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PS5/PS4 game impressions!! (Scarlet Nexus, Guilty Gear) [roundtable]
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I tried to order a PS5 about a month ago, when Walmart was scheduled to drop some. Just as a sheer exercise to see if I could. I kept taking my eye off of the ball and barely missing the drop every ten minutes. So it became a challenge to overcome. And then, finally... the order actually went through. I had the chance to pre-order before launch, but didn't really have any desire for one. The hard drive capacity seemed untenable, it looks like a life-sized obelisk/monolith, there weren't any exclusives that I really wanted, and $70 games are for the birds. None of that has really changed since. But the difficulty of scoring one made me more curious, oddly. How green WAS that grass, really? FOMO! Plus, I figured that I could try it out, redeem the PS Plus Collection games, and then pass it along for a profit. Which I still might. But y'know what I really hate? Like, with the intensity of a thousand suns? My PS4 Pro. Because it sounds like it has a thousand fans. Every time I boot up that clunky piece of shit and am forced to install hours of updates and just... listen to it's dynamo-esque acoustic output, I'm filled with the deepest regret. Plus, they don't sell them anymore! So they're kind of going for a lot on Amazon, seemingly. Except Amazon won't let me sell them? Anyway, I'm still in the middle of figuring out the most financially rewarding way to kick my PS4 Pro to the curb, but I did try out the PS5. The transfer gave me some issues, but whatevvvs. And I still don't really care about the library (the PS5 library, I mean - real libraries 4 Lyfe!), but just the quiet operation and fast loading almost make it a worthwhile way to play games that I don't really enjoy. The new Dual Sense features are really cool in Astrobot (which is also cool). The triggers seem a bit gimmicky, but the haptics really are a step up from the Switch's HD Rumble. The position of the thumbsticks is still horrible, though, and it really irritates me that Sony won't let you use DS4 controllers on PS5 games. Will I keep it? I dunno. I got the disc version, because god(s) bless the library. I rented basically every single PS5 game the day the system arrived, and I don't really plan to buy anything day one (or maybe at all), ever. (I can't try too many at the same time, due to limited hard drive space, though. So far, I've only played Astro Bot and Fenyx Rising, which is a decent BOTW-like, if too repetitive and slavishly devoted to the Ubisoft open world formula.) It basically makes the PS4 obsolete, so if I can get a decent price for mine and keep renting everything, it will be an affordable way to play the ol' AAAAAs. The onboard media decoders stink, but it has 4K Blu Ray capability. Plus, I feel like the demand and resale value will stay high for a while. To be honest, I was thinking of building a new PC, instead, since mine is 25 years old... but all of the parts are super-expensive right now. I'd also like to reward Xbox for their hardware design and Game Pass ecosystem, which is an insane deal, but the inertia of my existing library makes the PS5 a better choice, even though there's no easy/cheap way to try out indie games on PS5. Those guys could use the buys, anyway, I guess... Anyway, that's my story! What are your "next-gen" plans (by which I mean modern PC/PS5/Xbox Series)? And if you've already jumped in, what do you think, so far? URL to share (right click and copy)
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03/24/21, 01:06 Edited: 08/26/21, 02:23
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@ZeroAt my job, I spend all day building and configuring software on Linux clusters. And at first I didn't understand why it was necessary, and was almost offended by the idea of it. "Why can't everything just be an .exe? It's my job to get these crazy permutations right? Shouldn't the people who made the software just take care of that?" And then I learned more about architectures and operating system versions and why someone might want to build a certain piece of software against a specific version of a dependency. And I get it. I still don't have enough expertise to know if this entire deal actually makes sense or if we're collectively creating our own demise by turning the software stack into a tangled nest of dependencies that will one day become impossible to manage, and we'll just have to burn it all down and start coding in assembly again... But I always think of Windows as "just working," when in reality, yeah that's not true at all. If you don't tick the "Download DirectX" (I think it's DirectX) box on your Steam package then someone who's never played a PC game before won't be able to use their controller since those drivers aren't installed. Etc. Which is kind of its own issue. The fact that changing the brightness on my gaming laptop is about as hard for me to figure out as building Tensorflow from source is is Not Good. I'm not exactly one of those people who won't play a game or read a book about programming in my spare time, I love doing computer stuff! It doesn't necessarily feel like work to me. But setting stuff up, yeah, if I'm getting paid to specifically do that for someone else then that's fine, but if it's getting in the way of some personal project or fun thing that I'm trying to do... miserable! It should just work! |
