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Super Smash Bros. Ultimate Discussion (Nintendo Switch) [game]
 
Super Smash Bros. Ultimate on the Switch
9.26/10 from 18 user ratings

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12/06/18, 17:12    Edited: 12/06/18, 17:13
 
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I really don't have any "mains" yet, since 80% of my play time has been in Battle Arenas with friends, and 90% of the time I go with Random. I wish I could see a distribution across the whole cast in one screen, because it has a very gradual drop from the top.

But I'm hoping I can make it work with Sonic and/or Mega Man this time around. I really want to have fun with my classic blue buds. Luckily they're both more fun to play this time around, especially Sonic, who isn't as encouraged to just spin-dash back and forth anymore. He definitely struggles against projectiles, but he's got the mobility to eventually get in. And Mega Man is just so versatile.
02/07/19, 06:21   
Edited: 02/07/19, 06:25

02/07/19, 08:18   
I’m so terrified to use Piranha Plant in anything but vanilla Smash Mode. Don’t wanna lose my precious data!
02/07/19, 14:52   
@Secret_Tunnel
It's just a caribbean/steel guitar sound to give it that tropical feel! SpongeBob didn't invent the steel guitar!
02/07/19, 17:21   
What the.

02/12/19, 02:26   
@Zero

Haha, that was great.
02/12/19, 04:29   
@Zero
That guy rules.

@GameDadGrant
I was, too, but I don't think the issue is that widespread. Just back up to the cloud, disable automatic backup, and go to town! I used PP in a bunch of modes, but couldn't recreate the bug. Neither could Nintendo, apparently.
02/12/19, 17:18   
Edited: 02/12/19, 17:19
What's with people running like a doofus in online play? They look like they're shuffling along the ground in an unnatural manner, especially between stocks. Anyone know?
02/13/19, 00:19   
Are they repeatedly starting dashes and immediately cancelling out of it? Basically just clicking the stick to one side over and over.
02/14/19, 04:03   
What do you guys predict for 3.0? New modes? Home-Run Contest? Stage Creator? SMASH RUN??

Hey, at least let me dream.
02/14/19, 07:11   
@Anand

Only thing that would really excite me would be if they brought back Break the Targets! :)

Or maybe some sort of real co-op mode, like ol' Sub Space was once upon a time. As it is, though, the game is so jam packed any extras are obviously just icing on an already-iced cake.
02/14/19, 08:15   
@J.K. Riki
I had an idea for the development challenge posed by a Break the Targets mode that works with 80 characters:

Create-The-Targets Mode! With online sharing. Even just based off of a few static stage layouts. Let the community pick up the slack! With smart leaderboard integration and in-game cash rewards for both creation and play performance, this could be phenomenal.
02/14/19, 09:25   
@TriforceBun

They think they're cool.
02/14/19, 09:47   
@Anand

Agreed! Of course from a gamedev perspective it would be almost infinitely more work than just creating 80 stages, lol. :)
02/14/19, 17:21   
@J.K. Riki
Maaaaybe? But then, infinite stages!

Ooo, now I'm thinking about a competitive simultaneous Break the Targets mode. KOs could steal points.
02/14/19, 17:33   
Edited: 02/14/19, 17:36
@Anand I would like to see CPUs in friend rooms, the ability to play the co-op Quickplay with an online friend, or other stuff along those lines. At this point, I think that's the only kind of stuff which would get me to pop in this game again. I haven't even yet bothered to check out Piranha Plant.
02/15/19, 21:46   
@Mop it up
Yea, no CPU online is bogus.
02/15/19, 21:52   
The coup de grace flashy effect really does elevate the little things.

02/19/19, 01:03   
All right well these guys won the internet for 2019, so see you all next year.

02/27/19, 02:09   
@Mop it up
Co-op online would definitely be cool.

Maybe they'll bring the stage creator back in 3.0, and you can get creatin'!
02/27/19, 04:20   
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