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Dead Cells Discussion (Nintendo Switch) [game]
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08/08/18, 07:25 Edited: 08/08/18, 07:25
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@deathly_hallowsBy final big bad, you don’t mean the one that gets the credits rolling, right? I’ve beaten that one and that’s the furthest I’ve gotten I think. Still just exploring around trying to find new things to do but still can’t find anything! |
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I finally got this one in at the library! I think I reserved it right when it released, so it has been quite a wait.
Anyway, I fired it up the other day and started playing through. I like a lot of aspects of it, but other bits confuse me. Actually I never died so far, so I had no idea it was a Rougelike game until I read a bit about it online. I think maybe that would make my experience better? If I had died and learned about that? As it is it has felt a little dull, because there are teleporters every 10 feet and that was super confusing.
I dunno, this is a weird one for me! I want to like it (and it gives me little reason not to like it) and on paper everything about it seems exactly what I'd love to play, but so far something isn't grabbing me the way Hollow Knight or any of the DS Castlevanias have. Maybe it feels too action-y? In those other games I feel like I have to play with intention, and in Dead Cells so far I am just running forward and hack/slashing everything to bits. I haven't really had to think about playing or how to beat any enemies or anything, but there's (so far) not much in the way of exploration so it isn't as though I'm feeling compelled to play in that way either. It's a strange feeling!
I'll keep playing (and better hurry up before it is due back) but so far the whole concept and idea of the game speaks to me more than it does when I have the controller in my hand and am playing. (It is possible that the game is TOO juiced?? In a sense I feel like there are so many effects it almost detracts from the feeling of success when defeating an enemy or something. I need to figure this out, because I don't think I've ever played a game I wanted to like so much while not enjoying it. Weird weird weird. Or maybe I just need to purposefully die more often so I can experience the Rougelike aspects...?) |
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Finally got to this a couple years after it came out. Really, really loved it to be honest. The feedback loop is great and I really did feel like I was getting a little further every time. I hit a bit of a brick wall at some point, but I slowed down and did some exploring, which helped open up new areas, which helped me get some new runes and biomes, which was very helpful.
After seeing the credits though...I'm not sure I want to keep going. I can see how it's super fun and addicting to keep going and finding the last few things I didn't see the first time through, but I think my time might be spent moving on to something else. After a hundred hours with Dragon Quest XI, I'm not sure I want to sink a ton of time into this one.
I saw the credits after 64 runs, which I'm kind of surprised about, because I thought there were many more than that. I couldn't tell you how many hours of gameplay that is though, since the Switch is only saying I started it "10 days ago." Come on... |
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