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The Legend of Zelda: The Wind Waker HD Discussion (Nintendo Wii U) [game]
9.51/10 from 19 user ratings

Welcome to the official discussion thread for The Legend of Zelda: The Wind Waker HD on the Wii U!

To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!

The game doesn't release at retail till early October, but gamers can begin playing this title soon if they buy a special edition Wii U next week. That said, Welcome to the official discussion thread for The Legend of Zelda: The Wind Waker HD! Whether you're someone who played and beat this game back in 2003, or maybe you're new and eager to get your Link wet, come here to discuss the game!

IGN.com just released their review and I believe that makes it the first review score for the title. What did they give it? You might not be surprised, but you can look at their review here. For the lazy,... 9.8/10

I have fond memories of picking the original game up from my non-standard Gamestop the night before release. They opened the doors at 10pm and let us get the game early just as the box literally arrived. I don't understand why things went down like that but I was always proud that I was nerdy enough to have been the first person to leave that Gamestop with Zelda that night. Now, I have it pre-ordered at another Gamestop, my normal one, because I want that badass statue offer. As Carlosrox continues to point out, the game looks beautiful and now that I've had an awesome Samsung HDTV for a little less than a year now, I am excited to finally embrace HD with Zelda and see how beautiful this game is at 40 inches and 1080p.

Bring it on Nintendo. I have what it takes.

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Posted: 09/18/13, 05:44:01  - Edited by 
 on: 09/18/13, 06:03:36
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I've been borrowing this game from the library on and off for the last month or so.

I've gotta say, I might be even less of a fan than I was before. Hero Mode seemed like a great idea, and it IS, in some ways. It does make you care about getting hit. But it's mostly just inconvenient, like when you take a bit of damage and have to play a whole area over again, just because you weren't being super cautious. The Deku Tree section was pissing me off to no end, especially when trying to hit that switch near the top of the mountain (after gliding to the little island with the figurine dude and having to climb up again). Trying to run past the Deku plants would cost me a chunk of life. Then I had to go through that long-ass plant spitting section. I'd get to the top, try to land in that little spot, fail a couple of times (is it even possible to land there, or do I have to use an item I don't have, or something?), lose a bit of health from falling and then another from landing out of bounds, and then have to do the whole fucking thing all over again. This repeated about 5 or 6 times before I just gave up and went on to the Forbidden Forest. I mean, give me a shortcut if I've already climbed to the top! It wasn't really difficult. Just incredibly tedious and repetitive.

So many collectibles in this game. It's kind of neat that you can steal stuff from enemies. But is it actually fun? Is it fun to pick up one of those seeds EVERY time you murder a plant? Is it even fun to fight a frigging plant in the first place?

Movement is not as smooth as I remember, either. Sure, the animation is nice. But the movement is pretty imprecise. Things that you seem like you should be able to do, like Deku Leaf into a ledge grab, are impossible. When I accidentally rolled off of the ledge at the top of the Deku Tree and had to climb up AGAIN, I was about to cry.

And the items are so damned clunky. Particularly the grappling hook. Why do you have to switch sticks to aim the grappling hook? Who wants to strafe while using a grappling hook? And why are some jumps set up such that I have to change my swinging direction before landing? A grappling hook in a game can be such a beautiful thing. But Wind Waker just makes it a pain in the ass. Metroid Prime did it about 100 times better.

The puzzles are pretty crappy, too. Hey, a door that's locked with vines! I can cut them, right? Oh, I can't reach the top vines. How about if I jump attack? Oh, still no top vines... Hmm, maybe I can use my grappling hook! No effect whatsoever, eh? Whatever, maybe I'll just throw this fucking walnut at the door. WHAT?! It worked? WTF???

I guess changing the wind gets easier in this version? But it's still tedious at this stage of the game, on top of the direction selection being kind of unintuitive. And when I accidentally glided into a peahat, I had to climb that stupid fucking tree AGAIN. Aggghhhh...

Fighting multiple enemies at the same time (especially while locking on to one) is kind of dodgy, as well. Even some of the evade attacks just end up with Link taking damage when other enemies are around.

I think that I'm changing my overall Zelda Shootout score for Wind Waker to a 1. (It's still pretty, though.)

Incredible. THAT is exactly what the Gamepad should display when you use it as a controller.
Posted: 05/08/14, 23:18:27
@Anand To be honest, I think movement in the 3D Zelda games, on the whole, is kind of too stiff. Link's jumping after Majora's Mask took a serious downturn.
Posted: 05/08/14, 23:46:25
I agree that 3D Zelda is a bit stiff (unlike buttery 3D Mario). But I feel like Link's movement has improved quite a bit since Ocarina. I thought Twilight Princess controlled pretty well. I have to put more time into Skyward Sword to include it in the comparison.
Posted: 05/09/14, 00:04:57
I just remember trying to jump back into Wind Waker a while ago and being surprised at how weird it felt to move Link around.

