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Are all genres created equal? [roundtable]
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I've been thinking about the controversy over Retro making Donkey Kong Country: Tropical Freeze (which really sounds like a frozen drink you can get for a limited time at Dunkin Donuts) instead of making Metroid Prime 4 or some other epic. Part of the disappointment is definitely over the fact that the Wii U already has a decent amount of 2D platformers on the way, but I also think that there's just a general feeling that a company of Retro's talents should be putting their skills towards something more worthy of their time. Of course, in order for this to make sense, there has to be some sort of hierarchy of genres. And I think that is born out in the way different types of games are received. Genres like FPS, 3D action/adventure, RPG, etc. just seem to automatically be considered to be of a different stock than genres like puzzle, SHMUP, 2D platformers, etc. These "lesser" genres often have a much lower ceiling when it comes to review scores. It says a lot that Ikaruga, considered by many to be the pinnacle of the SHMUP genre, is sitting around 85 on Gamerankings. Meanwhile, the "epic" genres are the ones that fans salivate over and that dominate GOTY voting. This seems kind of strange to me. In the end, video games basically come to down to the enjoyment you get playing them. I understand that these epic games require more resources and therefore more advertising and hype than the smaller games. And it's true they often have more variety and more complexity. But in the end, the question is the quality of my time with the game. If a game like Dr. Mario, which I've spent several hundreds of hours playing competitively, gives me more enjoyment over the course of my life than even the most awe-inspiring epic, then Dr. Mario has just as much of a stake at the top of the gaming totem pole as something like Ocarina of Time. Variety is the spice of life, so of course I want as many different types of experiences as possible. But I'm tired of certain experiences being treated like second class citizens. The best games are the best games. Just like the simplicity of a one on one game tennis can be just as great as the strategy and complexity of 11 on 11 football, even the most simple game can be as great as any other. Do you guys agree? Are there certain genres that you think are more worthy than others? URL to share (right click and copy)
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07/20/13, 02:13 |
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I totally get your point, and I think Retro can do pretty much anything. I was hoping for a StarFox, which I think a lot of people would have thought is a "waste" of their talent, but to me it's like... why not? Loved 64, Retro could do the series proud. Although when I actually think about my favorite games EVER most do fall into these big sweeping action / adventure / etc. games. Then again, many of them are 2D platformers too.
I think with Retro what a lot of people think is that they're one of the few Nintendo developers that could pull off a Metroid Prime-level game, and Nintendo doesn't particularly have many of these big action / adventure / etc. games lined up. Whereas "anyone" can make a 2D platformer. But I'm not sure how accurate that is. Certainly I don't think just any developer could make something as awesome as Donkey Kong Country Returns, and if Retro WERE doing something else, I'm not sure I'd want some Nintendo B team doing a DKC game. I'd probably rather just hold off on the franchise a bit at that point until Retro could come back to it.
To answer the question more generally, I do think that the more that you limit your scope (as a game, or a genre), the tougher it is to get high review scores. I'm not sure how fair that is, but I do think that, for instance, a nearly perfect console adventure game (Ocarina of Time?) scoring higher than a nearly perfect single button endless runner on iOS (???) is not a travesty.
I'm answering this in a very wishy-washy manner, ha ha. |
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I think part of it is that the Wii already has plenty of platformers. New Super Mario Bros. U, and soon Super Mario 3D World, and soon Rayman Legends and DKC:TF.
Some of you know that DKCR is one of my favorite Wii games (maybe my most favorite, if it weren't for the controls and barrel levels). It's superbly made. However, as good as DKC:TF will be, it will just be scratching an itch that I can get scratched in three or four other games. More if you want to try to include Sonic: The Lost World, or Shovel Knight and Cloudberry Kingdom.
There are lots of games to play on Wii U if you want to have a purely fun experience where you're grinning from ear to ear, hopping around colorful worlds (often with friends). However, there aren't many high quality games on Wii U that are a little darker or offer an engaging story or offer the kind of world building that Retro is so good at. So in that sense, I can see the frustration people may have that Retro is working on "just a platformer." For me, I wouldn't say that...but I'd say that Retro is working on "another platformer."
So I'm certainly not saying they're being "wasted" on DCK:TF - I'm actually looking forward to that much more than 3D World, but it's kind of a game that doesn't do anything to round out the Wii U library. It entertains on the same level as three other huge games that will be on the Wii U's library by the end of the year. |
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I think that's mostly true, but I think it may be because the marriage of story/gameplay is kind of a sophisticated/difficult thing to pull off properly. It's one thing to have great gameplay. It's one thing to have a great story. To have both in the same game can be magical. The ones that tell a story tend to have a lot of impact on us. I mean, most of us here would probably put Final Fantasy 6 or Chrono Trigger near the top of our favorite games lists. Even as good as some of our multiplayer games are these days, sometimes it's hard to put them up against say, a Bioshock or The Walking Dead. Maybe The Walking Dead isn't even a 'game', but man, it was a very affecting piece of interactive storytelling. Just something you take with you for weeks after finishing. I think that's mainly why story driven games come out on top a lot. They just stick with us and affect us.
It's like...I dunno, if Pokemon had an amazing story in it somewhere, it'd be amazing. One of the reasons I liked Pokemon Black a lot was because they started doing more things with the story - some bits that really made you think about what Pokemon is all about, and whether or not it's really right or not.
Then again, sometimes the beauty is all in the simplicity, and I think you see that in a game like Braid or Journey, which tell stories, but in much different ways than other games. Maybe Pokemon would be way worse if it had more of a story to it because you're no longer concerned with 'being the best' and all that. |
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I think the story with Retro is not so much that certain genres mean more than others, I just think it's that people look at Nintendo's lineup and see Donkey Kong Country as very much in-line with Nintendo's entire portfolio. You can point to something like Metroid Prime and come to the conclusion that for the most part, Nintendo's in-house studios haven't made very many games like that, and adding diversity to the overall lineup is something that Retro should be doing to help bring in a new audience (similar to Rare's role when they were a Nintendo 2nd party). But Nintendo also needs some big-sellers, and having Retro doing something new and ambitious but possibly tanking is pretty risky. The Wii U isn't even selling to Nintendo fans right now, so I think that has to get fixed before worrying about expanding the audience.
Unfortunately, the perception sometimes is that "Well, Nintendo could get anyone to make Donkey Kong"; while that may be true, not just anybody could make a great Donkey Kong game like Retro has and I think it undersells the job they did with Returns. It gives the impression that a Donkey Kong Country game is a "lesser" product than a new Metroid or a new IP, which I feel is unfair to both the game and the studio. It's disappointing to see stuff on the internet like "Wow, Nintendo has Retro making another fucking Donkey Kong game." On the one hand, I understand the frustration of seeing any developer that you like not being able to work on something new and ambitious. But at the same time, there's this negative connotation that making DKC:TF is a waste of Retro's time and talents, and I think that's ridiculous.
It's one of those things where I have to separate "What I think Nintendo should do as a business" and "What do I want as a fan of games." I agree that Retro making sequels to existing Nintendo IPs isn't going to change the minds of anyone that isn't already on-board with Nintendo, but either way I'm getting another game from a great studio. As long as it lives up to the quality that Retro has set with their previous games, there's not a chance that I'll knock the game for not being something else. I look at each game and the genre that it belongs to, and see what it brings to the table based on that style of game. |
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