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Google Stadia! Thoughts? [roundtable]
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I'm almost finished watching the presentation. Most of the 'gamer' feedback has seemed negative, but I honestly think that the concept is pretty impressive. Even though I'm naturally skeptical about game streaming performance, the amount of thought that they put into the service (split-screen, state-sharing, multi-GPU support, future-proofing) is very impressive. The accessibility is unparalleled. And those streaming features are going to be pretty important to certain people. Certain... millennial people. It won't have Nintendo games, so I'm not that personally excited about it, but I could really see Stadia taking a bite out of Xbox, PC, and PlayStation. The devil will be in the details, though: packaging, pricing, and real-world performance. But I have an Android TV, so I'll probably try it out. My internet is kind of shitty, but my mind is open! Even if this is turns out to be the meteor that destroys our peaceful dinosaur village.People complaining about exclusive games, and such, though... Like, way to miss the forest for the trees. This could be a huge inflection point in gaming history. URL to share (right click and copy)
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03/20/19, 17:23 Edited: 03/20/19, 17:34
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As soon as I saw how cool it was, I knew the "gamer feedback" would be negative, I pretty much feel the opposite of everyone these days. They reacted the same way to Labo.
Like I said in the daily discussion thread, I think it could be a console killer:
Sooo Stadia looks absolutely insane and, uh, I don't know if consoles are going to survive this. 4K 60fps game streaming to any Chrome browser, phone, or Chromecast, with Youtube integration allowing you to link from a video to a playable moment.
Microsoft seems to be going more for the "games as service" model lately, but they're also supposedly announcing a couple new consoles later this year and I have no idea why anyone would buy them if Stadia is legit. Any third party in their right mind would put their games on Stadia, and Microsoft doesn't have any first-party games other than Halo. Sony's kind of in the same boat, are enough people going to buy a PS5 just to play another Uncharted game? They have exclusives, but not very many.
Nintendo *might* be able to survive based on the power of its IP, people aren't going to stop playing Pokemon, Animal Crossing, and Mario anytime soon. Nintendo's also really good at differentiating itself from the competition with unique hardware, so they might be able to pull something off with their next console as well. But still, once being able to play games without any dedicated hardware becomes the norm, that's just gonna eat away at the number of people willing to spend a few hundred dollars on a Nintendo machine.
Super exciting though. With games running in Google's datacenters, the upper limit to how performance-intensive they can be is waaay higher. And Google will do a way better job of game discoverability than Steam does, since that's kinda Google's thing. The machine learning stuff could be crazy too. Fascinating stuff, can't wait to see how the rest of the industry reacts to it. |
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@Secret_Tunnel Yeah but as I posted in that thread, not everyone has the speeds to run this stuff. Someone posted an image I am assuming was from the presentation that said it would use 20 GB of bandwidth an hour. Which is around 44 Mbps? That's... already not even an option for me. My Internet isn't even close. And according to Microsoft, most people's isn't.Keep in mind, this is before even talking about interest, a large portion of consumers just literally could not run this platform without major issues. But if we do talk about interest, I've been hearing for years about how consoles are stupid because a good gaming PC yada yada. But people just... like consoles anyway? I don't think this will be a console killer any time soon, no. I do think this will probably be the future, eventually. But a ways off. |
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From Game Informer: The Doom demo is essentially the PC version of the game set into arcade mode, with options of a Razer Keyboard and Mouse or a Razer controller. Upon researching, I could not find any real evidence or reports that these items are particularly infamous for built-in input lag and all three input devices were seemingly wired. It's not an exact measurement, but swinging your aiming reticle around the screen is not instantaneous, and anyone that has played Doom before can instantly feel the difference.
More to the point, I was missing shots, and it was initially difficult to time melee hits against enemies. It's not that the input lag makes Doom unplayable, but it makes it harder, and it makes you worse at the game. It's the kind of thing that would make you reboot your console and check your TV settings.
The thing is, after a few minutes of playing, I was still conscious of the difference, but it felt like it mattered less. It was like controlling that big gun in some shooters with the swimmy reticle that dragged behind the input. I knew what was happening and eventually my brain and my hands compensated for that difference. Was it ideal? Definitely not. Was it a way to play Doom in a stream without a console or expensive GPU? Approximately. And that will probably be enough for a lot of people. |
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