Congrats on beating the Plague of Shadows! Nice work.
I haven't finished it yet. Got caught up in Epic Center's Chrono Trigger play-through, as well as the The Legend of Legacy demo and my own self-indulgence of playing through Castlevania: Dawn of Sorrow again. And Super Smash Bros. online.
Too many games to play. What horrible first-world problems I have...!
But yeah, I need to get this done. Glad you liked it! How much time would you say you put into Plague Knight's campaign?
Well that was confusing, I thought this was something you had to get into the eShop to download, couldn't find it anywhere, loaded up the game, it did an auto-update but I still couldn't find it anywhere...
So I put in the secret code.
I have no idea WHY I had to though. Definitely beat the main game.
Finally sat down and played through Plague of Shadows over the last few days. Not really too much to say about it... if you liked Shovel Knight, it's a great remix, and considering that it is free there is really no reason to not check it out. I honestly don't know how different the stages are, so maybe my bad memory helps here, because it felt pretty fresh to me. Not to mention Plague Knight just plain moves and attacks differently so it really has a unique feel to it.
Honestly my only real complaint is that it was perhaps a bit too easy? Especially if you use the thing you get early on that lets you slowly float down after a burst jump, a lot of the challenge of the platforming is nullified a bit by that move. With that said I think the end stats said I died over 100 times so maybe I have no idea what I'm saying right now.
@DrFinkelstein I don't think it was any harder than the regular mode? And in some ways easier? It really depends which power-ups you use though. For instance, there is this one power that lets you slowwwwwwwly float down after a burst jump, makes precision platforming SO MUCH EASIER. After I bought that power-up (early on) I would try out others on occasion but would keep going right back to it. I can imagine without using that it would have been way harder.
@DrFinkelstein It probably made a big difference that they launched the game on Nintendo systems first (and Steam) and then PS/XB like 6 months later. The ports even had cool exclusive bosses and stuff.
I wonder if they included all the Kickstarter backers in those sales totals and platform charts, as that would probably sway things even farther into the Nintendo/Steam pie slices. Although I guess 15k wouldn't make a big difference in a million anyway.
Hard to believe it's almost been two years since this game launched. I wonder how long it's going to take them to get all the Kickstarter stretch goals implemented. At this rate they'll be working on free updates for Shovel Knight for at least a few more years before the game is "finished."
This looks pretty cool. But yeah, I also feel bad for Yacht Club for promising some HUGE extra modes for a (perhaps disproportionate) amount of money. I wonder if they feel trapped by all of the extra stuff.
@TriforceBun From what I've heard the game made way more than they ever expected and they're all millionaires now so... I don't feel THAT bad for them. Though I'm sure some part of them wants to move onto whatever comes next.
@Anand You can still download the DLC stuff on the retail version mannnnn.