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I gave this game a second playthrough now that I've chilled out (about Nintendo especially, but also a bit in general ) and enjoyed it more than I did last year. I think some distance in time helps. When you know what's in the game ahead of time, you're able to appreciate it for what is there. As opposed to lamenting over what could have been, which I did back when Breath of the Wild first came out. And having a few drinks and chilling was with this game's overworld was pretty nice. I only upgraded stamina once in my entire playthrough, so it was impossible for me to climb over more interesting routes and I was discouraged from spending most of my time staring at blurry textures as Link slowly scaled countless cliffs. I also saved the Rito quest for last (as opposed to doing it immediately in my first playthrough), which gives you an ability that further emphasizes climbing and skipping over the more carefully crafted paths. And with these precautions and changes of perspective in mind, the game became a much more chill and fun experience.
There are still a ton of flaws to pick at (most of which Joseph Anderson and Super Bunnyhop have already described in great detail within their excellent videos on the game), but for once I was able to put those frustrations aside. I was finally able to "get" this game. And it was pretty fun. After seeing the credits roll, I was immediately inspired to give the first Zelda another chance with no guide. And I enjoyed that a lot more as well. Having chilled out a bit and come to appreciate these games for what they are, I'm prepared to bump up both of their scores to around an 8 (which is noteworthy for me, considering there were times in the past where I would've put them both at a 6). In terms of how I rank them with the rest of the series, I'd put them both above Minish Cap and on the same level as Zelda 2. It feels good to finally get what makes these games appealing on a gut level, rather than just conceptually understanding why people love them. |
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