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Sonic Mania Discussion (Nintendo Switch) [game]
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8.77/10 from 9 user ratings |
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Welcome to the official discussion thread for Sonic Mania on the Switch!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
2D Sonic is back in an all-new adventure!Play as Sonic, Tails, & Knuckles as you race through all-new Zones and fully re-imagined classics, each filled with exciting surprises and powerful bosses. Harness Sonic's new Drop Dash, Tails' flight, and Knuckles' climbing abilities to overcome the evil Dr. Eggman's robots. Discover a myriad of never-before-seen hidden paths and secrets! Developed by Christian Whitehead, Headcannon, and PagodaWest Games in collaboration with SEGA of America, this all-new experience celebrates the best of Classic Sonic, pushing the envelope forward with stunning 60 FPS gameplay and pixel-perfect physics. Welcome to the next level for the world's fastest blue hedgehog. Welcome to Sonic Mania. URL to share (right click and copy)
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08/14/17, 20:54 Edited: 08/14/17, 21:02
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Finished! After at least five tries, I managed to snag the final Disarray Diamond in Metallic Madness. I was worried I wouldn't be able to get them all by the end of the game, thereby shaming myself and all who would associate with me. I was sorta hoping there'd be some big new surprise at the end, but no such luck. Still, overall Encore Mode was a good excuse to play Sonic Mania again, with a bit more variation in the remixed layouts than I expected, too. In other news, the Sega Ages line of Genesis ports to Switch (starting in August) have some unexpected treats: Sonic 1 will have the spin dash and even the drop dash added! The official website (translated) said:Sega Ages: Sonic the Hedgehog
Original Mode: Enjoy the original Sega Genesis / Mega Drive version of Sonic the Hedgehog. Stage selection, which was a cheat code in the original version, can be turned on / off at startup. Additionally, the “Spin Dash” action added in Sonic the Hedgehog 2 and “Drop Dash” action aided in Sonic Mania have also been added (which can be disabled in the game options). Also, in addition to the standard Japanese and overseas game versions, you can also choose to play the Mega Play version. Mega Play was a Sega Genesis / Mega Drive formatted for arcades to play popular Sega Genesis / Mega Drive games. The Mega Play version is a time attack game where the goal is to clear familiar stages within the time limit, allowing players to enjoy a condensed form of Sonic the Hedgehog‘s thrill and sense of speed through stages configured to emphasize speed.
Ring Keep Mode: A support mode added in 3D Sonic the Hedgehog 2 for 3DS. Since the player will always start the stage with 10 rings, it is easy to come back from boss battles or mistakes made right after the stage begins.
Challenge Mode: 1) A worldwide ranking mode where players compete to clear “Green Hill Zone Act 1” with the best time. 2) A worldwide ranking mode where players compete in score attack in the Sega Genesis / Mega Drive version. Even just one mistake will end the challenge. Sonic Mania is so good it's going back in time and modding past Sonic games, apparently. I might double-dip (septuple-dip?) for that Mega Play arcade version, myself. Curious to see what that was like. I'm still a little weirded out that Sega has so many different "enhanced" versions of Sonic 1 out there, and they're wildly inconsistent on what extra features they added. Also, you'd think they would want to use Christian Whitehead's widescreen remaster for mobile devices, considering it has tons of extra features and wouldn't require AM2 or whoever to do all the authentic Genesis emulation tech like they did for the 3D Classics version (based on the interviews with them it seemed like a TON of extra work...). |
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