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@Secret_Tunnel OH GOD, the brightness. I got my new laptop and it has uh, "dynamic lighting" which is when it just, seemingly arbitrarily, changes the lighting on its own, which I fucking HATE SO MUCH. So I went to turn it off. Clearly there will just be an easy place to turn it off right? But I couldn't find any. So I did some searching, and I guess some models of laptops just like, don't have anywhere you can turn this off. So then I did some deeper searching, and found a way to do like, registry edits to turn this nonsense off. So I did that, and it worked... but only when my laptop is plugged in. When it's not plugged in, the dynamic lighting is still there. This wasn't some easy fix though, it took hours over the course of days to half solve the problem. Good enough for now I guess but why in the hell is this "feature" not something that can be turned off easily? Does anyone actually like their computer just randomly changing the lighting on them every time they do literally anything?! |
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Haven't tried Ratchet yet, but MLB The Show is still boring, and Returnal is actually kind of awesome. (And difficult!) I've always liked Housemarque, but they really have brought their arcade stylings into 3rd-person action game with style. The atmosphere is kind of like a creepier, more frenetic Metroid Prime and the gameplay is freaking SOLID. Moving around and shooting feels so smooth, speedy, and skill-based. Oddly enough, the Adrenaline System for powering up your weapons kind of feels like Cave Story.
The roguelike elements are interesting. The framing and lore is well-executed, and I love the mechanical variety, but the environments don't really change much between runs. The more-or-less static room layouts are shuffled around and connected in a different order. It doesn't feel like as variable and organically generated as something like Spelunky. And having to unlock stuff like the melee attack is a bit strange. It may have been better as a handcrafted experience. But that would have made the gameplay less variable. Hmm...
Anyway, I had a rare lucky run and beat the first boss on the first try. And then, heady on my victory, while combing back through the first biome to pick up the stuff that I had left behind and activate the regeneration machine... the game crashed.
Really painful. I've had enough for now. But I'm definitely going back to it when they work out all the kinks. The core gameplay is freaking fantastic. Great haptics, too. Returnal is the rare modern first-party game from Sony that falls right in my wheelhouse. |
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@GameDadGrantYup, finally. It's weird that Sony waited so long to acquire Insomniac and Housemarque. I had always kind of harbored the hope of getting Housemarque's arcadey games on the Switch for jump in, jump out play. Guess not! Hmm, which pubs/devs would I want Nintendo to buy? Let's go Top 3: 1) Capcom 2) Konami/Hudson 3) Platinum (or maybe Sega, for the IP) This would make a good roundtable! |
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I played through Ratchet over the weekend. A good, very enjoyable time overall. Definitely a next-gen showcase from a visual standpoint. What's most impressive is when you're cycling through all of the different goofy weapons, just spamming them all over the place, and all sorts of chaos is going on all over the screen but the game doesn't crash, much less noticeably drop from 60fps. We've come a long way... The fast-loading into different dimensions is definitely cool, although I would have liked to have seen them go a lot further with it than they did. When they first showed it I suspected a lot of smoke & mirrors were involved, and that's largely the case. It felt more proof-of-concept like "here's what we can do on PS5" but this game doesn't really execute on it in any real serious depth. It made for some really breathtaking set pieces, though. There were a surprising amount of glitches, however. I saw a thread yesterday that it's actually gotten worse with each subsequent patch. A few of the bigger, more open maps felt surprisingly unpolished. The gameplay itself is highly polished but it is rough around the edges; I'd recommend waiting a little bit if you're not itching to play it right away. @GameDadGrantI know Tencent invested in them recently, but I'd personally like to see Nintendo pick up PlatinumGames. They've partnered with them a few times already and I think it'd be a good match. I feel like Platinum have spread themselves thin with how many projects they're taking on at once, and for an independent developer trying to keep making AAA-type experiences, I think it's unsustainable. I recall reading that had Nier Automata not been a hit, the cancellation of Scalebound might have put them out of business. EDIT: I see @Anand and I were on the same wavelength! |
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