So I've played through Dandara, and quite enjoyed it. It's a challenging, somewhat non-linear 2D action game that bears a passing resemblance to Metroid, but is actually more inspired by Dark Souls.
The game has a real distinctive look: the developers are from Brazil, and they took inspiration from their localities in creating the environments, but Dandara's world has a "twisted" feel to it, with sofas, PCs and streetlamps found all around the environments… quite literally, on the walls and ceilings as much as on the ground.
Dandara herself doesn't move the conventional way: you don't walk, run or jump. Instead, you launch yourself from surface to surface and cling to it, wherever there's a layer of white salt. It takes some getting used to, but eventually you get comfortable with it. But as soon as you get the hang of dodging enemy attacks by shifting from the ground to the ceiling, back to the ground again, the game ramps up the difficulty by limiting where you can go, or introducing enemies that have homing attacks.
The game is definitely a challenge. But I really enjoyed it.
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