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*Nintendo Direct today - Aug.7th*
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08/06/13, 18:59 Edited: 08/07/13, 17:00
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Jargon said:@TriforceBun
I think there's a bigger audience for SM3DW than there ever would be for a Galaxy game. Probably, and I'm sure this is Nintendo's reasoning. Here's the thing, though--Nintendo's still trying to tap into that wider, casual market, but they just tried that last year with NSMBU and it honestly didn't really help that much. The guys Nintendo are trying to win over right now don't really trip over themselves trying to get a system for New Super Mario Bros. or 3D World. Sales for 3DW might be higher than SMG3. But that's a big might, and that's assuming the market would work the same way for the Wii U as it did for the 3DS (which on its own is flawed logic; 3DL released in different circumstances, for a different platform, for a different price, and a lot of people who bought it are currently underwhelmed by 3DW). More importantly, though, the Wii U really needs a game right now that people will respect and take notice of; a GOTY type title. The Wii U has way too much negativity around it, and I think the importance of a killer exclusive game can't be understated at this point, even if it doesn't quite make as much money as 3D World. And honestly, I'm still on the fence regarding 3DW whereas I'd be first in line to buy a new 3D Mario, and I'm sure I'm not the only one. |
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Jargon said:@TriforceBun
First of all, I don't know why 3D World can't be a GOTY type title. Look at EAD Tokyo's track record and keep in mind how much better Nintendo's console games usually are compared to their handheld games.
But more importantly, I don't think you can really compare 3DW with NSMBU. Even the biggest NSMBU fan will admit that the game is not far different from NSMBW in terms of experiencing something new. 3DW however can offer something that no one has ever experienced before and I think that is much more likely to convince someone to pick up a new console than something they've already had a taste of on the Wii. I guess my disagreement boils down to the italicized part. From what I've seen of 3DW, it just looks like an up-rezzed 3DL. To me, the Paper Mario/Luigi's Mansion-esque static viewpoint and blocky, smallish levels aren't nearly as appealing as a fully 3D roaming Mario title. It just feels kind of archaic. And yeah, Wii owners didn't get a 3DL, but I imagine most Wii U gamers have access to a 3DS...or if not, don't see a compelling reason to buy a Wii U over a 3DS for its Mario game. There's some assuming here, but I think the tepid reaction to this game illustrates my point. And yes, this is EAD Tokyo we're talking about, so it's possible I'll be eating crow in a few months if the game ends up being amazing. But I expected the next Mario to really push the limits of platforming like SM64 and Galaxy did before it, so in that regard, I just can't get excited for another Mario game that strongly resembles an earlier one with co-op as its big selling point. Incidentally, the clear pipe thing is kind of cool, but the fact that they're touting a level design element as one of the game's new features makes me think there's not really a lot of exciting new stuff to show with it. And that's not even getting into (the complete lack of) GamePad use. I don't see why this game even needs to be on the Wii U as opposed to the 3DS. |
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