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Stardew Valley Discussion (Nintendo Switch) [game]
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10/05/17, 05:44 Edited: 10/05/17, 05:57
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@J.K. RikiNice write-up. I had a similar experience having trouble getting over the initial few days' "hump," but things started clicking after that. I like how much content there seems to be in the game, and its economy seems nicely balanced for the most part (a vital element of a game like this, considering what happened with HM: A Wonderful Life). There seem to be ample rewards for just about any chore, so I find myself bouncing around from farming, fishing, mining, lumberjack-ing, and generally getting to know the townsfolk. I also appreciate the gift limits to the NPCs, which I think helps balance the socialization aspect as well. The interface is a big reason it took a while for me to get comfortable. It feels designed for a PC game or something, and never quite feels as intuitive as it should. I think Rune Factory Frontier on the Wii was a better example of how to design a large inventory in a game like this for a console controller. @ZeroYeah, it's a little overwhelming at first. The game has people give you tasks pretty regularly (especially early on), so you'll learn about a new gameplay element every day or two and gradually get more comfortable getting around and getting things done. For now, I'd say not to stress out too much and just focus on raising your crops and talking to people for the first couple days. If you have extra stamina at the end of a day, clear out junk on your farm; you'll be thankful for the extra space and the extra lumber. |
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TriforceBun said:I also appreciate the gift limits to the NPCs, which I think helps balance the socialization aspect as well. That's super interesting to me because I hate that limit, lol! I find it so constricting, it drives me nuts. Also the whole "We will refuse to talk to you after two-attempts daily" thing. I get that maybe they wanted it to not feel like an RPG where a character will say the same thing 1000 times, but even that feels more realistic than "I refuse to say another word to you until tomorrow." Ah well, is what it is. TriforceBun said:The interface is a big reason it took a while for me to get comfortable. It feels designed for a PC game or something, and never quite feels as intuitive as it should. I think Rune Factory Frontier on the Wii was a better example of how to design a large inventory in a game like this for a console controller.
That's a good call, you're right. Also that the little arrow icon randomly appears, making it apparent the PC version came first. I'm not exactly sure why they kept the arrow icon in the Switch version... It's rather clunky. Zero said:@TriforceBun Give me tasks as in it will automatically happen, or do I have to go talk to people?
I guess I got confused because the game told me to talk to people so I went and talked to a bunch of people and nothing seemed to come of it. I wasn't sure if I didn't talk to the RIGHT people or if it was more just to get me used to walking around the town or something like that.
The quests/tasks will pop up usually (press the Minus button, which took me a LONG WHILE to figure out since it doesn't seem to tell you), or arrive in your mailbox, or you can visit the bulletin board outside Pierre's to get some on most days. I don't think I've ever gotten one just randomly talking to people. (In fact, randomly talking to people seems almost pointless in this game, to me, so the idea that the first day is ONLY that perhaps lends itself to that slow-start I was feeling...?) The game does a not-so-great job at telling you when you're doing something right/wrong. I guess they wanted people to have the freedom to do whatever. That's a great thing after a week or two, but on the first few days I'd have loved to see you forced to stay in one major area of the game, while you got an understanding of how things worked. I can't remember how HM1 handled this (maybe it was just a smaller map?) but I didn't feel nearly so overwhelmed by that game initially. Maybe it held your hand a little more? (Also, maybe it is nostalgia coloring my view, but the town in HM is superbly designed, where as SV town is one of the worst town designs I think I've ever played. It's a non-intuitive mess, really. I don't mind a layout that isn't a simple grid, but you need to take some care that trees and rocks aren't always in the way of where a player is trying to go!) I like how BotW handled this. You had some epic world, but it guided you perfectly through the Plateau if you just kept your eyes open. Stardew Valley pretty much doesn't guide you a single step, which is probably its biggest flaw. Thankfully that fades away once you brute-force your way into understanding the gameplay. Then it becomes just a fun time, overall. EDIT: OH! Also, Zero, word to the wise!! BE VERY CAREFUL IN THE QUEST SCREEN. After you push the minus button, for reasons I don't understand, it is suuuuuuuuuuuper easy to accidentally cancel a quest you have, and there is no way to get it back. It's gone. I have accidentally lost probably half a dozen quests this way. So don't make my mistakes, lol. Watch that awful little cancel button they hid below the quest! |
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@Mop it upI don't have as much experience with Rune Factory, but this game does a pretty good job at combining both, I think. If I had to pick, I'd say it leans more towards Harvest Moon I guess, but that's almost not fair because it feels very different from Harvest Moon. I was much more relaxed playing HM than I ever have been in Stardew Valley. Still, if you didn't like HM, it would be less likely you'd like SV, I think. (I still recommend giving it a shot at $14, but I understand if there's other stuff you'd rather play, certainly.) @HinphI've been trying to look up zero things, though I caved when I couldn't find a Winter Turnip or whatever it's called. Didn't realize you could dig those wiggly worms. Once this play through is done, I will probably look up everything for play through #2. Just to experience it all before I move on to other games. @TriforceBunThat Fabio guy is weird! Once he was at the library/museum and had a book in his hands, and I literally though it was some new female character I had not yet met. Was excited, then I talked to him and was like "Oh. It's you. Get a hair cut, hippee!" Abigail also seems cool. I don't mind Emily, either. If I played four times, those would be my next picks, ha ha. Just not the blonde. She's such a jerk. She and Shane can go run off together. If I see them coming, I don't even say hello. |
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