I've been thinking about this a bit as I start to look at the huge list of bugs I should probably fix on my game.
What are the worst types?
To me the absolute worst type I can imagine is a late game bug in a longggg game (RPG, adventure, whatever) that either makes it impossible to move forward or corrupts or deletes your save file in some way. I remember both Twilight Princess and one of the Metroid Prime games (2 I think?) had bugs like this. Nasty! Luckily I have none of these type of bugs (not that I know of, anyway.)
Another one that is bad for me is anything that ruins the framerate and makes things hard to play normally. That isn't
strictly a bug but it definitely CAN be. (For instance, in my game when parts get super bad framerate issues it is usually not because I'm pushing the system too much but more because I messed up the code that handles spawning and spawned way too much off-screen stuff at once...)
Obviously the frequency of the bug matters too. A super rare bug that happens say, one out of every 10,000 playthroughs won't be as big of a deal as one that happens every playthrough.
Anyway, what do you think? What kind of bugs ruin your experience the most?
And on the contrary, which ones are more harmless and fun? To me stuff like getting on the roof and finding the "secret" room in Super Mario 64 can hardly be considered a serious issue, it's almost like a neat unplanned easter egg. It might not even be a bad thing to leave these kind of "bugs" in on purpose.
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