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Super Smash Bros. Ultimate Discussion (Nintendo Switch) [game]
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12/06/18, 17:12 Edited: 12/06/18, 17:13
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I had a much better experience online yesterday than I did on Monday. The matchmaking mostly worked as desired. I set it to 1v1, no items, no hazards, 3 stock, 5 min and aside from one 4-player FFA that had the same settings otherwise, I got matched up appropriately. Most of the matches I was in were really competitive, too. Didn't really experience too much lag in any of those matches either. Don't know if things have just gotten better behind the curtain, or if 4-player FFA with items and stage hazards is where things can be a laggy mess. Things felt "acceptable", though. Never even heard of tilt attacks. I've always just done smash attacks with the control stick and A, I've never used the C-stick. Something new to try out today! I wasn't intending to bring a GameCube controller into work w/ my Switch, but I think the joy cons are a bit too unreliable in online play. I've died too many times at less than 50% because I do my side special instead of up special when coming back to the stage. Had similar issues jumping when playing Celeste using the joy cons. It's serviceable for Smash, just not ideal. On a similar note, I'm not sure if this is only online or in general, but I've definitely done smash attacks in the direction of my opponent but still would be facing the opposite direction and pay the price for it. This has also been happening quite a bit. I'm going to see if the GCN controller improves that at all online. I'm usually not too sensitive to input lag but it's definitely there... Zero said:@ploot Yeah I've decided to make the switch from up jumping to button jumping (something I've wanted to do in past Smash games but it felt too overwhelming) and while it is definitely help solving my main issue with up jumping (takes too long to try another jump if you miss one) it's throwing off my whole game! Like I'll just totally mess up regular attacks that have nothing to do with jumping way more than I ever did in the past because I'm flustered and not used to things yet. And of course I still press up to jump sometimes but I turned it off so that does nothing and screws me up.
Ah well, it's learning something new, there will be an adjustment period. Same. I've been up jumping my entire life (I actually didn't even know there was a jump button until a few years ago...yeah, I know...) and it's been a tough re-learning process so far. This was the first Smash where I've felt I've needed to make a change in this regard. Things just don't feel as "snappy" this time out and it's all about finding what's most reliable. I think if I make a mental note to press the jump button every time I hit up to jump, I'll be able to phase it out eventually. |
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While I've been getting 1v1 matches more often online, I played a highly annoying 4P battle yesterday.
Basically, two opponents were always on each far edge of the screen (often spamming projectiles), never ever approaching other players at all. I'd get in close and trade blows with them, but this would bring me and one other guy to higher percentages, while the person on the other end of the stage would still be uninvolved with the fight. So then I'd switch sides and fight THAT guy, but then the other guy would stay put, resulting in me basically fighting two opponents and racking up my damage twice as fast as them as a result.
No matter what happened, these guys kept defaulting to opposite sides, hoping everyone else would fight and leave them out of it. Really annoying. I get that if you're playing a projectile user like Samus, Simon or Mega Man that you want to keep your distance, but this was beyond the pale. They literally would sit in the corner doing nothing until someone approached them. I guess it's what happens when you apply "anything goes to win" to a 4P free-for-all match, but it was the opposite of fun. |
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