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Shovel Knight Discussion (Nintendo Wii U) [game]
 
8.91/10 from 18 user ratings

Welcome to the official discussion thread for Shovel Knight on the Wii U!

To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!

Welcome to the official Shovel Knight thread! Shovel Knight is currently expected to hit the Wii U and 3DS eShops, as well as Steam, in Winter 2013.



Click here for the official Shovel Knight Kickstarter page.

Shovel Knight was successfully funded on Kickstarter on April 13.

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Posted: 09/11/13, 04:13:58  - Edited by 
 on: 09/11/13, 04:18:56
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Destructoid said:
On 3DS, the 3D isn't overstated, and provides a pretty nice effect. It's certainly not required, nor does it feel like the primary platform, but in a few levels in particular it makes the obstacles a bit more pronounced. It looks relatively the same as the other versions, and plays great either with the circle pad or the d-pad. It also has a StreetPass arena mode for asynchronous multiplayer, which is great if you have a local friend who you can enjoy the game with.

Both the Wii U and the 3DS version have support for quick item switching, by way of tapping the GamePad and the lower screen respectively. Think Mega Man X -- where you can instantly switch items by tapping the icon (projectiles and defensive abilities) on the fly. You can still pause the game in any version and select them from a menu, but the tap method feels a lot more natural. The Wii U specifically supports Remote Play and a small amount of Miiverse posting. You can also use a Pro Controller, Wiimote, or Classic Controller instead of the GamePad.

I really have no complaints about the PC version, although you're missing out on all of the other features above. The real benefit is convenience, as you can load it up on any machine that has access to Steam, as well as use any controller you want. To switch items you'll have to pause the game and select them, but it's not a major hassle. In general the PC edition is really responsive and runs great.

- Source

So really for me it's whether or not Battle Mode is cool because that Street Pass Multiplayer feature sounds like something I'd use when hanging with GameDadGrant or any of you other people in the future...
Posted: 06/26/14, 22:46:04
@Guillaume

Yeah, it is definitely a game that you can make harder with your playing decisions. Hell, the health upgrades are completely optional. I could see myself playing through while trying to limit how many I collect.

Shovel Knight rocks. Hope they are serious about making an objective based platformer Shovel Knight 64. To Kickstarter!
Posted: 06/26/14, 23:16:19
I'm surprised at how much I'm enjoying the music in this game.

The boss theme for the Lich Yard was so good
Posted: 06/26/14, 23:19:45
@kgtennispro
It's Virt and Manami Matsumae! How could it not be good?!

I've only really heard the Pridemoor Keep music, but holypoopballsmaddafacka it's so awesome. Can't wait to get my hands on this game!
Posted: 06/26/14, 23:26:23
I'm really liking the Miiverse functionality too now that I know how to actually use it.

Found a music sheet in town that I probably would have never found thanks to a post. I gladly gave it a "verily"
Posted: 06/27/14, 01:32:01
The first level music is just, man, it's something else. So good.
Posted: 06/27/14, 02:21:09
@kgtennispro

Do they use it in a standard way or is there special Miiverse Functionality?
Posted: 06/27/14, 02:24:15
@kgtennispro@PogueSquadron@r_hjort
The music brings me joy.
Posted: 06/27/14, 02:27:57
@DrFinkelstein

If you have your diary opened on the gamepad; every time you enter a new room/area, you'll see posts that were made in that specific room/area.

So in that specific room I was in in that town, I saw a post telling me where to find the hidden music sheet.
Posted: 06/27/14, 02:29:44
@kgtennispro

Oh that is pretty cool....
Posted: 06/27/14, 03:22:20
This is the only system on earth that this game belongs on.

Fucking fact.
Posted: 06/27/14, 04:50:32
@carlosrox
Games don't 'belong' to a platform. They are games.
Posted: 06/27/14, 04:55:16
Played another few hours today, making it past the second set of bosses. Pretty great game, for sure.
Posted: 06/27/14, 05:13:06
I'm already halfway through New Game +

This game is special. I adore it.
Posted: 06/27/14, 08:25:07
Yeah, I really do adore this game... have put over 6 hours into it in the last 24, which is quite rare these days. It looked very special from the first day I saw the Kickstarter and it's so nice to see that it has lived up to its potential in every way. I hope it gets the sales that it deserves... Yacht Club Games may have a very bright future ahead.
Posted: 06/27/14, 10:11:19
So I finished the first few stages and messed around in the village. This game is wow. It's like Zelda II, Mega Man 2, and Mario 3 (world map) had a baby. An adorable baby. With armor and a shovel.

When will the soundtrack be available? I'll buy it in a heartbeat. So good!
Posted: 06/27/14, 16:16:42
@ludist210

Here you go

EDIT: Oops, just realized I linked the wrong one.
Posted: 06/27/14, 16:23:20  - Edited by 
 on: 06/27/14, 16:49:01
Whatever they're paying Jake, it's not enough.
Posted: 06/27/14, 18:05:33
@Pokefreak911
So you'd be fine with Megaman appearing in Playstation All-Stars but not Smash?
Posted: 06/27/14, 18:53:49
PogueSquadron said:
Whatever they're paying Jake, it's not enough.

Right? Soundtrack is SO GOOD. (though I assume he's getting paid quite well!)

I'm going to work through this game a bit more today. And probably this weekend. And likely well into next week. Can't stop, gotta keep playing...!
Posted: 06/27/14, 20:28:21
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