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Tetris 99 Discussion (Nintendo Switch) [game]
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02/14/19, 06:50 Edited: 02/14/19, 06:53
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Copypasta!
I briefly tried Tetris 99, and it's super-cool. It's very bare bones, but it's also a very pure, competitive Tetris experience. In my handful of games, I mostly ended up in the Top 10. Maybe I could've gone farther if I had the ability to direct my attacks, but the NES controller didn't really offer me that option. Will I ever reach number 1? Who knows! It remains to be seen whether there is any sort of hidden depth to the competitive scoring system, a la Puyo Puyo. But Tetris is fun, so whatever. The stats are a pretty nice touch, too. At one point, I had five people targeting me, apparently!
I thought that the matches were paced pretty well, overall, although I never find it fun to play Tetris when the blocks start falling super-fast or almost instantaneously. I don't think that the controls are really up to the task. Or maybe I'm not. But still!
Applying the Battle Royale concept to a puzzle game seems ridiculous, but it's actually kind of BRILLIANT. Because no matter how accessible a puzzle game is, as more and more time passes from the release and more and more casuals fall off, the level of online competition rises to an insane level. A discouraging level. But this format really muffles the discouragement of finding out that maybe you AREN'T the best Tetris player in the world. I found Mario Tennis Aces tournament structure to be similarly clever. Smash Bros. could really benefit from something like this, too. And traditional fighting games definitely would. I wonder if Tetris 99 will add any sort of incentive to level. Like block cosmetics and more music tracks! |
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