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The Legend of Zelda: The Wind Waker HD Discussion (Nintendo Wii U) [game]
 
The Legend of Zelda: The Wind Waker HD on the Wii U
9.51/10 from 19 user ratings

Welcome to the official discussion thread for The Legend of Zelda: The Wind Waker HD on the Wii U!

To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!

The game doesn't release at retail till early October, but gamers can begin playing this title soon if they buy a special edition Wii U next week. That said, Welcome to the official discussion thread for The Legend of Zelda: The Wind Waker HD! Whether you're someone who played and beat this game back in 2003, or maybe you're new and eager to get your Link wet, come here to discuss the game!


IGN.com just released their review and I believe that makes it the first review score for the title. What did they give it? You might not be surprised, but you can look at their review here. For the lazy,... 9.8/10

I have fond memories of picking the original game up from my non-standard Gamestop the night before release. They opened the doors at 10pm and let us get the game early just as the box literally arrived. I don't understand why things went down like that but I was always proud that I was nerdy enough to have been the first person to leave that Gamestop with Zelda that night. Now, I have it pre-ordered at another Gamestop, my normal one, because I want that badass statue offer. As Carlosrox continues to point out, the game looks beautiful and now that I've had an awesome Samsung HDTV for a little less than a year now, I am excited to finally embrace HD with Zelda and see how beautiful this game is at 40 inches and 1080p.

Bring it on Nintendo. I have what it takes.

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09/18/13, 05:44    Edited: 09/18/13, 06:03
 
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@Super_Conzo

I've always had lots of bait around and just talk to the fish as I go through the game.. The updated version makes it easier (he is more attracted to the bait this time around) and the swift sail is a god send. Doing it all at the end is a chore...
09/26/14, 02:48   
@Smerd

It's nice that all these charts tell you where to look for hidden stuff, but they're pretty worthless without something telling you what you've already done. Pretty big design flaw.
09/28/14, 11:12   
After much persistence, I've gotten all the treasure charts (and their respective treasures) and all the heart pieces. Feels good, since I never came close the first time I played this game. I must admit I had to resort to a guide for the law few charts and pieces, but I'm happy to report that I managed to do all the real sidequests on my own. The only thing I was missing were caves that I had missed (and would have easily found if the game would have marked off your charts as you progressed *grumble grumble*).

As for the pictographs... yea... not happening. But I made a big dent in them and had fun doing it so that's what matters. Getting them all would not be very fun I don't think, so I'm moving on. Tomorrow or so I'll beat the game. I remember the ending being awesome, so I'm looking forward to it.
09/29/14, 14:08   
@Jargon

I'm playing through this as well, and I agree about the charts showing heart pieces, caves, etc being pretty useless since they don't mark which ones you've found. They fixed so many other issues with the original GameCube version, but this one thing still bothers me. I'll probably have to resort to a guide to figure out which heart pieces and charts I'm missing.

I too was planning on getting all of the pictographs, but I now realize that I've missed a couple that apparently I can't get back, so unless I happen to find the right pictograph in one of those Tingle bottles then I'm out of luck. I guess I could start a new game after I finish it the first time around, but that ain't happening.
09/29/14, 14:38   
Game beaten! The ending was quite good, as I remembered. Puppet Ganon really is weird. I remember when I originally played I was so hyped at that moment thinking he was turning into regular Ganon only to be disappointed. I guess I appreciate it more now, as it's interesting, but there's still really no explanation.

Gotta love the final blow of the game. Loved that the first time through, and still do. I remember finding it pretty shocking in a Nintendo game.

End credit music is sublime, of course.

I must say, the more I think about it, I really think this game would have worked well and perhaps even better as a stand alone game rather than a Zelda game. I know it's a sequel to Ocarina of Time in a sense, but it doesn't really have to be to work. And Link is quite different in this game from others, the whole sea theme doesn't really fit the rest of the series, and something about the story makes me feel like it would stand really well on its own. Of course, Nintendo loves to slap their brands on everything and the whole video game world is so horny for sequels that it would never have happened. Oh well. Still a great game and this version is a definite improvement. Glad I got it for free because I probably wouldn't have bothered with it otherwise.

P.S. Tetra never learned how to wink properly.
09/30/14, 14:16   
Jargon said:
Game beaten! The ending was quite good, as I remembered. Puppet Ganon really is weird. I remember when I originally played I was so hyped at that moment thinking he was turning into regular Ganon only to be disappointed. I guess I appreciate it more now, as it's interesting, but there's still really no explanation.

Gotta love the final blow of the game. Loved that the first time through, and still do. I remember finding it pretty shocking in a Nintendo game.

End credit music is sublime, of course.

