it even has some nice emotion. The mystery element is quite good as well!
There are a couple disappointments. While the typos don't really bother me, the game definitely points out contradictions more clearly. There've been plenty of moments where I'm ready to squeeze my brain muscle over a testimony, when Apollo or Athena suddenly point out stuff like "But wait, wasn't there a problem with that...?" at several points. It's like in Zelda when Fi or Navi points out the solution to a puzzle--let me do! It can be frustrating getting stuck on the game, but it's satisfying to figure out a good contradiction, and this game definitely has those. I just wish it was less obvious sometimes.
Otherwise, I'm greatly enjoying it. It's hard to go back to the carefree days as a Pokemon master now...why catch creatures when you can catch criminals? |
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@TriforceBun I liked Case 2 a lot, mostly for Filch, and Jinxie and Tenma were pretty fun, too. They do some really fun things with character animations in this game. All the expressive, dynamic new characters make returning characters (and their lack of new animations) look dull. Case 3 was pretty good, though I'm finding the whole "dark age of the law" spiel extremely tiresome already, and since the case's characters and running theme all sort of spring from that, it's a bit groan-worthy at times. And I thought the murder solution ended up even more strange and unbelievable than in the second case. All the character twists were great, though. Are the hints really that much more direct this time around? I seem to remember things being pretty clear until the final case or two in the other four games as well. But yeah, loving this game still. I marathoned the whole third case last Sunday, actually, and haven't played since then. Trying to savor it, you know? Ace Attorney games don't grow on trees. |
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I beat the game!
As expected, the final case was pretty mind-bending. It had some nice fan-service that I kinda missed from AJ:AA, and one of the biggest surprises of the series!
All in all, I'd say it's a very worthy game in one of the best new franchises of the century. The mysteries were generally compelling and full of twists, and there were at least a few big, surprising moments in each case. Just as importantly, several characters also really stood out to me--the leads (Phoenix, Apollo, Athena) were all excellent, as were Blackquill, Fulbright, Filch, and Aura. Of special mention is pretty much everyone introduced in case 3: Hugh, Robin, Juniper, Scuttlebutt and Professor Means were all plain awesome and I'd be sad if we didn't see at least a few of them in future games.
On the downside, most of the murders themselves ended up being overtly-convoluted, even for AA standards. I still don't really have my head wrapped around the sequence of events in cases 2 and 3, as a lot of the smaller details end up getting lost. In that way, it's not quite as tight as the best the series has to offer. Also, gameplay-wise, there's a loooot of nudging in the correct direction. There was too much of this:
"Do you have an objection, Mr. Wright?" "Hmm...maybe there's something wrong with this aspect..." *present the only evidence related to what your attorney just mentioned*
They give away a lot of the contradictions too easily, or phrase them in ways where it's very clear what to pick. I do like how a lot of elements were more streamlined, but it's nice to get stuck every now and then.
All in all, though, a solid game. I'd rank the cases as such: 5 > 3 > 1 > 2 > 4, and the games... T&T > PWAA > JFA > or = to DD > AJ > AAI
Bring on the DLC case! |
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