A Nintendo community
for the fans, by the fans!
Browse    2  3  4  5  6  7  
The Wonderful 101 Discussion (Nintendo Wii U) [game]
 
8.53/10 from 11 user ratings

Welcome to the official discussion thread for The Wonderful 101 on the Wii U!

To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!

So the game is out in Europe. Anyone here pick it up yet? I'm waiting for the North American release.

Like I said on a different thread, this is a kind of game that's hard to explain. It "looks" like Pikmin but plays like a 3D beat'em up. The game didn't really click with me until I tried the demo. Now I'm really looking forward to it.

URL to share this content (right click and copy link)
Posted: 08/24/13, 08:16:04  - Edited by 
 on: 08/24/13, 08:18:35
[ Share ]
 
Why not sign up for a (free) account and create your own content?
 
@nate38

Do you have Unite Spring and the shield ability? I forget what it's called. Unite Flan? Anyway, those two are essential. I'm surprised that you have to buy them, as many segments are incredibly difficult without them.

@Mr_Mustache

I looked for the option back when I was playing through the game but didn't find it. I could have easily missed it, so I'll check the next time I play the game.
Posted: 02/04/14, 01:52:23
Guess where my $25 Gamestop gift card is going towards? It's been far too long.
Posted: 02/04/14, 02:48:23
@Hero_Of_Hyrule
Agree completely, without those the game is almost unplayable.

There's also a few other tricks that come in handy:
- Simply having the unite sword out reflects blue beam attacks.
- Unite guts repels some but not all attacks - basically anything physical that isn't sharp can be repelled.
- Simply get 35 of each vege and buy the credit card - this allows you to buy even the most expensive of items/skills. I got the item that speeds up the regen of the unite gauge - very handy.
- Unite hand is very powerful, so if you get a chance to combo with the x button, don't just do sword because it's the easiest to draw.
- Team attack all the environment - you can get a lot of items this way.
- Use the unite spring dodge move to avoid attacks that can't be easily reflected or blocked.
- The unite hand apparently repels fire (although I haven't done this yet)
Posted: 02/04/14, 03:14:32  - Edited by 
 on: 02/05/14, 03:15:30
@achhibbar

Great advice. I learned a few things.

Not only does the hand repel fire: it absorbs it, making attacks more powerful until your create a new morph or break up the current one. The sword acts the same way with electricity. Additionally, if you get a combo up to x2.5, your sword and/or hand automatically receive this elemental upgrade.
Posted: 02/04/14, 07:00:04
Just picked up this game for 35$ at EB in Canada.
Posted: 02/04/14, 21:47:56
@Hero_Of_Hyrule
Thanks for the tips, can't wait to try it out

Anyone have any tips to deal with the turtles?
Posted: 02/05/14, 01:40:31  - Edited by 
 on: 02/05/14, 03:16:55
Trying to get back into the game, now that the rest of my current Wii U library is wrapped up. Right now I'm stuck in 003-B, at an indoor corridor section. The floor is rotating, and there's a huge wall of fire and some containers that I'm pretty sure say "Fire Extinguisher" on them. But I can't for the life of me figure out how to get through it. I tried all my Unite Morphs and techniques for 20+ minutes in that area and couldn't figure it out. EDIT: Eventually figured it out, but I had already tried what worked. So I dunno why it didn't before. Oh well.

Also, any areas where you have to use the GamePad as the screen are terrible, because the tilt-controlled camera is super wonky. I love Platinum's dedication to variety and utilizing every gimmick at their disposal, but I feel like they let it get out of their control. The tutorials are few and poor, the menus are terribly unintuitive, and a lot of the big set-piece moments and puzzles are overwhelming for how little guidance you get.

The game is amazing when it's working, but it unravels way too often, mostly due to things that could have been prevented easily or were good ideas gone bad.
Posted: 02/23/14, 19:12:46  - Edited by 
 on: 02/23/14, 19:45:58
Played about an hour yesterday, and during the first (assuming there are others) segment where you are flying the jet thingy, and shooting the 3 headed beast, game hard froze. At least the game saves after each mission.
Posted: 02/23/14, 22:06:37
chrisbg99 said:
I just beat Operation 5 and really enjoyed the Punch-Out style boss fight.

It is weird, I really enjoy the game but it is so exhausting to play even for a short while. At least for me it is.
Just finished that part too, awesome little surprise homage.

As for playing the game in short doses, I find I have a very hard time getting into it if I only play a single mission every now and then, like I had been. There are so many systems and factors to keep in mind at all times, they easily slip your mind if you don't come back to the game regularly.

