It's hard to describe, but in one of the later levels, you have to navigate a passage while the corridor you are in is moving up and down so you have to find the safe place to stand to avoid getting crushed. Just like in SMW.
@Jargon I know exactly what you are talking about in SMW. I vaguely recall a similar thing in Shovel Knight, but I can't remember what stage it was in. I feel like I've seen that in games other than SMW, but I can't think of any examples offhand...
@nate38@Zero There are a few passages in Sonic the Hedgehog that are sort of similar, for instance in the Scrap Brain Zone with large platforms moving about in cramped spaces that you have to pass, and in the Labyrinth Zone with the rising water pushing cork blocks up against the ceiling.
Can't say I remember the Shovel Knight level with the crushy stuff, though. I just keep thinking of the windy parts full of nasty obstacles in Propeller Knight's stage.
Did anyone see that there's a free expansion coming soon?
With the release of Shovel Knight on PlayStation platforms coming in April, developer Yacht Club Games has announced the details of what sounds like a pretty extensive expansion it'll soon launch for free.
I'm guessing we might be seeing a fully featured Battletoads game pretty soon... there were those tumors about a classic Rare IP being revived, and this would serve as a great little taste before that happens.
I think Microsoft's best bet is to do as they did with Killer Instinct and get some other team to handle it. I don't think Rare has much talent left, but they may as well make use of all that great IP!
Coming near to the end of the game now. The whole thing just clicked for me about half way through, I've really enjoyed it. My only real criticism is the uneven difficulty curve - I found the first 3rd of the game to be tougher than the rest of it.