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Shovel Knight Discussion (Nintendo Wii U) [game]
 
8.85/10 from 18 user ratings

Welcome to the official discussion thread for Shovel Knight on the Wii U!

To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!

Welcome to the official Shovel Knight thread! Shovel Knight is currently expected to hit the Wii U and 3DS eShops, as well as Steam, in Winter 2013.



Click here for the official Shovel Knight Kickstarter page.

Shovel Knight was successfully funded on Kickstarter on April 13.

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Posted: 09/11/13, 04:13:58  - Edited by 
 on: 09/11/13, 04:18:56
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@Jargon

Could you go into more detail about which cave part was very similar to SMW?
Posted: 02/27/15, 23:02:53
@TriforceBun

It's hard to describe, but in one of the later levels, you have to navigate a passage while the corridor you are in is moving up and down so you have to find the safe place to stand to avoid getting crushed. Just like in SMW.
Posted: 03/02/15, 00:58:44
@Jargon I know exactly what you are talking about in SMW. I vaguely recall a similar thing in Shovel Knight, but I can't remember what stage it was in. I feel like I've seen that in games other than SMW, but I can't think of any examples offhand...
Posted: 03/03/15, 23:05:05
@nate38 I feel like I have played it in a few as well, although the only thing that comes to mind is not quite that...

It's the part at 18:40ish. The floor floor doesn't move, although you shoot your way through so you are making a sort of tunnel as you go and that moves...

Posted: 03/03/15, 23:13:14
@nate38@Zero
There are a few passages in Sonic the Hedgehog that are sort of similar, for instance in the Scrap Brain Zone with large platforms moving about in cramped spaces that you have to pass, and in the Labyrinth Zone with the rising water pushing cork blocks up against the ceiling.

Can't say I remember the Shovel Knight level with the crushy stuff, though. I just keep thinking of the windy parts full of nasty obstacles in Propeller Knight's stage.
Posted: 03/03/15, 23:25:09  - Edited by 
 on: 03/03/15, 23:25:29
Did anyone see that there's a free expansion coming soon?

GameSpot said:
With the release of Shovel Knight on PlayStation platforms coming in April, developer Yacht Club Games has announced the details of what sounds like a pretty extensive expansion it'll soon launch for free.

link to article.
Posted: 03/04/15, 06:05:47
@Abdooooo

Yeah I had read about it. Very excited for it really. Seems in depth.
Posted: 03/04/15, 12:57:31


Microsoft finally lets somebody make some use of this franchise.
Posted: 03/05/15, 01:20:01  - Edited by 
 on: 03/05/15, 02:25:35
@Hinph ...WHAT?

How do those two even... go... together?! Although it is pretty cool. I wish the Wii U version would get some cameo upgrade.
Posted: 03/05/15, 01:33:53
@Zero

I prefer it to douchebag Kratos by a long shot. Really neat cameo!

It would be nice if they threw a Nintendo exclusive battle into the update of the Wii U and 3DS versions... Zelda character?
Posted: 03/05/15, 02:28:07
@Hinph
That excites me more than it should, but I don't have an Xbox One. SIGH.
Posted: 03/05/15, 02:28:10
@Hinph

They should totally hide Error in one of the towns.
Posted: 03/05/15, 03:30:38
@Jargon

Haha. I love it!
Posted: 03/05/15, 09:41:03
@Hinph
Well that's bittersweet. It always feels like someone's trying to dress up the corpse of a loved one whenever I see Microsoft do anything Rare related, but I do trust Yacht Club.
Posted: 03/05/15, 12:00:59
@r_hjort

I'm guessing we might be seeing a fully featured Battletoads game pretty soon... there were those tumors about a classic Rare IP being revived, and this would serve as a great little taste before that happens.

I think Microsoft's best bet is to do as they did with Killer Instinct and get some other team to handle it. I don't think Rare has much talent left, but they may as well make use of all that great IP!
Posted: 03/06/15, 03:27:22
@Hinph

Those tumors?
Posted: 03/06/15, 04:29:41  - Edited by 
 on: 03/06/15, 04:29:55
@DrFinkelstein

Not sure if smartphone typing error or Freudian slip regarding how I feel about the state of Rare.
Posted: 03/06/15, 06:57:24
@Hinph
Gee, I really hope not. Just let Rare die already.
Posted: 03/06/15, 12:01:12
Coming near to the end of the game now. The whole thing just clicked for me about half way through, I've really enjoyed it. My only real criticism is the uneven difficulty curve - I found the first 3rd of the game to be tougher than the rest of it.
Posted: 03/17/15, 21:31:21
@achhibbar

I found the difficulty curve a bit weird too but not in the same way. I found there to just be weird spikes throughout.
Posted: 03/18/15, 00:42:50
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