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Night in the Woods Discussion (Nintendo Switch) [game]
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02/03/18, 20:04 Edited: 02/03/18, 20:11
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@GuillaumeJust a short reply, but: They don't really talk about the conservative cult in any foreshadowing way, no. And speaking of the conservative part, I don't think the game is quite as much anti-conservative specifically as it is generally anti-bourgeoise or perhaps pro-socialism. Anti-conservatism just happens to be a natural effect or biproduct of those, and conservatives embody the opposite end of the spectrum. The game gives the struggle between bosses and employees/unions focus because it makes sense in that context, with worker's rights and the questioning the employers' authority and so on. Personally I'm very fond of how the game essentially turns capitalism into a part of the cosmic horror. An all-powerful, intangible force that exists on its own terms and doesn't give a fuck about your life.
As for Bruce, I don't think he contradicts or diminishes anything, because while he may be homeless he would be missed - or at the very least noticed - if he'd disappear without a trace. The minister talks to him on the regular, and she's even got the town council group discussing his situation. Those circumstances likely functioned as a deterrent for the cult, at least at that point in time.
Aunt Molly does talk about disappearances, but also says something to the effect that (unspecified) bad things happen to people at various (specific) places, including up in the hills, where you later encounter the cult. She keeps warning Mae about stuff, but never goes into detail, and is quick to dismiss the kidnapping and so on. Very fishy behaviour. Granted, there is nothing explicitly stating that she knew, but that would have been boring, IMO. Maybe I'm finding stuff between the lines that isn't there, but I think her actions are those of someone who knows something that they want to keep their niece away from. |
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@Guillaume While I know they have been working on the game for awhile, and it's tough to make big changes halfway into development, it's a lot easier with an indie game. It's not unthinkable that, especially in a game like this, they made some story shifts once they saw the way things were headed. Either way the mining thing is like... yeah Trump isn't the first one to talk about saving mining, but it was a huge part of his platform. If this was not related it sure was a lucky coincidence.As for Bruce I mean, thematically yeah it doesn't quite connect to THE THING, but realistically they probably only need to sacrifice here and there, and doing it too much would get them caught, so they don't necessarily need to rush onto some homeless person who has been there a few days. Plus he made friends with the pastor right away, so it's not like he wouldn't be missed at all. |
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@ZeroI think someone states that the cult had sacrificed 39 people during its run, and apparently (I don't recall this myself, so take with a grain of salt) they're hinting that the cult's been around since sometime in the 90's, so that's not too many sacrifices a year. I think they sacrifice when the black goat starts singing to them, in order to stave off the disasters that strike the stown every now and then, and then lay low until next time. |
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