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Celeste Discussion (Nintendo Switch) [game]
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8.89/10 from 8 user ratings |
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Welcome to the official discussion thread for Celeste on the Switch!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
So this just came out for Switch and is a pretty fantastic title so far that I haven't really seen anyone talk about here so why not have a thread to bring it to people's attention a bit more? I'm sure that some may pass up on it for now due to being just a Super Meat Boy clone and while it does play similarly, it definitely has a lot more going for it with an involved story, fun characters, creepy and hard hitting themes that I just did not expect. And that soundtrack is so, so good. But back to its gameplay, it's a bit more open in design while still remaining fairly linear but rather than have small set pieces, it's a bigger level with challenge rooms chained together while keeping the exploration aspect for those that want to hunt down for secrets/optional challenges. It never really feels like the game is unfairly hard though and its controls are tight and precise, making overcoming its difficulty a rewarding and fun experience. So check it out if you haven't done so already! And if you have, talk about it here! URL to share (right click and copy)
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01/30/18, 20:19 Edited: 01/30/18, 20:20
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I didn't love Chapter 3. It was challenging in a way that was at times more frustrating than fun. On the flip side, I thought Chapter 4 was amazing. Some of the best pure platforming I've gotten from a game in quite some time. I loved nearly every second of it. @J.K. RikiSometimes, there's a scripted story reason (i.e. an elaborate chase/escape sequence towards the end of a chapter) but a lot of the time it just feels arbitrary. Like, sometimes you'll take the left path and there are secrets, and when you come back the way you came it becomes locked off and you can't go that way again. And sometimes that doesn't happen and you can explore to your heart's desire. And sometimes you just pick the one that's the main story path, and they just decided to not let you go back from there and you don't know until it's too late. And it doesn't work in service of the game in any way, shape or form. It just feels like, "well, that's what they decided to do, I guess..." To me, it feels like a way to artificially increase replayability but at the expense of the initial playthrough. I now find myself worrying when I'm presented with multiple paths, because taking the wrong one means that everything else is gated. I still think this game is awesome, but that aspect of it just sucks. |
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@TheBigG753Good to know, thanks! Now I'm extra curious why they made those choices. I wonder if, from their perspective, they wanted some choices to feel "permanent" or if maybe it was just a thing that got lost in the shuffle of "making a game" which I'm quickly learning is so complex to keep track of every part to surely SOMETHING will slip through the cracks some of the time... Is it a long game? I find the whole "replayability" thing is easier to swallow if games are short. Then I don't feel so crippled by decisions, because heck, I'll just take a few minutes and play through again. Maybe a "save" option could have helped, too, where you can just reload a previous save and keep going. Ooo, or maybe you could have a mode, once you beat the game, that let you warp directly to each branching moment and choose again! Then it wouldn't feel like a slog. I wonder if any games ever did it that way? |
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