I made an effort to get back into it this week, and have played through chapters 004 and 005. While I still think there are a few too many gimmicky changeups that mostly fall flat, the game really comes together as something special once you get more abilities and a familiarity with the standard enemy approaches.
Posted: 03/06/14, 06:37:57
Finished the game - the scale of the fights are quite amazing.
The final missions did seem to suffer from a lot of slowdown though at times.

Amazing game, incredible amount of content.
Posted: 03/06/14, 21:41:21
@achhibbar Yeah wasn't there widespread concern pre-release that the game was going to be really short? It might be the most content-rich action game I've played. I'm like 12 hours in and apparently have plenty more to go, and there's been no filler or bloat at all yet.
Posted: 03/06/14, 21:48:46
I'm trying to imagine how long going for Pure platinum, and hard mode would take, + all the collectibles.
I'm tempted, but I really should move onto another game.

I'm thinking Zelda ALBW or Deus Ex.
Posted: 03/06/14, 22:51:13
@achhibbar Link Between Worlds gets my vote.

If I had to estimate (not knowing exactly how many difficulty levels there are or unlockables in generally really...) I'd figure getting everything in W101 would take the average (qualified) player something like 60 hours. Maybe more. Today I played through Chapter 006, and it took two and a half hours just to get through it. And I didn't fiddle around with shops or anything in between, just went straight through each mission. It would have been a good bit shorter if I skipped cutscenes entirely instead of just fast-forwarding through dialogue. And, you know, if I didn't keep dying, especially in the set-piece parts.
Posted: 03/07/14, 05:14:22  - Edited by 
 on: 03/07/14, 05:15:56
Finally finished! Took me 24 hours. So much longer than I expected. It seems like the best meat of the game might be in replaying harder difficulties and working through Wonderful Mission and finding secrets once you finally get a grasp of things through the main story weave. But I've definitely had enough for now, and nowadays I tend to drop a game completely once I've had my initial fill.

I had some nice final thoughts all typed up, but it got destroyed when I tried to post! So all I'll say now is I really liked the game. Except when I didn't. Which was fairly often. But hey, it was a hell of a ride, bumps and all.
Posted: 03/14/14, 05:14:32
I I went to gamestop today to preorder mario kart and I saw this game new for $30. I played the demo and was a little overwhelmed by the action that is why I never bought it, but I figured I would give this game a chance now.

Oh, and I bought it new so that I could support the developers. Will try it out later today.
Posted: 05/16/14, 18:34:08
@Scrawnton

Try to approach the game with an open mind. Remember that it's not going to accommodate you or go out of its way to teach you how to play. There is no shame in playing on easy mode or looking up video guides. It's not easy to get used to the finer points of the games combat mechanics. There are plenty of small details that make a huge difference, yet can easily go unnoticed. There's some depth to the combat that can't fully be grasped solely by operating on the knowledge the game gives you.
Posted: 05/17/14, 02:05:10
@Hero_Of_Hyrule im starting to learn that. I am playing on normal and made it past the first level (the one past the prologue) and I had some trouble. It is hard for me to read the enemy tells and when i need to dodge with all the action going on on the screen.
Posted: 05/17/14, 15:20:15
I've owned the game since Dec. 2013. Noticed it was reduced to $30, so I decided to purchase. The game is definitely not geared to little kids when it comes to difficultly. I was not expecting the game to be this challenging. I started on normal difficultly. I didn't get very far into the game, only played about an hour or so. When I get around to playing this game again, I'm going to start over on the easy mode, as long as it doesn't cut anything out of the game.

I guess that is my main question about the game. Does the difficulty level one chooses change anything about the game's ending, ect? Like Contra III for the SNES, when you picked the hard difficultly, the final boss changed into one last form that you had to defeat before completing the game. If I'm going to play a game, I don't want to miss out on stuff like that.
Posted: 05/17/14, 22:05:28
I'm at the Ohrowchee boss and I think the game may be glitched... or isn't very obvious as to what I should do. But I've already restarted it thinking it might be glitched and still, I can't figure out what to do.

Miiverse post

I've gathered everyone inside of that head on the left but nothing happens after. I was told that my main character needs to go in too but it doesn't seem to want to do anything. I've tried jumping around and switching between characters back and forth and nothing. Am I doing something wrong or is this just a glitch?
Posted: 06/23/14, 22:03:35
@VofEscaflowne Yeah, a few of us had the same problem. You probably aren't doing anything wrong, it's just really finicky for some reason. I'm not sure if there's a surefire solution to it.
Posted: 06/23/14, 22:14:54
Browse    2  3  4  5  6  7