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Super Mario Odyssey Discussion (Nintendo Switch) [game]
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02/12/17, 22:01 Edited: 10/25/17, 06:01
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I mean, I kind of get that... the exploration is the gameplay. And in something huge like Wooded or New Donk where I'd gotten probably 20-30 moons and there were still some parts of the map I hadn't really explored, that works for me. More or less. Although even in those I still feel like I've traversed the whole area long, long before the moons are running low. So then it's still a lot of running around through stuff I have already run around through, doing platforming challenges basically the exact same ways, etc until I find something I missed (or that wasn't there before.)
But then there are a lot of smaller worlds like Cap or Cascade or Lost where I do a few moons and I pretty much have already traversed the entire world. At that point there are still a bunch of moons left, but I already feel like it's just finding those doors or this or that. And yeah sometimes the new gameplay inside of doors is neat (though short), but otherwise I've already been everywhere so "exploring" doesn't really mean as much to me at that point.
I'm not even sure how much I like exploring in games... would have to think about that. I think I like it in theory. It worked in stuff like Xenoblade and Breath of the Wild, but those game were SO HUGE that really, I wasn't running through the exact same parts very often. Even if I had to backtrack there was generally some other path or just running off path or something I could go back through instead of just going back the same exact path I came on. But like, how many different ways can you really run through Cap or Cascade or Lost? |
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@Zero For me, exploring and experiencing a world is probably my fave thing about video games, which is why I take so well to 3D Mario games since they have some of the best worlds. While I do like Xenoblade and Zelda BotW, the problem I have with those games is that I feel the size of their worlds far, far outstretches the amount of actual content in them, which results in many moments of downtime where nothing is happening. Couple this with the slooooooow character movement in those games, and getting from one point of interest to the next often feels like a chore. I prefer a more densely-packed world, such as what is offered here in Super Mario Odyssey. Though, to be fair, I do still wish Mario could run faster, but with the relatively small size of these worlds it isn't much of a problem. There's a lot more I could say about why this game is way better, but I'll save it for the GotY threads. In any case, the way I play is that, after I've scoured through one world, I move on to another one, and go back later to find stuff I missed. The switching through worlds helps keep each one from getting stale, and I also take different paths and find new ways to get through a world each time, so it still feels fresh to me. I haven't yet encountered a problem of having to run through the same world multiple times over, though I s'pose that could happen when I'm down to a few moons left. However, that happens when trying to get 100% in any game. |
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I'm well into the post-game now! I think I've played enough of Odyssey to be able to rate it here in NW, although that number is subject to change, of course. Only one spoiler ahead that I blacked out.
WHAT I LOVED: -A return to the N64 style of exploration. Not that I think this is the BEST way to play Mario, but it's good to get one of these every now and then. -So much content. Yeah, some of the moons are kind of whatever, but nothing feels boring or overly padded. I feel like I'm constantly getting stuff. -The flow of the game is highly addictive. I'll sit down with the intention of just playing for 20 minutes, and end up forcing myself to turn it off an hour and a half later, with a pocket full of Moons. There's stuff everywhere, and this has gotta be the longest Mario game yet. -Visuals are great. Lovely art style. Mishmash of stuff worked for me to give it that globetrotting, "Odyssey" feel. -Several songs are really high quality. The soundtrack isn't quite Galaxy caliber, but I think it can hang with the rest of the series well. -Capture mechanic is surprising and rewarding throughout the game. Water levels let you capture creatures to be able to zip around much quicker. This game respects your time. -The game itself is consistently surprising. Many level themes flip Mario concepts on their heads (a desert...but it's icy! A forest...but it's industrialized! And later ones that are spoilery). The first world is a ghost world. Expect the unexpected. -Tons of collectables and unlockables, and the outfits are a surprisingly tantalizing reward for being thorough. -A super acrobatic Mario that rewards skillful play with being able to make crazy jumps. -A couple really amazing setpieces and sequences.
WHAT I DIDN'T LOVE: -Motion controls mess with off-TV play and Pro Controller play. They don't really seem necessary and never feel very intuitive. -Finding the last couple purple tokens in each stage can be painful and tedious. Thankfully, the Moons get hints, but not the tokens. -While none of the Moons are boring, there are a fair amount of disposable or underwhelming ones. Ground Pound this glowy spot, simply grab this one in this distance, etc. -Somewhat spoilery, but vague; I thought the ending, while humorous, was kind of a bummer and I felt bad for everyone involved. Past Mario games have had minimal plots but tend to give fairly heartwarming endings, but this one had me feeling sorry for Mario after that big adventure.
I loved it overall, although I think Galaxy was a bit more awe-inspiring at the time it hit. Odyssey ranks right between Galaxy 1 and 2 for me, which is not a bad place to be--especially when you consider that this game (and BotW) are the highest-rated games of mine in 10 years (since Galaxy 1). 2017 is certain to be seen as one of the best years in Nintendo history, and Super Mario Odyssey is a major reason why. 9.6/10 |
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