@-JKR- yup, you're right. But yea once you stop doing it long enough then you're just kinda like not finding time to do it. Any serious drawing I did like 10 years ago in college. But it sorta led me into graphic arts and doing shit in photoshop so I still love and appreciate art and doing digital stuff sometimes but hand drawing I dunno...
Pastel paper and then pastels for drawing. I have no idea what the difference is when using different types of paper. I imagine it differs when coloring/smudging but it seemed to work well. I guess it's not really shocking considering the paper type though
DANG this program is hard to work in, lol. I have gotten extremely lazy and reliant on layers and the undo button in Photoshop.
Working on a piece now (if you are a friend on the Wii U you can see the work-in-progress) and hopefully by the end of the week I'll have something fun to post. It may not be a masterpiece like some of these on the previous pages, but I think it will make people smile. :)
The thought process was probably "You can't undo in real life." And I tend to agree with the choice as annoying as it is. On canvass, which this is trying to imitate, there's no going back. In the long run, it makes you a more thoughtful artist.
@-JKR- Flawed thought process, and I considered that.
And you wanna know the REAL reason why? At the least, you can recover from touch screen fuckups, of which I've had many. Accidentally hitting two points and smearing the entire screen with an accidental line, and no way to fix that? Idiotic.
True but for that human error alone they can't take away the whole point they're trying to make, of making it more authentic. It's up to the user to just be careful while using a tablet for this. It's unfortunate but I don't blame them if this is what they were trying to achieve.
The tangent of the sleeve to skull-cranium bugs me a lot. It would be stronger if the skull was a bit larger and overlapped the foreshortened arm in a less "straight line" way. I guess on both sides of the cranium.
@-JKR- Perhaps. I actually wanted the skull smaller to begin with, making it more of child's skull, but most of this thing was kept the way it turned out as I went along. That alone is a pretty big deal to me, not having the conveniences and security of professional software, and learning to like that.