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The Legend of Zelda: Skyward Sword HD Discussion (Nintendo Switch) [game]
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9/10 from one rating |
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Welcome to the official discussion thread for The Legend of Zelda: Skyward Sword HD on the Switch!
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02/19/21, 21:20 |
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Secret_Tunnel said:And, to me, this framerate looks wrong. It's too... something. I'm hyper-sensitive to that crappy motion smoothing effect on TVs, sure, but everyone can agree that that blows; but, as far as I can tell, I'm the only one who thinks that high framerates in games--I'm talking 120 FPS PC games, here--look really strange sometimes. This isn't an issue with any other game I've ever played at 60 FPS; why is it bugging me with Demon's Souls? Is it the animations? It reminds me of those Ocarina of Time mockups.
Footage of Demon's Souls running at 30 FPS just came out today, and I think it looks so much better. And that's just it; why even include a "cinematic mode" in the first place if there weren't people on the dev team who thought it looked better? Why is this a matter of debate? No one says, "oh yeah, run Uncharted 4 at 30 FPS, it'll be a huge improvement." So what's the deal here? Is there some, uh, refresh rate... hertz... thing... going on? ...this has the same issue!! Why does it look sped up!? Why am I the only one who sees it this way!? How do I fix myself? |
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I don't mind the framerate smoothing, although one of my favorite visual elements about the game seems diminished or muted (the watercolor effect on background environments).
By coincidence, I'm actually replaying SS right now for the first time since release. My kids love watching me play, and I'm about 3/4 through the game. It's held up pretty well, but I'm fine playing it on Wii again rather than shelling out full price for this version. I think Nintendo's getting a little too cocky with the price here, in fact, and I'm starting to get tired of upscaled versions of games I already bought a decade ago.
True to its aerial theme, SS is a game of highs and lows. Fi as a character is fine, but the execution of how much she talks, the sluggish text boxes, and even her little animation of popping in and out all slows the game down tremendously, not to mention the awful "low battery/shield/hearts" dialogue that pops up every time. And what's up with each collectible having the animation and description every time? You'd think the oldest and smartest game company in the world would be avoiding these pitfalls.
That said, there are some awesome sequences in the game. Dungeons 4 and 5 in particular are a real treat, the story's solid, the music is decent, I've always enjoyed the tense Silent Realms, and the whole Timeshift Stone idea is just genius from both a gameplay and lore standpoint. And as stated, there really are some major new additions to the series that got their start here, such as the Stamina meter (and a more athletic Link) and gathering materials to upgrade items.
But yeah, I think just replaying it on the Wii is fine. |
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I wrote a greater blog post on the whole Nintendo Direct but here's what I had said about Skyward Sword so far. Seems relevant to the thread, lol. -----------------------A remastering of The Legend of Zelda: Skyward Sword was a long-rumored game and I am really glad to see it finally show up. Let me quickly preface that upon the initial reveal, I wasn’t that blown away. The game didn’t look that great and because I had been expecting this, I was jaded. I was also a bit jaded because just before this reveal, Eiji Aonuma announced there would be no news on The Legend of Zelda: Breath of the Wild 2 just yet. So seeing this at the end of the Direct had me a bit sullen. This is relevant for a couple reasons. Now that I was rewatching the Nintendo Direct and seeing the trailer again, I realize the improvements that are being put into this. The graphical differences are pretty astounding. If you go back and look at the comparison that GameXplain put together, the differences are clear. The 60 FPS makes a nice difference in cleanliness of the motion but the graphics are so much richer and crisper. The original had a slight warm haze to the game which now is gone. The models are so much cleaner and refined. The detail is pretty much the same, but in updating the resolution, everything feels better. Skyward Sword on the Switch looks like how you thought it looked when you played it on the Wii. That ten year difference really was a bit warped in my mind. Nintendo managed to port this game over and they did it with some grace. The motion controls found in the original are now mimicked or improved with the joy-con. It makes me so glad to see Nintendo continuing to be strong with motion control gaming. I loved the novelty of this Zelda for its controls and to see myself able to recreate that again is important. I do hear rumblings that there might be some issues with left-handed players and the joy-con setup but I hope the game is going to be fun for everyone. I feel like, even though I am right-handed, I would still be able to play in the reverse. I can’t prove this though. I really liked the story in The Legend of Zelda: Skyward Sword, but haven’t gone back to replay it in the decade since it first released… not that I remember anyway. This is one of the most under-played Zeldas in the whole franchise and I am stoked to go back in. The stand-alone $60 price tag is a bit of a disappointment but it was an expected one. Whether or not this means there will be a Zelda 3D All-Stars Collection with Ocarina of Time, Majora’s Mask, The Wind Waker, and Twilight Princess remains to be seen… but I think Nintendo is going to milk these all for full value if they release them on the Switch. For The Wind Waker and Twilight Princess, I’ll probably pass on those unless significant improvements were made again. I have those on the Wii U and I just don’t want to buy yet another release in this generation. The Ocarina of Time and Majora’s Mask remasters were on the 3DS but unless they looked stunning in HD or were put in the same double pack. Throw us the bone Nintendo… start helping our wallets out please… please? One last thing I need to say. I love that in this trailer they went back and used the shot of Girahim with the crazy tongue. They had that in the original trailer if I remember correctly and it was shocking then. It was shocking again now but it made me laugh and honestly brought up the nostalgia factor. Girahim is such a wild foe in the Zelda universe and I really did love battling him. He was a true challenge and his meaning in the grander scope of the story is exciting to re-live. This remaster comes out in July 2021, which honestly makes me feel like a Breath of the Wild 2 release for November could still be possible. Come on Nintendo… just do it! |
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For me, SS had the worst story in the series (so many plot holes and lore contradictions), the worst partner in the series, terrible pacing with too much filler between dungeons, and extremely lackluster exploration. It also had terrible swimming controls (and I wasn't a big fan of the flying controls either), not particularly interesting sidequests or minigames, no new items, and the music was so forgettable to me (outside of the main theme/Ballad of the Goddess).
But on the other hand, SS's characters (Fi and the Imprisoned notwithstanding) were extremely engaging, I loved the combat and menu controls (and the item controls to a lesser extent), the dungeons and bosses were mostly solid, and the Rupee/item economy and upgrade system were FANTASTIC (finally making collecting Rupees feel like a worthwhile task again).
So SS falls pretty much in the middle of the series to me. For everything I liked, there's something I disliked and vice-versa. If the story is to remain unchanged and no additional story/dungeon is added, I don't have any reason to double-dip with the game, but I'm glad people who hated the motion controls are finally able to get a non-motion controlled version that they will hopefully be able to enjoy. |
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