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Star Fox 64 Discussion (Nintendo 64) [game]
9.19/10 from 69 user ratings

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Star Fox 64 (Nintendo 64) Review (9.5)  by  

Can't let you brew that, Starbucks

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Posted: 07/06/13, 19:46:31  - Edited by 
 on: 07/06/13, 19:47:00
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Posted: 07/07/13, 23:41:26

Was that really an issue? Extra lives weren't exactly hard to get.

I can't remember the last time I had a SF64 game over due to lack of lives. And in the 3DS version, if the game is saved, can't you just reload the save?

I dunno, it's an arcade game. Lives are a given. And not even as rock hard as the really old-school stuff.
Posted: 07/08/13, 00:52:00
I definitely got game over's a few times when I was a n00b, and then a few more when I was trying harder paths and harder difficulties.

Back then I didn't care, was just par for the course. Now... I dunno. Stuff like that can annoy me. It's why I never finished Super Turrican despite liking it otherwise.
Posted: 07/08/13, 04:11:10

I do not believe you can just reload a save. You can save mid path in the 3DS version but if you die and lose lives that save is gone.

For a guy like myself who was skeptical going in, making it harder than it needs to be to experience all the levels is a downside. So yes, it's an issue to me.

I would like to experience the whole game but not with the blunt persistence of someone who doesn't have a billion games to play and now a full time job and girlfriend and all that. Perhaps I missed my best shot at the game by not playing it back in the late nineties.
Posted: 07/08/13, 04:14:20

Oh yeah, as a n00b definetly. But after that initial period, I don't think I saw it again. Closest I came was Venom I on Expert. That stage is horrible.

Weird how the so called 'harder' version of Venom was actually much easier.


Don't know what to say dude, I honestly didn't think it was a hard enough game to be an issue *shrugs*. But yeah, time is a pain for all gaming.
Posted: 07/08/13, 06:10:13

No. I haven't made purchases that I'm just sitting on.


I think you're DEFINITELY overthinking (overthought?) this thing. Just "do it" or "beat it," don't worry about where you end up. Chances are you'll "accidentally" find the paths without much effort. Really.

--And, like, don't all games restart when you run out of lives? I know there are continues some places (and some games have continues forever, but most don't). Star Fox allows you to regenerate health, too, unlike a lot of games which are "get hit once, die."
Posted: 07/09/13, 00:18:50  - Edited by 
 on: 07/09/13, 00:21:10
Well, I gave this game another try and somehow I wound up in a stage I'd never played before, a stupid train level, and I lost almost all my lives there after no problems whatsoever leading up to it. Then I got Game Over on the next stage.

Having to restart the game when you run out of lives is never a good thing, but in a game that you have little to no control over the pace, it's even worse. At least if I have to start over in a platformer, I can get good enough at the levels that I can breeze through, but here I know that I'm going to have to sit through a lot of shit every time I have to restart. There is possibly nothing I hate more in video games than sitting through parts that aren't a challenge at all.

I guess this game is pretty old, but it still seems like pretty unacceptable game design to me, considering most games at that point in video games had save features. Why not allow you select a stage to start at once you've gotten there once? That would make it much easier to find the new paths.

Yea I think I'm done with this game. I'm glad I didn't pay for it.
Posted: 07/25/13, 21:27:18  - Edited by 
 on: 07/25/13, 21:27:44
The train level is probably one of the best ones in the game. You're weird.
Posted: 07/25/13, 21:33:27

Oh man, 'The Forever Train' stage is one of my favorite stages in the game! The Landmaster rocks, IMO.

Oh well, to each his own.
Posted: 07/25/13, 21:35:17

Maybe I could appreciate the level more if I could just start from it whenever I wanted. Instead, I had to keep facing the same boss where I wasn't exactly clear on what to do right away, I kept trying to hit the switches and could never find one of them, sometimes I only had half health because there's only two gold rings to possibly get after the checkpoint as far as I could tell. All while getting the hang of the Landmaster (first land level I'd encountered on that run through) and its, in my opinion, poor controls.
Posted: 07/25/13, 21:39:08
The switches are just to open the alternate path, you don't need to hit them all.

Landmaster controls are awesome. You know you can barrel roll in it, right? Some people miss that somehow.
Posted: 07/25/13, 21:41:45

Yes, but you're still prone to damage when barrel rolling.

I know you don't need to him them, I beat the level eventually, but I figured I might as well try.
Posted: 07/25/13, 21:46:26
Honestly, the barrel roll to avoid damage thing in the ship annoys me. The first game wasn't like that. Barrel rolling should be to get out of the WAY of danger, not get a free pass for getting hit.
Posted: 07/25/13, 21:47:47

Actually I tested this out the other day, if you lose all your lives on a stage power down your system right away.

If you do this before the game over screen kicks in, your game over status has not had a chance to save and you can reload your save from the beginning of the level you were on with all your lives intact again.

Hopefully that will make things a little better for you guys, allowing you to replay and practice the stages you are stuck on without playing through the earlier stages.

..... And I just realized that Jargon is playing the N64 version? Rendering my advice kinda moot for him (not Fink though). Was also going to mention that the 3DS version has a score attack mode that does allow you to level select, but that doesn't help you.
Posted: 07/25/13, 23:25:28  - Edited by 
 on: 07/25/13, 23:26:09

Doing a barrel roll in the original SNES Starfox deflected lasers. It wasn't first introduced in the N64 game.
Posted: 07/26/13, 22:07:01
Are you sureeeeeeeeeeeeeeeeeeeeeeeeeee about that? That sounds wrong to me.
Posted: 07/26/13, 22:23:42

Yessir. I am quite sure. In fact, here's an excerpt from the game's instruction manual (page 8):

Starfox Instruction Manual said:
You can pass through a narrow space by rolling your ship on its side.
While your ship is in a partial roll, you can move more quickly to the
right or left in combination with the [left] or [right] key. Also, if
you press the R or L Button twice in rapid succession, your ship will
execute a complete barrel roll. The barrel roll maneuver can be useful
in reflecting some laser attacks and shaking off enemies that cling to
your ship.

If you're still not convinced, go check out some YouTube videos of someone doing a play-through. They'll barrel roll and deflect laser shots during the game. Note that the barrel roll won't deflect ALL projectiles, but most laser attacks can be shrugged off with the maneuver.
Posted: 07/27/13, 03:27:27

Barrel Rolls DEFINITELY deflect lasers in the SNES game, pssh.
Posted: 07/31/13, 00:51:00
There's an easy way to solve this: Play the game!
Posted: 07/31/13, 07:28:50
@Mop it up

I'd love to. But Nintendo won't release it on VC.

Must steal my cousins SNES.
Posted: 07/31/13, 07:46:14
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