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Xenoblade Chronicles 2 Discussion (Nintendo Switch) [game]
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11/30/17, 15:00 Edited: 11/30/17, 15:01
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So I've been enjoying this game quite a bit, minus one certain aspect. The developer keeps stealing my team away from me, and it may be the element of RPGs (or any game) that I hate most. Why is this a thing? It's awful. You build relationships with the characters, then poof, they are gone. I just got to the Kingdom of Moryia or something under the Cloud Sea and boom, I'm all alone, facing 1000 enemies, and it is not even a little bit fun. I literally ran through the whole place, taking damage as I went, didn't care. I just ran. Finally THANKFULLY the team returned at one point, so now it's back to playing and enjoying the game. But that little interlude? I don't think I've had less fun in a game in a long, long time. I was seriously tempted to quit, it sucked.
Okay, venting over, back to enjoying XBC2. |
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We beat the game yesterday, finally. Had to look up how to beat the last boss because it has a cheap-o One-Hit-Kill move that it pulled out after I had already been fighting for like THIRTY MINUTES. Not a fan of that design element. Overall, though, it was a ton of fun! Loved the story, the art, and gameplay, and almost everything about it. I feel like Xenoblade 1 will always have a special Rein-time place in my heart, but this was definitely right up there alongside. Pros: -Nia -Nia Alt Form-Nia's accent -All the other characters except Malos and Jin who were stupid nonsense most of the time-Interesting story -Terrific atmosphere -Nopons MEHMEHMEHMEEEEEEH -The one side quest where you find out Nopons talk like they do to trick humans into loving them more-Well crafted battle system that was consistently engaging -How cute Nia is Cons: -Pyra. Or more specifically 1) her insane nonsensical proportions 2) that she is not Nia -The kind of cop out ending that, after being deeply sacrificial and emotional, totally goes back on itself and just lets things be all good again. Which don't get me wrong, I like happy endings, but any time you pull that kind of crap it destroys all the crying of the sacrifice made. It cheapens what you just went through.-Too long in some ways, though mostly this is our fault for going after almost every side quest (or I should say, MY WIFE'S FAULT) -Walk-cutscene-walk-cutscene-walk-cutscene towards the end-That Nia didn't end up with Rex, but that's because Rex is stupid and that's fine because it leaves open the possibility of Nia being with someone WHO TRULY DESERVES AND APPRECIATES HER.In conclusion, EDIT: I DON'T HAVE STRANGE OBSESSIVE ISSUES, YOU HAVE STRANGE OBSESSIVE ISSUES. |
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@TheOldManFromZeldaYeah, see I don't like learning alternate methods, ha ha. In fact, most of the time I never switched to any Blade but Pyra in any battle, even the backups. So it was all awful for me. If it's OPTIONAL, more power to the folks who enjoy trying a bunch of combos or whatever. I personally like games to guide me step by step (one of my favorite examples of this is Plants vs. Zombies, which does that almost perfectly), and if they introduce new elements I prefer they don't forcibly overwrite what came before. Again, optional is fine. I agree about the dream/shadow bit. That part was just flat-out cheap. Morag is where I struggled, and we finally had to look it up because nothing was working. If you do a quick search for that part you find that it is a giant group of players that hate/struggled with that part! Lessons learned. Also the Morya slog where Rex was alone, that was such a chore I literally just ran straight through and ignored all enemies until I had my friends back in the party. |
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