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The Legend of Zelda: Breath of the Wild Discussion (Nintendo Switch) [game]
 
The Legend of Zelda: Breath of the Wild on the Switch
9.62/10 from 40 user ratings

Welcome to the official discussion thread for The Legend of Zelda: Breath of the Wild on the Switch!

To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!

The wait is nearly over. The game is being detailed left and right by the media,… the amiibo have been announced,… and the Nintendo Switch is imminent… The Legend of Zelda series has been a special one for Nintendo fans since it began and the next chapter starts on March 3rd, 2017.

A hero's tale begins anew.
Open your eyes and see what is true.

Fun Facts:
Vast open world where you could go find the end of the game within 15 minutes… but you won't survive it.
Weapons have stats and durability.
Climb pretty much anything you want.
Eat and cook to regain health.
Full voice-acting for all except Link

Lets use this thread to discuss the game on the Nintendo Switch. To help hold the tide of the wait, here are some beautiful screenshots and links for your perusal.





Negative World Threads:
The Legend Of Zelda: Breath Of The Wild for SWITCH and Wii U
BotW Sounds Pretty Expansive (Amount of Content Spoilers)
The Legend of Zelda: Breath of the Wild at launch, comes with Special and Master Editions

News:
The Legend of Zelda: Breath of the Wild - More Dungeon Details
Game Informer Interview - Getting away from traditions and making dying fun

YouTube Videos of Interest
Nintendo Switch - Legend of Zelda 2017 Presentation Trailer
Nintendo E3 2016 Legend of Zelda BotW Trailer
Nintendo Switch Super Bowl LI Ad (2017)
Nintendo Switch Extended Superbowl LI Ad (2017)
The Legend of Zelda Art & Artifacts Book Tour – Nintendo Minute
Fan-Made Old-School Zelda Breath of the Wild Commercial

URL to share (right click and copy)
01/29/17, 18:20    Edited: 02/12/17, 21:42
 
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@Stan McStanly

I'm so stressed I never know if I should use my Spirit Orbs for Heart Containers or Stamina Boosts. Which is better for bosses?
01/06/23, 09:16   
@GameDadGrant

Both, depending. I'd say to direct 1/3 of your orbs towards stamina. it's easier to top off stamina, whereas hearts can go up to 30 (that being if you dont ever upgrade stamina. A full stamina wheel will still let you have 15+ hearts). Also, you can cook dishes that get you a full recovery and up to 15 temporary hearts, and dishes that refill your depleted stamina/add temporary stamina.
01/06/23, 19:23   
Edited: 01/06/23, 19:31
@Stan McStanly

That's good to hear. That's basically what I've been doing. I've only leveled up my stamina twice so far. Everything else is going to Heart Containers.

I'm glad there isn't a Magic Meter I need to deal with too! .....wait is there a Magic Meter I need to deal with later?
01/06/23, 19:44   
Nah you dont get magic (aside from what you get from beating the divine beasts). You can pick up magic rods from some enemies but those will break like any other weapon.
01/06/23, 20:51   
Edited: 01/06/23, 20:54
Myself, I mainly increased stamina, since my focus was on exploring, so I wanted to be able to run and climb as much as possible. With the mechanics and items, extra hearts didn't feel very useful to me. Though I also happened to complete the Divine Beast that awards the healing ability as my first, so that certainly helped.
01/07/23, 22:51   
@Mop it up

Yeah, that was my first Divine Beast, too! Mipha, right? The “revive” ability?
01/09/23, 01:14   
Yup. Carrying fairies your pocket has the same effect but they only give you 5 hearts.
01/09/23, 01:35   
Edited: 01/09/23, 01:37
Took down my second Divine Beast! The Goron one. That was trickier than expected.

Also, holy smokes Link breaks a lot of weapons in this game! Weapons never broke before, what happened to the Hylian craftsmanship between the original game and this one?!? Is Medigoron the only weapon blacksmith in the entirety of Hyrule? Or what?!?
01/10/23, 22:16   
Watching Grant react to this nonsense over 5 years later is absurdly cute. Hahaha.

Screw weapon durability.
01/11/23, 00:08   
Edited: 01/11/23, 00:09
even the most durable ones have like 100 hits before they snap.

I started playing Skyward Sword after forgetting about it for a year and yah, its notably more fun being able to go ballistic on enemies without worrying about breaking something. Except the shields, those break.
01/11/23, 00:27   
Edited: 01/11/23, 04:44
Shadowlink said:
Watching Grant react to this nonsense over 5 years later is absurdly cute. Hahaha.

Screw weapon durability.

Agreed on both counts.
01/12/23, 18:08   
@GameDadGrant

To this day I still don't understand why they didn't incorporate a blacksmith crafting system. Similar to cooking but it'd require you to get to a smithing lodge to use ore/materials you've gathered to strengthen the weapons you have.
01/12/23, 23:03   
Do you guys get salty when you lose a fire flower in Mario too? Weapons in Breath of the Wild are improvisational tools that you use a few times when the situation calls for it. There's an abundance of them, and the game is much richer in variety by forcing you to switch things up every few minutes. It's not a game about long-term character building and mastery of one specific combat style; it's a game about experimentation and lateral thinking on your feet!

