Anand said:Is Rise really so opaque, after having played the demo?
There are a
lot of systems in this game, dude!
But I've stuck with it, and the Pareto 80/20 principle applies: if you turn off the fast item selection wheel and action command bar, map item selection to the d-pad, store away all the stat-boosting items and ammo other than potions and steak, then it's a pretty standard action game with cool movement. That's how I'd have started the game off if I was designing it, rather than by introducing you to the blacksmith as literally the first thing you do. Understanding 20% of the systems gets you 80% of the way to having fun, and the game picks the wrong 20% to teach you.
It really is like learning a new piece of software or field of study, though. I mean, I
enjoy learning. So I'm sticking with it, and it's all coming together! I like it.
What weapons are you guys all using? I've been using the Double Blades, but I think I'm ready for something a little more complicated. The Insect Glaive and Hunting Horn both look weird and hilarious, I might try one of them.
Do you long-term MH experts play around with a bunch of different weapons, or just stick with one? I suppose it's like a fighting game, where you have your favorite couple characters, but then enjoy hopping around too.
Do you like to replay missions, or is there not much point in doing that? I ended up fighting that first Wyvern-thing a second time during the Arzuros mission anyway.
Do you like to experiment with exploding barrels and stuff? Is that something the game teaches you? I can feel the similarities to MGSV here.