A Nintendo community
by the fans!
           
  Forum main
 + 
Streets of Rage 4 Discussion (Nintendo Switch) [game]
 
Streets of Rage 4 on the Switch
9.25/10 from 2 user ratings

Welcome to the official discussion thread for Streets of Rage 4 on the Switch!

To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!


URL to share (right click and copy)
04/30/20, 21:50    Edited: 04/30/20, 22:12
 
Why not sign up for a (free) account?
   
 
New bump! The best game of 2020 is about to get even better...



So excited for these additions! Some are free, and some are paid DLC.
04/08/21, 20:41   
I just can’t get close to Buns score. Curse you my friend !

I must be lacking in combos. I’ve beaten easy and I’m at the last couple of stages on normal and I’m really good at not using ultra special star moves or burning through too many lives. My rankings are no higher then a B. What am I doing wrong ?
04/27/21, 02:01   
Keeping a combo going is key. And honestly not every character is equal when trying to go for scores.

Personally, I find Floyd the best, since you can just grab a guy and walk him closer to the next batch of enemies to keep the combo going. He's very slow, but then you can jump + special your way across the screen very quickly.
04/27/21, 16:25   
@Smerd

Combos are the main key to getting high ranks, and if an enemy hits you in the middle of one, it breaking means you lose all the points you would've gotten had it resolved. It's best to chain together a lot of enemies without getting hit, or at least via letting the combo resolve itself if you feel like it may be broken soon. Very risky, but that's the game!

The color of the combo text (starting from orange and yellow, then moving through green and blue and eventually pink and red for the highest tiers) determines how big the bonus is when the combo ends naturally. Try to shoot for the higher tiers for lots of points! Not only will you get way more points than if you'd been slapped in the middle of it, but you may unlock an extra life in the process by getting your score high enough, meaning more points for the remaining lives at the end of the stage.

Keep in mind that combo points are actually based on damage done, not number of hits. So hitting a Donovan 10 times to beat him is worth the same amount of points as just kicking him once into a pit for an instant KO.

The Stars can help get you out of a jam or get a combo to keep going when things look tough, and depending on the situation, that can often be worth more than the 500 points you get at the end of the stage for the remaining stars.

@Guillaume

Yeah, Floyd does a good job at linking together disparate sections of a stage. That said, I'm terrible with him for whatever reason! I tend to like Axel and Blaze, as both of their blitzes can hit enemies off the ground for more damage. But one's mileage may vary (those two vets are among the slower characters).
04/27/21, 16:37   
Edited: 04/27/21, 16:38
Ok great. - I’ll keep that in mind. Must practice more. They really got the “feel” right in this game. I can’t wait for turtles.
04/28/21, 06:14   
The DLC is finally available! Well, two separate things are available at the same time.

- A free update that adds a training mode that shows you combos and secret tricks, and a Mania+ difficulty.
- Paid DLC ($8) that adds Estel, Max and Shiva as playable characters, and a Survival mode.

Survival Mode: An inventive, immensely replayable challenge where fighters beat down endless waves of foes and earn perks for as long as they can stay alive. The Random version of this mode keeps each fight unpredictable through generated runs, and the Weekly version has a series of static gauntlets generated each week that keeps players on their toes as they brawl their way through the streets of rage and fight for the top spot. Each completed level offers a choice of randomized stackable perks to choose from.

Karen and I tried Estel and Max last night and we cornered and juggled the level 1 boss so bad (on Normal), they kind of felt overpowered. But I think we were just lucky. I soon discovered Max is fairly vulnerable when grappling enemies and haven't yet figured out how to deal with that outside of learning to love the L shoulder button.
07/29/21, 18:11   
I've already dabbled in Mania+ mode for a couple hours, it's great. However, I think I'm going to hold off on the DLC until the physical version comes out in September. I ended up loving SoR4 and I'm ready to get physical with it (as one does). So it'll be cool to have something new to try out when the cart releases. I hear the extra mode is awesome!
07/29/21, 19:03   
  Forum main
 +