Weapon durability wouldn't have stood out to me whatsoever if it wasn't for reading people online criticize it, haha.
01/13/23, 00:59   
@Secret_Tunnel

Aight, good point, but mario can still attack easily without fire flowers. Link has what, bombs and metal boxes otherwise? Those don't do much. Fire flowers are more of an assist item to make what's already easy into something easier, whereas weapons are an essential of Zelda games.

@Abdooooo

Even Skyward Sword had a Smith to repair/upgrade shield and etc. They could have at least put in potions that you could use to make weapons invulnerable/add effects/etc.
01/13/23, 01:52   
Edited: 01/13/23, 02:02
Stan McStanly said:
Aight, good point, but mario can still attack easily without fire flowers. Link has what, bombs and metal boxes otherwise?

Ah, that's the million-dollar question that makes the game so fun!

HPMOR said:
Professor Quirrell straightened from where he had leaned on the desk. "Mr. Potter, all things have their accustomed uses. Give me ten unaccustomed uses of objects in this room for combat!"

For a moment Harry was rendered speechless by the sheer, raw shock of having been understood.

And then the ideas started to pour out.

"There are desks which are heavy enough to be fatal if dropped from a great height. There are chairs with metal legs that could impale someone if driven hard enough. The air in this classroom would be deadly by its absence, since people die in vacuum, and it can serve as a carrier for poison gases."

Harry had to stop briefly for breath, and into that pause Professor Quirrell said:

"That's three. You need ten. The rest of the class thinks that you've already used up the whole contents of the classroom."

"Ha! The floor can be removed to create a spike pit to fall into, the ceiling can be collapsed on someone, the walls can serve as raw material for Transfiguration into any number of deadly things - knives, say."

"That's six. But surely you're scraping the bottom of the barrel now?"

"I haven't even started!"

The melee combat in BotW is shallow to encourage you to play like dunkey.
01/13/23, 03:01   
@Secret_Tunnel

Not salty at all. I just want to give my ice blade a name and help it live forever.
01/13/23, 06:53   
@Secret_Tunnel

Quirrell said:
WRONG! All of those ideas, worse than useless!



If they want to encourage variety in combat, they need to encourage variety in the enemies. Different situations where different weapons or tools have intrinsic advantages or disadvantages.

My solution revolves around having any number of those unique weapons tucked away to be discovered somewhere in the world...and then a massive sidequest geared around upgrading them. Instead of finding a half a dozen flame swords, you find *one*....and then you find items or materiel that allow you to enhance them.
01/13/23, 12:49   
@Shadowlink

Heh, I did leave that part out...

It's true that even in situations like this:



...you typically need to finish the enemies off with melee weapons. I don't think I ever actually attacked an enemy with magnesis + metal box. So I agree, even more variety in combat would be great! Because, yeah...

Quirrell said:
The Hungarian Horntail is taller than a dozen men! It breathes fire so quickly and so accurately that it can melt a Snitch in midflight! One Killing Curse will bring it down!

The Mountain Troll is more dangerous than the Hungarian Horntail! It is strong enough to bite through steel! Its hide is resistant enough to withstand Stunning Hexes and Cutting Charms! Its sense of smell is so acute that it can tell from afar whether its prey is part of a pack, or alone and vulnerable! Most fearsome of all, the troll is unique among magical creatures in continuously maintaining a form of Transfiguration on itself - it is always transforming into its own body. If you somehow succeed in ripping off its arm it will grow another within seconds! Fire and acid will produce scar tissue which can temporarily confuse a troll's regenerative powers - for an hour or two! They are smart enough to use clubs as tools! The mountain troll is the third most perfect killing machine in all Nature! One Killing Curse will bring it down.

Your sad excuse for a third-year Defence textbook will suggest to you that you expose the mountain troll to sunlight, which will freeze it in place. This, my young apprentices, is the sort of useless knowledge you will never find in my lessons. You do not encounter mountain trolls in open daylight! The idea that you should use sunlight to stop them is the result of foolish textbook authors trying to show off their mastery of minutia at the expense of practicality. Just because there is a ridiculously obscure way of dealing with mountain trolls does not mean you should actually try to use it! The Killing Curse is unblockable, unstoppable, and works every single time on anything with a brain. If, as an adult wizard, you find yourself incapable of using the Killing Curse, then you can simply Apparate away! Likewise if you are facing the second most perfect killing machine, a Dementor. You just Apparate away!

...once you get Urbossa's Fury, pretty much every overworld mini-boss is trivial. Just press the Killing Button! And I think if you made weapons more durable and left everything else about BotW the same, the entire game would be just as trivial as the late-game.

That's why I loved Trial of the Sword so much; it's a hard challenge that demands resourcefulness.

Before Tears of the Kingdom comes out, I should do a run where I go straight from the Great Plateau to Hyrule Castle.
01/13/23, 23:29   
Edited: 01/13/23, 23:39
Man this dodge mechanic and counter with Fury Swipes is nearly game breaking, haha.

@Abdooooo

Oh yeah that’s a cool idea! I concur.
01/14/23, 04:59   
I have a lot of issues with this game, but for whatever reason, breakable weapons never bothered me. It fits in with the resourcefulness theme of the game, encouraging the use of different weapons and experimentation. There's also an abundance of them, and it wasn't too long in the game before I was regularly chucking my excess weapons at enemies simply because my inventory was too full to pick up any more.
01/14/23, 23:18   
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