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Deadly Premonition Origins Discussion (Nintendo Switch) [game]
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09/08/19, 21:12 Edited: 09/08/19, 21:12
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@ZeroIt's not so much that it's tough, it's just bad, haha. The combat is so clunky and the enemies are so sponge-y, so for me I just wanted those sections to be over faster. Definitely become familiar with the town, that's the biggest draw of the game IMO. It's what I appreciate about Greenvale vs. most other (enormous) open-world games. Because it's a small town, just about every location on the map is important to some degree and as you become accustomed to it, you'll always know where you are in town and where you have to go. And quests are only available in certain missions and at certain times of the day (NPCs don't just stand in the same spot for eternity until you go talk to them), it's what most reminds me of Majora's Mask. Greenvale felt much more real to me as a place than the big budget, high-detail worlds of Rockstar's games, for example . @Secret_TunnelHuh. That's weird. I would have thought that, if anything, they would have put in one of those "enjoy the story" difficulty modes that games have been doing more and more lately. |
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