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Mario Golf: Super Rush Discussion (Nintendo Switch) [game]
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7.01/10 from 8 user ratings |
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Welcome to the official discussion thread for Mario Golf: Super Rush on the Switch!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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06/03/21, 19:07 |
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@ZeroYeah, I'm not even sure that I dislike the control change. I mean, the controls are different, but are they bad? The new courses are still challenging. And I kind of like that they removed the ability to pinpoint your ball's trajectory, as a tradeoff. The range finder is cool, too. I feel like they're just emphasizing different stuff this time. Mario Golf wasn't as broken as Mario Tennis before Aces, but I still appreciate the novelty. But, yeah, why NOT just optionally add the three-click system, for those who want it? The extra challenge would be compensated by the decrease in uncertainty for a perfectly timed shot. They just need to balance the required timing precision to allow the two types of controls to compete evenly online. They should add tournaments, too. Ranked is fun for a quick match, but tournaments would have a different kind of pace and feel. |
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@ZeroI dunno, I feel like it kind of makes up for it. But I'm still undecided. I kind of like the lack of a shot line. I just played that XC challenge. Probably the toughest test of that choice. It was mostly alright. In the single-player, at least, it seems pretty easy to hook or slice by accident before you level up. But it's more random. Also, it's much more rare outside of the campaign. They could adjust the balance of that stuff, but the question is: does randomness have a place? Maybe not. But it's probably more n00b-friendly, overall. And the swing mechanic is breezier and less stressful (unless you use the optional shaping and spin). I mean, real golf isn't supposed to be stressful, right?! Long story short, I'd definitely rate it higher than 5.43! |
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