@TriforceBun Yeah I think if the game has one real flaw, it's that the new gameplay beats drop off well before the new narrative beats do. Not that I think the gameplay novelty wears off especially fast, either! The game does a decent job of keeping each run somewhat novel for a while, with all the different boons, weapon aspects, Pacts of Punishment, and Minor Prophecies pushing you to unlock and try out new things, and adding little effects to the minor enemies, and shaking up the boss fights with tough new enhancements.
But at some point, you're inevitably playing for the next 2-3 minutes of unique dialogue and story beats, rather than the 20-30 minutes of fighting to the surface to see those story beats. That point came a lot later for me than it did for you, but I still got there.