I must say, the more I think about it, I really think this game would have worked well and perhaps even better as a stand alone game rather than a Zelda game. I know it's a sequel to Ocarina of Time in a sense, but it doesn't really have to be to work. And Link is quite different in this game from others, the whole sea theme doesn't really fit the rest of the series, and something about the story makes me feel like it would stand really well on its own. Of course, Nintendo loves to slap their brands on everything and the whole video game world is so horny for sequels that it would never have happened. Oh well. Still a great game and this version is a definite improvement. Glad I got it for free because I probably wouldn't have bothered with it otherwise.

P.S. Tetra never learned how to wink properly.

I dunno, that game spawned multiple games in that style afterwards. I suppose it could have all been a new series, but there were some big impact moments that really depended on the Ocarina lineage to work.
09/30/14, 16:39   
Jargon said:
Gotta love the final blow of the game. Loved that the first time through, and still do. I remember finding it pretty shocking in a Nintendo game.
Heh heh, I remember thinking the same thing when I saw it. I think it's made even moreso by the graphical style, which makes this game seem more happy-go-lucky than other Zelda titles. But I s'pose it isn't the only time a Zelda game has had a shocking moment at the end, as I wasn't expecting there to be blood at the end of OoT!
09/30/14, 22:02   
LA-LA-LA-LA
I'M NOT LISTENING!

Finally gathered the shards of triforce together and now I'm heading down for some grand finale action.
Go-o-o-o-o-o CONZO!

Edit: Game done. Pretty pleased all round. Thought Ganons Tower was a bit of a drag and the final battles weren't exactly challenging but yes the story was super sweet.
End credits served to make the memories of the game seem even more beautiful and iconic.

Now I am free to focus on Smash Bros. as of tomorrow. Yippeee.
09/30/14, 23:19   
Edited: 10/02/14, 22:12
I was booting this up a couple nights this evening and I began to think how confusing it is as to how fast nintendo put this HD version together yet did not replicate its success. The new Wii U zelda was delayed by at least a year and they couldn't assign another company to use their porting tech to bring over Twilight Princess or Skyward Sword as an HD Wii U game? Its a little upsetting we got this so early in the Wii U's life and then we ended up going through a long Zelda drought.
09/11/15, 02:51   
@Scrawnton

Yeah, thats what everyone says who ignored Hyrule Warriors. I not only find it to be a suitable gap-bridger, but a solid effort in its own right. Pretty mint, man.
09/11/15, 03:03   
@Mr_Mustache Oh, I have Hyrule Warriors, and I think its a fun game, but I also think it is very shallow (which is weird because its jammed packed with content). I think it might be all the metal music on guitar? I don't know. I like that game for what it is but it really does not scratch the itch that a traditional zelda can. Maybe I need to go back and spend more time with it.
09/11/15, 03:07   
@Scrawnton Here, let me help you out here.

Scrawnton said:
I planned on jumping into this after I finish up Minish Cap on 3DS. Unfortunately, all three GBC zelda games are the only games in the series I never beat. I feel like it is something I need to do...
09/11/15, 03:19   
@pokepal148 haha well said. I actually booted up LA DX lastnight to check some things out.
09/11/15, 14:07   
I need to finish this game.
09/11/15, 17:52   
I started playing the HD version for the first time yesterday. (Played through the GCN version a while back.)

Having a blast jamming on the dungeons and not doing much in the way of exploring at this point.

At what point do you WW veterans think one should concentrate on exploring?
05/13/16, 00:45   
@chrisguy
Exploring is pretty rewarding in TWW, even if there're a few islands that aren't accessible until you have more tools. After the second dungeon, the whole sea opens up, so at that point I'd recommend just going exploring as much as you feel like it. Make sure you feed the fish--the more map squares you get, the more accessible the last chunk of the game is!
05/13/16, 00:50   
@TriforceBun

That sounds right, though perhaps even getting the later items will help even more. Then you're not finding islands you can't access. Doesn't happen too often but it sure does.
05/13/16, 01:30   
Yeah I felt that as well on the GameCube. You want to explore but you also don't want to waste time. Getting to an island you can't really do anything at is pretty frustrating.

I'd say just go at your own pace. If you want to explore a little, do it until you want to do something else. But definitely give the bait to the map fish as much as you can. It alleviates a lot of frustration later on.
05/13/16, 01:56   
I think I waited until the third or fourth dungeon to do most of the exploring, the tower one. After that point, you have the items you need to visit most of the islands.
05/13/16, 02:40   
Personally, I just went exploring whenever I could. In fact, I loved that as much or more than the dungeons. Yeah, sometimes you can't get in and do stuff, but so what? That doesn't bother us in Metroid, why should it bother us here? Take note of what you see and come back later.

Yeah, I spent hours just laying siege to platforms and finding submarines and running around small islands where I couldn't do anything. And that's why it's my favorite Zelda game.
05/13/16, 03:12   
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