Skyward Sword was a step in the right direction. Link just needs to be faster in general. One of my favorite things about the 2D games is how fast paced they are. I wouldn't mind a game where Link is just way more agile than we're used to seeing. There were few times in Skyward Sword where I wasn't holding that run button down.

I wouldn't mind if the 3D games were just faster paced, and maybe put less emphasis on a manual lock on mechanic. I wonder if they can do that while still making the game feel cinematic (that is, without some isometric view).
Posted: 05/09/14, 01:39:01

Bunny Hood!
Posted: 05/09/14, 02:00:17
@Anand alot of his character models just feel stiff though, sadly
Posted: 05/09/14, 04:35:41
I wouldn't mind if EVERY 3D adventure game was faster paced.

Except for Sonic Adventure, I guess. (Although that game stinks for different reasons.)
Posted: 05/10/14, 04:20:01
Just beat this game, and wow, it's better than I remember. A huge step up from the N64 games in terms of technology. Stuff like cutting the rope bridge in the first dungeon or using your Deku leaf to blow seeds from a distance... I'd imagine that, at the time, those were pretty awesome puzzles. Makes me wonder if we'll ever get another step up like that in terms of puzzle-solving.

I love how (aside from one puzzle at the very very end where the game assumes your a first-grader who can't read or even think, really) the game doesn't hold your hand. The King of Red Lions tells you where the dungeons are, but you're on your own in figuring out how to get inside them. There isn't ever anything that's too ridiculously hard, it's pretty much just following the fish's directions, but I love that the game trusts you to have a brain. I forgot what that was like, after Skyward Sword.

Also, I think it's funny how, after the ending of this game, which was all about hope for the future and moving forward and doing away with the past and in with the new out with the old and not relying on tradition, Nintendo went and made Twilight Princess, a.k.a. Ocarina of Time on steroids. Here's hoping that Zelda U fulfills the King's final wish.

Aside from the cell-shading looking really bad whenever Link is close to a light source, this was a really great remake. I like how they didn't mess up the credits like they did with Ocarina of Time 3D. And the Gamepad was perfect.
Posted: 06/20/14, 08:36:15  - Edited by 
 on: 06/20/14, 08:37:24
I'll probably pick this game up with the free download from Mario Kart 8, anything to know before I jump in?
Posted: 07/01/14, 17:39:58
@Tranquilo Make sure you get the Swift Sail!
Posted: 07/01/14, 20:19:15
@Mop it up
Do you get the swift sail on your first visit to Windfall? I didn't but I've just returned and the auction is cancelled. Hoping it opens again soon. Ocean... so vast.
Posted: 07/01/14, 20:38:27
@Super_Conzo No, you can't get it when you're there the first time. I'm not sure what is the earliest point it can be obtained. Sometime after the forest dungeon, maybe.
Posted: 07/01/14, 20:41:53
Don't get me started on the thing of jumping around the tree with the stupid springboard buds because nobody wants to invest in Stairs in order to to get the leaf.

Oh did you miss-time your glide before, well screw you. You have to climb yo ass back up our stupid bud thing.

@Mop it up I actually got it before the forest dungeon.
Posted: 08/01/14, 06:25:18
Did anyone end up using the miiverse thing who has a better sense of humor then kris?

Also Niko's stupid rope challenge is basically taking every single issue I have so far with this game and mashing it into one god forsaken abomination.

Seriously this game's bizzare focus so far on this pseudo-platforming type challenges in the over world is basically ensuring that twilight princess remains my favorite 3d zelda.
Posted: 08/02/14, 02:12:49  - Edited by 
 on: 08/02/14, 03:19:10
That's the worst part of the game. The play forming in the game is super stuff and not fun at all. Everything from jumping to rope climbing to ladder climbing is pretty bad.

The worst thing about that part of the game is that you practically have to criss cross the map for like a half hour/45 minutes doing essentially nothing.
Posted: 08/02/14, 05:24:48
I feel like I've been doing nothing for the past few hours. But at least I got the swift sail so now I can do nothing quicker! Lol.
Posted: 08/02/14, 10:19:16

I can't tell if you're bitching about my Miiverse use or complimenting it.
Posted: 08/02/14, 18:12:39
@Super_Conzo Yeah I freaking hate that part of the game. You sail to Greatfish...sail to Outset...sail to Windfall...do all that rope nonsense....sail BACK to Windfall...then do some other stuff....

That's always the part of WW when I'm like...yeah, now I remember why my memories of this game aren't the fondest.
Posted: 08/02/14, 19:40:06
I like how all the bomb bag upgrades are done through not stupid bomb minigames but with the fairies.
@kriswright let me put it this way: reusing the same joke twice isn't funny
Posted: 08/02/14, 19:40:55
I typically just use this part of the game to fill in a bunch of my sea chart and explore--there's no shortage of stuff to do on the sea. I think a lot of people's issues with TWW stem from wanting to move the story along, but my favorite part of the game is probably this exploration/sea travel, so I generally welcome these little "breaks" from the dungeons.
Posted: 08/02/14, 20:00:40
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