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So the game is out in Europe. Anyone here pick it up yet? I'm waiting for the North American release.
Like I said on a different thread, this is a kind of game that's hard to explain. It "looks" like Pikmin but plays like a 3D beat'em up. The game didn't really click with me until I tried the demo. Now I'm really looking forward to it.
@VofEscaflowne Oh yes, this is the reason I stopped playing this game. I am right where you are too, and can't do anything. I just read on your Miiverse thread you need 100 heroes, I "Wonder" if that is the case
Edit: Oh, and by stopped, I don't mean forever, I just put it down out of frustration, and hadn't gotten back to it since MK8 and LoZ:WW I'll definitely come back to, I've enjoyed it quite a bit so far.
You can see a bit that I'm at the left side of the screen at the exit there. The rest happens on the GamePad and after opening the door to the exit, that's where that robot came in. Now it won't stop firing
EDIT: Oh figured it out. Sword is always the answer
I finally played this the other day after months of owning it and am very confused... I need to watch a how to actually play this game video on Youtube. Hah. It helped with the demo all of those months ago.
Just make sure to buy the items that let you dodge/reflect attacks. The demo had you starting with them but there's no way to avoid when starting the game here. Also, there's an item that lets you draw faster with the analog stick. Just remember to equip them after you buy it though. It works way better to draw with the analog stick IMO and becomes very quick to pull off combos once you get used to it.
Oh I'll have to check that. I haven't bothered spending anything on materials since using items lowers your total score but never noticed anything about creating a Wonder Card. I should have a ton of materials now too!
Oh and the more upgrades are available, the more this is reminding me of Bayonetta. It's like Viewtiful Joe in style mixed in with Pikmin's armies, Bayonetta's combat style and Okami's drawings. The more I play, the more I just enjoy the heck out of it.
Finally started this game after many many months. I'm only about an hour in, seems pretty neat so far though. Albeit I kind of feel like I have no idea what I'm doing. I keep seeing stuff pop up on screen that I learned new moves, but I never know how to do them?! And it seems like a lot of enemies just have these nearly impossible to dodge attacks? Is there some way to dodge besides just getting out of the way?!
Some attacks can be deflected or countered. It's been a while, so my memory could be off, but I remember that there are cues based on enemy colors that let you know what kind of attack you're supposed counter with.
Red is hand Blue is sword Green is Gun...
and so on. For example, one boss shoots a giant blue beam at you that can be deflected with the sword. Learning these kinds of tricks is important for doing well in the game. None of this is explicitly explained to you; it's something you have to pick up on your own. If you aren't having much fun with the game, there's a good chance it could be because its cues and strategies haven't clicked for you yet. Give it some time and don't give up. Look up a guide or technique video if you need to. Some good tips have been posted on the previous page of this thread. Wonderful 101 does not teach you about itself, but once you figure things out it becomes very fun.
Like @Hero_Of_Hyrule suggests, the game has a pretty steep learning curve and you'll likely feel a little lost for a while, but give it some time and, eventually, it'll click and become a very rewarding experience.